Role: | Striker Defender |
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Ability Scores | |
Primary: | |
Secondary: |
"The Great Weapon Fighter is an unstoppable force of damage and steel, skilled in using the weight of a greatsword to dispatch those that stand in the way. The epitome of strength, the Great Weapon Fighter is also resilient enough to defend allies in need."
This class relies on brute strength alone to overcome the enemies. They are warriors who sacrifice shields in favor of large two-handed weapons. While mainly being an offensive class, Great Weapon Fighters still have considerable defense by carrying scale armor.
Additionally, Great Weapon Fighters have a natural +6 Armor Class.
Ability Scores[ | ]
Strength is the Great Weapon Fighter's primary Ability Score. Constitution and Dexterity are secondary.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Damage bonus | 1% | |||||
Critical Chance | 1% | |||||
Resistance ignored | 1% | |||||
Combat Advantage damage | 1% | |||||
Hit Points | 2% | |||||
Damage Over Time (DoT) resistance | 1% | |||||
Area of Effect damage resistance | 1% | |||||
Deflection chance | 0.5% | |||||
Control Bonus | 1% | |||||
Control Resistance | 1% | |||||
Stamina Regeneration | 1% | |||||
Recharge Speed | 1% | |||||
Companion stat bonus | 1% |
Paragon Path[ | ]
The Paragon Paths for the Great Weapon Fighter are the Swordmaster and the Iron Vanguard.
Swordmaster | Iron Vanguard |
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- All Powers being Tested and filled in by LT Smith Neko.
Mechanic[ | ]
Determination Gained At half it's speed Heart of Fire.
- [Unstoppable]
- Useable at 50% or more [Unstoppable]
- While active, you are immune to control effects, your At-Will attacks are much faster but slightly weaker. Based on how much Determination you had, you resist 15-30% of incoming damage and you gain 8-16% of your Maximum Hit Points as Temporary Hit Points.
- Causes At-Will's to grant 44.44% less Action Points while active.
- Determination is built by killing foes and taking damage. Certain powers and/or class features will also build Determination under different circumstances.
- With the Destroyer capstone feat Destroyer's Purpose, doubles the rate in which you gain Determination.
- Determination drains at roughly 12.5% per second while Unstoppable is on.
- Fighter's Mark[2]
- Fighter's Mark provides 20% debuff on the target for the Great Weapon Fighter, and by 8% for Allies for 20s.
- Warrior's Mark[3]
- Warrior's Mark provides 8% debuff on the target for the Great Weapon Fighter, and by 8% for Allies for 20s.
Powers[ | ]
Pts. Req. | Type | Path | Icon | Name | Range | Cooldown | Effect |
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Tactical | Sprint | Personal | Enhance your Run Speed allowing you to rush targets or avoid attacks. While Sprinting you temporarily ignore speed reducing effects. | ||||
Skill | Dungeoneering | Personal | You can detect secret doors and triggers, see traps, and collect artifacts to sell. | ||||
0 | At-Will | Reaping Strike | 15' | Hold the button to prepare a powerful sweeping strike that grows in strength the longer you charge it up. While charging your swing, you take less damage, and gain more Determination from taking damage. | |||
0 | At-Will | Sure Strike | 15' | Swing your blade in a series of narrow slashes, followed by a powerful downward slam. | |||
0 | Encounter | Not so Fast | Personal | 12s | Release a fast spinning slice to the legs of enemies around you, briefly Slowing them. Damage is slightly reduced for every target you hit beyond the first. | ||
0 | Daily | Spinning Strike | Personal | Using the weight of your body against it, you swing the sword around you multiple times, cutting into foes around you. While active, you have control immunity, guranteed deflection, and increased Run Speed. | |||
0 | Class Feature | Destroyer | Personal | Your huge swipes strike deep, increasing your damage by 3% every time you hit more than 3 enemies with a single attack. Stacks up to 3 times. | |||
5 | Encounter | Mighty Leap | 40' lunge | 14s | Leap to target location, dodging enemy attacks and damaging those around the impact. | ||
5 | Encounter | Restoring Strike | 15' | 12s | You slice through a single target in front of you with merciless satisfaction, Healing yourself based on the damage dealt and restoring Stamina. | ||
10 | Mechanic | Unstoppable | Personal | Useable at 50% or more Determination. With grim resolve you break free from control effects, and steel yourself for the challenge ahead. While active, you are immune to control effects and your At-Will attacks are much faster but slightly weaker.
