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Aurora's Whole Realms Catalogue[ | ]

Aurora the Eclectic presents: Aurora's Whole Realms Catalogue!

Everything an Adventurer need brought right to you, wherever you happen to be. From darkest dungeon to the fringes of the Far Realm, Aurora's will be there for all your buying and selling needs!

We here at Aurora's realize that the best customers are living customers, so as a special service to you, all our representatives are trained to assist in combat situations via the expedient application of a complementary Fire Blast Concoction, guaranteed to ruin your enemy's day!

Aurora's Whole Realms Catalogue! Shop before you drop!

Beacon of Simril[ | ]

There must have been some magic in that bright lantern you found, for when you place it over your head lanterns start raining down.

Somehow the lights of simril have enchanted this lantern, allowing it to serve as a beacon, conjuring magical lanterns from on high that fill those that catch them with warmth.

Belial's Portal Stone[ | ]

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Black Ice Beholder[ | ]

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Bloodcrystal Raven Skull[ | ]

This perfect replica of a raven´s skull is carved from rare, red-tinted, bloodcrystal. In spite of its deathly imagery, this wondrous item was actually crafted to ward off impeding doom.

A porting of the life force of anyone holding this item will be siphoned off and stored within the crystal causing it to glow with an eerie red light. At need, the stored life force can be called forth to help fen off the hand of death.

Bruenor's Helm[ | ]

The Helm of Bruenor Battlehammer was created by the Throne of the Dwarven Gods to thank you for your assitance. It hums with the power of Moradin.

Activating the helm, will cause a spectral copy of the Throne of the Dwarven Gods to appear and increase the defenses of you allies nearby. It will also slow the movement of your enemies, especially Demons.

Defender's Banner[ | ]

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Emblem of the Seldarine[ | ]

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Eye of Lathander[ | ]

This powerful jewel is named for Lathander, god of renewal and vitality. It seems likely that the god himself had a hand in its creation given its unique powers.

The bearer of the Eye of Lathander can call upon the gem's power to revive and restore fallen allies, even from afar.

Rise, and fight on!

Forgehammer of Gond[ | ]

This is a minor tool from the smithy of Gond, Lord of All Smiths. From time to time a particularly skilled craftsman is gifted with such a tool to enable them to bring forth wonders into the world.

While the Forgehammer easily shapes itself to the exact tool desired, it also brings a degree of insight to its wielder allowing them to avoid many blows.

Heart of the Black Dragon[ | ]

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Heart of the Blue Dragon[ | ]

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Heart of the Green Dragon[ | ]

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Heart of the Red Dragon[ | ]

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Heart of the White Dragon[ | ]

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Horn of Valhalla[ | ]

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Illusionist's Mask[ | ]

This eldritch symbol of the gods Leira and Mask, the mask hides the wearer's true intent.

The shimmering, shifting shapes in the Illusionist's Mask make it hard to focus directly on the owner.

Kessell's Spheres of Annihilation[ | ]

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Lantern of Revelation[ | ]

Sages speculate that this enchanted lamp was a gift from Helm, god of guardians, to one of his favored followers.

It is certain the Lantern of Revelation woud prove useful to anyone charged with defendeing against intruders, be they stealthy thieves of bold warriors.

Light from this lantern reveals the most well-hidden foes, and shows the faults in even the strongest of armors.

Lostmauth's Horn of Blasting[ | ]

This golden horn was used by the minions of Lostmauth to create a powerful sonic blast, stunning enemies and summoning their master at the same time.

This horn can be used as a normal instrument, but if the command word is used it instead unleashes a powerful sonic blast.

Oghma's Token of Free Movement[ | ]

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Rod of Imperial Restraint[ | ]

This powerful device was created by the ancient magis of the Dragon empire to pin enemies. Sometimes it was used to capture foes, other times just to keep them in place for draconic breath attacks.

The wielder of this device can damage and trap enemies in a large area.

