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Hunter Ranger
Abbreviation: {{{abbreviation}}}
Role: Striker
Controller
Ability Scores
Primary:
Secondary:
File:Hunter ranger.png

Hunter Ranger icon

Class art player archer

Hunter Ranger artwork

ClassBanner HunterRanger

Hunter Ranger banner

Icon Build Player Archer The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantle module. Hunter Rangers are striker/contollers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. This allows the Hunter Ranger to access 6 encounter powers and 4 At-will powers simultaneously; effectively making the Hunter Ranger a 2-in-1 class. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.

Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker. If you think the Hunter Ranger acts like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible. Generally your defenses will be lower than most classes; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features.

Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both. This is a flexible class that can cater to different play styles and different party support options.

Ability Scores

Dexterity is the Hunter Ranger's primary Ability Score. Wisdom and Strength are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Stamina Regeneration 1%
Damage bonus 1%
Damage Over Time (DoT) resistance 1%
Maximum Hit Points 2%
Critical Chance 1%
AoE Damage Resist 1%
Combat Advantage damage 1%
Recharge Speed 1%
Resistance Ignored 1%
Control Bonus 1%
Control Resistance 1%
Deflection chance .5%
Companion stat bonus 1%

Paragon Path

The Paragon Paths available to Hunter Ranger's is the Stormwarden and the Pathfinder.

Class Icon Player Secondary Stormwarden Selected
Class Icon Player Secondary Pathfinder Selected
Stormwarden Pathfinder

Powers

Pts. Req. Type Path Icon Name Range Cooldown Effect

Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Tactical power and is unlocked at level 1.

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Notes

Known Bugs

0 Skill Nature You collect nature items to sell and you can interact with nature objects, these interactions often give you a bonus to combat skills.

Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Mechanic and is unlocked at level 1.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Mechanic and is unlocked at level 2.

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See Also

Hunter Ranger/Tooltip

Hunter Ranger is a Ranger At-Will power and is unlocked at level 1.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger At-Will power and is unlocked at level 1.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger At-Will power and is unlocked at level 1.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger At-Will power and is unlocked at level 1.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 1.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 1.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Daily power and is unlocked at level 2.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Class Feature and is unlocked at level 13.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 1.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 1.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 4.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 4.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Mechanic and is unlocked at level 2.

Tooltip

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See Also

Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Daily power and is unlocked at level 2.

Tooltip

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Hunter Ranger/Tooltip


Notes

  • 50 per cent of full AP not 50 AP

Known Bugs

Forest Meditation Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 19.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 19.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Class Feature and is unlocked at level 19.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Class Feature power and is unlocked at level 9.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter At-Will power and is unlocked at level 11.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter At-Will power and is unlocked at level 11.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 2.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 2.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Class Feature and is unlocked at level 9.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 15.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 15.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 13.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 13.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Encounter power and is unlocked at level 13.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Encounter power and is unlocked at level 13.

Tooltip

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Battlehoned Hunter Ranger/Tooltip

Hunter Ranger is a Warden Class Feature and is unlocked at level 15.

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  • }

Hunter Ranger/Tooltip

Hunter Ranger is a Warden At-Will power and is unlocked at level 11.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden At-Will power and is unlocked at level 11.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter At-Will power and is unlocked at level 16.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter At-Will power and is unlocked at level 16.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Encounter power and is unlocked at level 17.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Encounter power and is unlocked at level 17.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Daily power and is unlocked at level 20.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Class Feature and is unlocked at level 13.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Class Feature and is unlocked at level 15.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 18.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 18.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Encounter power and is unlocked at level 18.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Encounter power and is unlocked at level 18.

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Encounter power and is unlocked at level 17.

Tooltip

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Fox's Shift Hunter Ranger/Tooltip

Hunter Ranger is a Warden Daily power and is unlocked at level 11.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Daily power and is unlocked at level 11.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Warden Class Feature and is unlocked at level 17.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Class Feature and is unlocked at level 17.

