General[]
- AD - Astral Diamonds
- AH - Auction House
- AoE - Area of Effect
- AP - Action Points
- APE - Used to describe the Epic Demonic Summoning in Avernus. The demon, a Soul-Infused Barlgura, appears as a large gorilla.
- BHE - Big Heroic Encounter - used often to describe the Epic Heroic Encounters.
- BiS - Best in Slot (Colloquially referring to Encounter powers, enchantments, artifacts, etc.)
- BI - Black Ice
- BoA - Binds on Account. You can't put it on the Auction House, but you can move it between your characters.
- BoE - Binds on Equip. Trade-able. You can get it, pass it between your characters or resell it, up to when your character wears or uses some aspect of it.
- BoP - Binds on Pickup - As soon as your character touches it, it's staying with them until you sell (not trade), use, salvage, or discard it.
- Burn - refer to attack without a specific battle plan or without caring about the fight mechanic.
- CL - Demonic Closure
- CTA - Call to Arms - a special version of existing skirmishes, typically with other special rewards attached to it
- DD - Dungeon Delves
- DF - Death Forge (only in the Dread Ring) - One of the three lairs.
- DOT - Damage Over Time
- DPS - Damage per Second
- DS - Dread Spire (only in the Dread Ring) outside the Dread Ring it can mean Demonic Slaughter.
- gg - good game - can be meant sincerely or to deride others, so be careful of the context it is used in
- gj - good job
- GS - Gear Score - the rating of a character that includes things like stats, gear, enchantments, boons, etc - Replaced by Item Level (IL)
- gtg - good to go (ready for whatever is next) or got to go (have to leave)
- HE - Heroic Encounter, timed events where a group of 5+ players is suggested for completion.
- HOT - Heal Over Time
- HPS - Heals Per Second
- ICD - Internal Cool Down (time)
- IL - Item Level, replacement for Gear Score
- LFG - Looking for Group
- LFM/LF(n)M - Looking for more or looking for (n) more, where n is the number of players specifically sought after.
- LFT - [Lightfoot Thief]
- NPC - Non Player Character
- NW - Neverwinter (Game; Official Acronym)
- NW:O - Neverwinter Online (Game; Community Devised)
- NWN - Neverwinter Nights (Game)
- NWN1 - Neverwinter Nights (Game)
- NWN2 - Neverwinter Nights 2 (Game)
- NWO - Neverwinter Online (Game; Community Devised)
- OP - Over-Powered or (related to forum posts) Original Poster. (Can also refer to the class Oathbound Paladin)
- PE - Protector's Enclave
- PF - Phantasmal Fortress (only in the Dread Ring) - One of the three lairs.
- PVE - person versus environment -or- player versus environment
- PVP - person versus person -or- player versus player
- PUG - Pick up group, indicating groups created by random queue. Also used to indicate a team missing 1 or more components and accessing the queue to complete the team.
- PWE - Perfect World Entertainment (Company)
- PWI - Perfect World International (Game)
- RAD - Rough Astral Diamonds
- RBI - Raw Black Ice
- RP - Refinement Points
- RNG - Random Number Generator
- RTI - Return To Instance
- SH - Stronghold
- ToD - Tyranny of Dragons
- WAI - Working as Intended
- ZAX - Zen AD Exchange
- Zerg - Force of large group of lower level players who use numbers rather then strategy to defeat the enemy
Class Related[]
BBN/BN: Barbarian[]
CLC/CLR/CL: Cleric[]
FTR/FT: Fighter[]
PAL/PLD/PL: Paladin[]
RGR/RR: Ranger[]
ROG/RG: Rogue[]
WRK/WAR//WL: Warlock[]
WIZ/WD: Wizard[]
- CC - Chilling Cloud
- EotS - Eye of the Storm
- FtF - Fanning the Flame
- HV - High Vizier armor set
- Icy - Icy Terrain
- MM - Magic Missile
- MoF - Master of Flame
- OF - Oppressive Force