Shard of Valindra's Crown[ | ]

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Siege Master's War Horn[ | ]

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Sigil of the Controller[ | ]

The Sigil of the Controller embodies the spirit of the most elite Control Wizards. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Control Wizards.

Mastery of ice and arcane forces is granted by this artifact, enabling the wielder to summon these powers to fling away enemies and freeze them in place.

Sigil of the Devoted[ | ]

The Sigil of the Devoted embodies the spirit of the most divinely favored Devoted Clerics. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Devoted Clerics.

Wielders of this artifact are filled with divine power with facilitates healing and aids in smiting enemies.

Sigil of the Great Weapon[ | ]

The Sigil of the Great Weapon embodies the spirit of the most elite Great Weapon Fighters. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Great Weapon Fighters.

This sigil will call forth the spirit of a mighty Great Weapon Fighter of bygone days to strike down your foes. It is also rumored to imbue the wielder with unstoppable force in combat.

Sigil of the Guardian[ | ]

The Sigil of the Guardian embodies the spirit of the most elite Guardian Fighters. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Guardian Fighters.

Equipping this sigil protects the wielder from many attacks. Activating it will allow the user to shrug off even the most powerful blows.

Sigil of the Hunter[ | ]

The Sigil of the Hunter embodies the spirit of the most elite Hunter Rangers. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Hunter Rangers.

The wielder of this sigil can call forth the thorns of Silvanus and the arrows of Solonor Thelandira to pierce their enemies.

Sigil of the Oathbound Paladin[ | ]

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Sigil of the Scourge[ | ]

The Sigil of the Hunter embodies the spirit of the most elite Warlocks. It can be used only by those who have reached the ultimate level of ability in that class or those who have gained great favor in the eye of their benefactor.

The wielder of this sigil candrain (sic) the life force of enemies, gaining it for themselves.

Sigil of the Trickster[ | ]

The Sigil of the Trickster embodies the spirit of the most elite Trickster Rogues. It can be used only by those who have reached the ultimate level of ability in that class or those known to these Trickster Rogues.

This sigil enables the wielder to teleport near target and launch a spray of ghostly daggers.

Sphere of Black Ice[ | ]

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Symbol of Air[ | ]

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Symbol of Earth[ | ]

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Symbol of Fire[ | ]

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Symbol of Water[ | ]

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Tactician's Banner[ | ]

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Thayan Book of the Dead[ | ]

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Tiamat's Orb of Majesty[ | ]

Tiamat's Orb of Majesty is a powerful treasure infused with the Dark Queen´s power.

This mysterious orb originates from Tiamat's Lair, where the Dark Queen revel in the supplication of her subjects. The fearsome aura emitted from the orb channels Tiamat´s arrogant, dominating presence into a ferocious cry of vengeance.

Token of Chromatic Storm[ | ]

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Vanguard's Banner[ | ]

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Waters of Elah'zad[ | ]

The Bedine tribes of sandy Anauroch know Elah'zad to be a holy place. According to their legends, the secret oasis was once the home of the moon but was made into a prison for Eldath, goddess of peace and solace, by their jealous and wrathful sun god, At'ar. The waters of Elah'zad were not only a life giving drink in the desert but also held miraculous healing power.

Now, with the Netherese returned, the desert of Anauroch has all but vanished and with it the nomadic life of the Bedine. The location of Elah'zad – if it still exists – is lost, but vials of its healing waters remain and still retain their magic. When worn close to the flesh, a philter of the waters of Elah'zad have amazing healing properties.

Wheel of Elements[ | ]

The inability of the four elemental cults to cooperate makes the origin of this artifact all the more mysterious.

By harnessing the four elements its wielder may call forth symbols of elemental power capable of granting gifts of elemental might.

The symbol of fire grants power, engulfing one's weapons in flames. The symbol of wind grants speed, hastening one's movement and providing protection from control effects.

The symbol of earth grants defense, providing a temporary barrier. The symbol of water grants restoration, recovering one's health over time.

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