Tooltip

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Encounter power and is unlocked at level 15.

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Hunter Ranger/Tooltip

Hunter Ranger is a Hunter Encounter power and is unlocked at level 15.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Class Feature and is unlocked at level 3.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 7.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Encounter power and is unlocked at level 7.

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Hunter Ranger/Tooltip

Hunter Ranger is a Ranger Class Feature and is unlocked at level 6.

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Paragon Paths

There are two Paragon Paths available to Hunter Rangers: Stormwarden and Pathfinder

Feats

Heroic Feats

Name Points allowed Description
Tier 1
Predatory Action 5 Your Daily powers deal 1/2/3/4/5% additional damage.
Weapon Mastery 3 Increases your Critical Chance by 1/2/3%.
Toughness 3 Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Swift Footwork 5 Your Stamina regenerates 2/4/6/8/10% faster
Battlewise 3 You create 2/4/6% less threat.
Agile Combatant 3 After switching Stances, deal 1/2/3% more damage for 5 seconds
Tier 3
Endless Assault 3 Your encounters deal 2/4/6% more damage.
Nature's Enhancement 5 When switching to Melee Stance, increase your Deflect Severity by 5/10/15/20/25% for 5 seconds
Lucky Skirmisher 3 Increase your chance to Deflect by 1/2/3%
Tier 4
Scoundrel Training 3 Your At-Wills deal 3/6/9% more damage to foes not targeting you.
Disciple of Strength 3 Increase the amount of bonus damage Dexterity gives you by 2/4/6%
Extra Action 5 Increase your Action Points gain by 2/4/6/8/10%

Paragon Feats

Archery

Hone your sight and focus with the bow.

Name Points allowed Description
Tier 1
Ghostwalker 5
While in Ranged Stance, recover Stamina 5/10/15/20/25% faster.
Keen Eye 5
Your Ranged powers generate 1/2/3/4/5% more AP.
Tier 2
Broadhead Arrow 5
While in Ranged Stance gain 1/2/3/4/5% Critical Strike.
Stormcaller's Arrow 5
Increase the duration of Split the Sky by 1/2/3/4/5 seconds.
Quarry 5
You deal 1/2/3/4/5% more damage to targets affected by your Careful Attack or Hunters Teamwork At-Will powers.
Tier 3
Hasty Retreat 5
When you take damage from a foe you gain 5/10/15/20/25% more move speed for 6 seconds
Longshot 5
Your critical ranged attacks also deal a bonus 10/20/30/40/50% of your weapon damage as physical. This bonus is tripled for encounter powers and is multiplied by 5 for dailies
Tier 4
Unflinching Aim 5
Your Ranged powers deal 4/8/12/16/20% more damage.
Bottomless Quiver 5
Your Ranged Powers have 6/12/18/24/30% shorter cooldowns.
Tier 5
Rising Focus 5
Ranged Critical Strikes grant 1/2/3/4/5% Critical Severity and 1/2/3/4/5% more power. Stacks 3 times. Lasts 6 seconds.
Stillness of the Forest 5
Your range damage is increased the farther you get from your target. Max 2/4/6/8/10%. Additionally, while no foes are within 25 feet of you, you have a 5/10/15/20/25% increased chance to crit.
Tier 6
Predator 1
Using a ranged encounter power on a foe applies Prey to your target. You deal 40% additional damage to your Prey. You may only have 1 prey at a time and may not reapply Prey until it expires. Prey lasts 20 seconds or until the Prey dies. This feat is only half as effective on players.
Combat

Master close combat, learning new ways to dispatch your enemies.