- Shard/SotEA - Shard of the Endless Avalanche
- Sing(u)/AS - Arcane Singularity
- SS - Spellstorm Mage
- SW - Shadow Weaver armor set [1]
- Thaum - Thaumaturge
- Ren - Renegade
DC: Devoted Cleric[]
- AC - Anointed Champion
- AS - Astral Shield (DC) (More commonly Astral Seal)
- BtS - Break the Spirit
- BoH - Bastion of Health
- Chains - Chains of Blazing Light
- DA - Divine Armor
- Daunting/DL - Daunting Light
- DO - Divine Oracle
- DG - Divine Glow
- DP - Divine Power
- FS - Flame Strike (Also Foresight)
- FF - Forgemaster's Flame
- HG - Hallowed Ground
- HP - High Prophet armor set (Obsolete)
- HW - Healing Word (More commonly for PvP)
- MH - Miracle Healer armor set (Obsolete)
- SB - Sun Burst
- GoH - Gift of Haste
- HoT - Heal over time
- LoD - Light of Divinity
- TI - Terrifying Insight
GF: Guardian Fighter[]
- IV - Iron Vanguard (paragon path)
- LS - Lunging Strike
- EF - Enforced Threat
- GW - Griffon's Wrath
- AoD/Anvil - Anvil of Doom
- FR - Fighter's Recovery
- TR - Threatening Rush
- KV - Knight's Valor
- ITF - Into the Fray
- IS - Indomitable Strength
- cS -Commander's Strike
GWF: Great Weapon Fighter[]
- AoW - Avatar of War armor set
- CaGI - Come and Get It (less used but I see it occasionally)
- FLS - Frontline Surge
- IBS - Indomitable Battle Strike
- IV - Iron Vanguard
- NSF - Not so Fast
- Sent - Sentinel
- SM - Swordmaster
- Wicked/WS - Wicked Strike
HR: Hunter Ranger[]
- CtG - Clear the Ground
- ES - Electric Shot
- GW - Grand Warden armor set
- Marauder's - Marauder's Rush/escape
- PF - Pathfinder
- RG - Royal Guard armor set
- RoA - Rain of Arrows
- SS - Split Shot
- SW - Stormwarden [1]
OP: Oathbound Paladin[]
- Healadin - Paladin healer
- Tankadin - Paladin tank
SW: Scourge Warlock[]
- TT - Tyrannical Threat
- PoP - Pillar_of_Power
TR: Trickster Rogue[]
- B&S/BnS - Bait and Switch
- CoS - Cloud of Steel
- DF - Duelist's Flurry
- DS - Dazing Strike
- IS - Impact Shot
- ItC - Impossible to Catch
- LA - Lurker's Assault
- Lashing - Lashing Blade
- MI - Master Infiltrator
- PotB - Path of the Blade
- SE - Shocking Execution
- SF - Sly Flourish
- Smoke/SB - Smoke Bomb
- SS - Shadow Strike
- Swash - Swashbuckling Captain's armor set
- VP - Vengeance's Pursuit
- WK - Whisperknife
- WoB - Whirlwind of Blades
- WR - Wicked Reminder
Unimplmented Classes[]
Following classes are not implemented on Neverwinter nor are they planned. abbreviations are based on D&D 5e.
- BRD - Bard
- DRD - Druid
- MNK - Monk
- SOR - Sorcerer
Combat/Powers/Effects[]
- AoE - Area of Effect
- AP - Action Points
- ArP - Armor Penetration
- CD - Cooldown
- CS - Critical Strike
- ICD - Internal Cooldown
- LS - Life Steal
Dungeons[]
- eCC - Epic Cragmire Crypt
- Cela - Tower of Celadaine - 3rd area lair (Sharandar)
- CN - Castle Never
- CoDG - Cradle of the Death God
- CT - Cloak Tower
- (e/m)Demo - Demogorgon
- DF - Death Forge (Dread Ring)
- DS - Dread Spire (Dread Ring)
- DV - Dread Vault
- FBI - Fangbreaker Island
- FH - Frozen Heart
- Gnarl or GR - Gnarlroot Caves in Feywild - 1st area lair (Sharandar)
- (G)WD - Grey Wolf Den
- KR - Kessel's Retreat
- (L)MD/LoMD - Lair of the Mad Dragon
- eLoL - Epic Lair of Lostmauth
- MC - Malabog's Castle
- PF - Phantasmal Fortress (Dread Ring)
- RED - Random Epic Dungeon
- SC/SP - Spellplague Caverns
- (e)SoT - Epic Shores of Tuern
- SVA - Assault on Svardborg
- ToS - Temple of the Spider
- T9 - Tomb of the Nine Gods
- VT - Valindra's Tower
- CR - Castle Ravenloft
Equipment, Gear, and Items[]
General gear[]
- BI - Black Ice
- CN set - The weapon sets dropped from the Dracolich in Castle Never. Ancient Spymater(TR), Castle Champion(GWF), etc. A catch-all.