Name Points allowed Description
Tier 1
Bloodletting 5
While in Melee Stance you gain 1/2/3/4/5% more Life Steal.
Serpent Weave 5
Shifting lowers Melee cooldowns by .1/.2/.3/.4/.5s.
Tier 2
Fluid Hunter 5
While in Melee you gain .5/1/1.5/2/2.5% more Deflect Chance.
Warden's Courage 5
Increase the damage bonus of Throw Caution by 1/2/3/4/5%.
Advanced Stalking 5
Your Ambush Encounter power can last 0.5/1/1.5/2/2.5 second(s) longer, and your Bear Trap Encounter power now snares targets for 0.5/1/1.5/2/2.5 second(s).
Tier 3
Skirmisher's Gambit 5
Your critical chance is reduced by 2/4/6/8/10% but your critical severity is increased by 10/20/30/40/50%.
Lucky Blades 5
Critically Striking or Deflecting an attack grants you Lucky Blades, which increases your AP generation by 2/4/6/8/10% for 4 seconds.
Tier 4
Piercing Blade 5
Melee attacks deal an additional 8/16/24/32/40% damage as Piercing damage. Piercing damage is Physical damage that cannot be resisted or deflected.
Wilds Medicine 5
Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack 10 times. You can only gain one stack of Wilds Medicine every second. This feat is half as effective in PVP.
Tier 5
Scything Blades 5
The Ranger deals 1/2/3/4/5% more Melee Damage for each foe within 25 feet.
Battle Crazed 5
Melee Attacks grant .6/1.2/1.8/2.4/3% more Life Steal. This effect stacks up to 5 times. Lasts 3 seconds.
Tier 6
Blade Hurricane 1
Using a Melee Encounter Power grants Flurry. Flurry causes your next Melee At-Will to strike two additional times for 65% additional damage. Flurry can only be triggered once every 5 seconds.
Trapper

Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.

Name Points allowed Description
Tier 1
Fleet Stance 5
When you switch stances you move 2/4/6/8/10% faster for 6 seconds.
Readied Stance 5
When you switch stances you generate 1/2/3/4/5% more AP for several seconds.
Tier 2
Deft Strikes 5
You Melee encounter powers cause your next Ranged encounter power to deal 2/4/6/8/10% more damage. Your Ranged encounter powers causes your next Melee encounter power to deal 2/4/6/8/10% more damage.
Nature's Fury 5
Increase the snare duration of Cold Steel Hurricane by .5/1/1.5/2/2.5 seconds.
Slasher's Speed 5
The Action Point cost of your Slasher's Mark daily is reduced by 5/10/15/20/25%, and Pathfinder's Action's movement buff lasts 0.5/1/1.5/2/2.5 seconds longer.
Tier 3
Trappers Cunning 5
Your critical strikes have a 5/10/15/20/25% chance to apply Weak Grasping Roots.
Forestbond 5
When you apply Grasping Roots you reduce the cooldown of all of your currently recharging powers by 1/2/3/4/5%.
Tier 4
Ancient Roots 5
Your Weak Grasping Roots now last .5/1/1.5/2/2.5 seconds longer. Your Strong Grasping Roots now last 1/2/3/4/5 seconds longer. This benefit is halved on players.
Swiftness of the Fox 5
Your Melee encounter powers shorten the cooldown of your Ranged encounter powers by 3/6/9/12/15%. Your Ranged encounter powers shorten the cooldown of your Melee encounter powers by 3/6/9/12/15%.
Tier 5
Thorned Roots 5
Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 40/80/120/160/200% of your weapon damage every second. 250% of your weapon damage is dealt immediately to control immune targets.
Serpent's Bite 5
Your Aspect of the Serpent Class Feature now provides 1/2/3/4/5% more damage per stack. Additionally these stacks also provide .5/1/1.5/2/2.5% Critical chance per stack.
Tier 6
Biting Snares 1
When you apply Grasping Roots or Thorned Roots you gain "Biting Snares". Biting Snares causes your next stance shift to grant you Master Trapper which generates 20% of your AP, increases your damage by 30%, and increases your control duration by 60% for 10 seconds. This effect can only be trigged once every 10 seconds.

Epic Gear

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