- DL - Dread Legion weapons(Also armor, but less frequently)
- FD - Fallen Dragon weapons
- FF - Fabled Fomorian weapons
- RBI - Raw Black Ice
Enchantments[]
- Bark/BS - Barkshield
- Bile/BT - Bilethorn
- G - Greater
- L - Lesser
- P - Perfect
- PF - Plague Fire
- SF - Soulforged enchant
- Vorp - Vorpal enchant
- Example usages: GPF - Greater Plague Fire, highest level of PF; P.Vorp - Perfect Vorpal, LSF - Lesser Soulforged, P.Terror - Perfect Terror. I usually see the prefix-less versions of enchants referred to as 'normal', but I don't recall ever seeing an N used as abbreviation for this.
Zone Related[]
DR: Dread Ring[]
- DF - Death Forge in Dread Ring
- DS - Dreadspire lair in Dread Ring
- PF - Phantasmal Fortress in Dread Ring
GG: Gauntlgrym[]
- FC - Fardelver's Crypt
- DK - Dwarf King Crypt
IWD: Icewind Dale[]
- AB - Arcane Brotherhood
- BG - Biggrin's Tomb, (A weekly lair in Icewind Pass - gives 50 Konig coins and about 1200 black ice)
- BiB/Beho - Black Ice Beholder (Epic HE in Dwarven Valley)
- HE - Heroic Encounter
- HQ/Queen - Hammerstone Queen - weekly quest started from a hammer item that randomly drops off corrupted dwarves in Dwarven Valley
- KR - Kessel's Retreat (sometimes just called Kessel's) - the special skirmish for IWD
- Remo/Rem - Remorhaz (Epic HE in Icewind Pass)
- TT - Ten Towners
- DV - Dwarven Valley
- IP/IwP - Icewind Pass
SH: Stronghold[]
- DF - Dragon Flight (Refering to Greed of the Dragonflight)
- INF - Influence Run (Doing Heroic Encounters in the SH)
- SHE - Stronghold Heroic Events
WoD: Well of Dragons[]
- CP - Cult Prison, one of the 3 lairs in WoD
- DP - Drake Pens, one of the 3 lairs in WoD
- TMS - Thayan magical shelter, one of the 3 lairs in WoD
UD: Underdark[]
- PoM - Prophecy of Madness
- ToDG - Throne of the Dwarven Gods
UM: Undermountain[]
- FE - Fragment Expedition (Stardock)
- ME - Master Expedition (Yawning Protal)
- WE - Warden Expedition (Stardock)
Glossary[]
Character Statistics[]
- Action Points - (AP)
- Charisma - (CHA) Measures force of personality, persuasiveness, and leadership. Affects: Companion influence and recharge speed.
- Constitution - (CON) Represents health, stamina and vital force. Affects: Hit points and Action Points.
- Dexterity - (DEX) Measures hand-eye coordination, agility, reflexes, and balance. Affects: Critical severity and movement speed.
- Hit Points - (HP) A character’s life/health
- Intelligence - (INT) Describes how well you learn and reason. Affects: Control bonus (?) and magical damage.
- Strength - (STR) Measures physical power. Affects: Stamina regeneration and physical damage.
- Wisdom - (WIS) Measures common sense, perception, self-discipline, and empathy. Affects: Control resist (?) and outgoing healing.
Gear/Character Statistics[]
- Accuracy - Decrease the enemy’s chance to deflect attacks
- Awareness - Decrease your enemy’s damage when being attacked from combat advantage
- Armor Penetration - Increases the percentage of defenses ignored when attacking an enemy
- Combat Advantage - Increases your damage when attacking an enemy from an advantageous position (e.g from behind)
- Combined Rating - Adds a flat amount to every statistic, except Power and Hit Points
- Critical Avoidance - Decreases the chance that your enemy will land a critical hit against you
- Critical Strike - Increases the chance that you will land a critical hit with an attack or with healing spells
- Defense - Decreases your damage taken
- Deflection - Increases the chance that you will deflect 50% of the incoming damage
- Power - Increases your damage and healing. This amount is modified on a per power basis.
General[]
- Campaign -
- Companion -
- Companion Influence - Stats shared from your companion to you
- Consumable -
- Glory -
- Loadout -
- Mount -
- Queue -
- Refinement -
Fighting/Abilities[]
- Action Points -
- Magnitude -
- Stacks -
Notes[]
there's been a few changes since the first game, the one with more impact was probably Neverwinter: Cradle of the Death God