The amount of Temporary Hit Points you gain scales with your damage bonuses, up to a maximum of 200%. | |||
10 | Daily | Avalanche of Steel | Personal | Leap into the air and come down with a crushing force that leaves your enemies Prone. | |||
10 | Daily | Slam | Personal | Smash the ground, causing the earth to temporarily shake beneath you, damaging the enemies around you and reducing their damage and Slowing them. The initial ground slam will also interrupt enemies who are trying to cast, and damage from Slam builds twice as much threat against enemies. | |||
15 | Encounter | Takedown | 13' | 11s | Smash into your foe with your hilt, knocking your target Prone. If you fail to hit, the cooldown is reduced. This power Stuns players instead of knocking them Prone. | ||
15 | Class Feature | Bravery | Personal | Increase your Deflect chance by 4% and Run Speed by 10%. | |||
15 | Class Feature | Steadfast Determination | Personal | Steadily gain Determination while in combat. | |||
20 | Unlock | Rank 3 | When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential. | ||||
20 | At-Will | Wicked Strike | 12' | Deals damage in a wide arc around you. The third hit deals additional damage. Affected targets deal slightly reduced damage for a brief period. (Stacks up to 3 times) | |||
20 | Encounter | Roar | 30' | 13s | Unleash a mighty battle roar in front of you, interrupting and pushing your opponents back, and building Determination for every target hit. | ||
20 | Class Feature | Weapon Master | Personal | You refine your mastery of great weapons, increasing your critical strike chance by 1.5% on every successive hit. Stacks up to 3 times. | |||
30 | Encounter | Daring Shout | Personal | 18s | Release a mighty challenge that Marks nearby enemies for a short period, building your Determination for every target hit, and increasing your Damage Resistance based on how powerful the targets are. Marked foes have reduced Damage Resistance. | ||
30 | Encounter | Frontline Surge | 30' | 14s | You Knock back your enemies, sending them Prone, allowing you and your allies to seize new ground. This power Stuns players instead of knocking them Prone. | ||
30 | Encounter | Flourish | 17' | 14s | With masterful grace, Stun your opponent and stab them with blinding speed. | ||
30 | Class Feature | Ferocious Reaction | Personal | When your Hit Points drop below 15%, you regain 25% of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 10 seconds. This effect can only occur once every 3 minutes. | |||
30 | Class Feature | Steel Blitz | Personal | Every time you damage an enemy with one of your powers, you have a 15% chance to instantly strike again, dealing 50% of your weapon damage. | |||
35 | At-Will | Threatening Rush | Melee | Rush to target and slam into them with a painful looking attack. Your target and those around it are temporarily Marked. Marked foe have reduced Damage Resistance. | |||
35 | At-Will | Weapon Master's Strike | 12' | You attack with an expert strike that briefly reduces Damage Resistance against your At-Wills, and then quickly follows up with another attack from behind. | |||
35 | Encounter | Come and Get It | Personal | 15s | Pull your enemies towards you in a massive area around you, then gain a flat damage buff to your next attack within 3 seconds. | ||
40 | Daily | Savage Advance | 82' lunge | Release a warcry that Pushes nearby enemies away, and then charge your target, slamming them Prone from the impact. When close to your target, the warcry will Knock them away from you, then charge and stab them as they lay Prone | |||
40 | Class Feature | Trample the Fallen | Personal | When a foe is affected by control powers, deal 5% more damage to it. | |||
40 | Class Feature | Steel Defense | Personal | After activating a Daily power, become immune to damage for 2 seconds. | |||
45 | Encounter | Battle Fury | Personal | 20s | Increases your At-Will and Encounter damage as well as Action Point gain for a brief period. In addition, when first activated your Stamina is refilled. Your teammates are also buffed, but gain 25% of the benefits. This power may be activated while moving. | ||
45 | Encounter | Punishing Charge | 25' | Rush forward, passing through enemies and striking them along the way. This ability has 4 charges. | |||
50 | Encounter | Indomitable Battle Strike | 13' | 14s | Savagely strike your target to show your other foes the fate that awaits them. After killing a target with this strike, you gain bonus Action Points, and nearby enemies are briefly Marked. Marked foes have reduced Damage Resistance. | ||
50 | Daily | Indomitable Strength | 15' | Pummel your target with two attacks, Knocking them away and leaving them Prone. The target deals 20% less Damage for a short duration. | |||
50 | Daily | Crescendo | 30' | Stun your enemy with a flurry of attacks, and then attack from many angles simultaneosly to send them Prone. While attacking, you are immune to control effects. | |||
50 | Class Feature | Enduring Warrior | Personal | You gain 10% increased Incoming Healing from spells, and when you kill an enemy, you Heal yourself for 1% of your max Hit Points. | |||
50 | Class Feature | Steel Resolve | Personal | Your skills with weaponry increase, allowing you to mitigate the duration of controlling effects by 10% | |||
60 | Encounter | Grand Fissure | 50' | 14s | You create a fissure in the earth, damaging and Slowing foes. | ||
60 | Class Feature | Warrior's Courage | Personal | Gain 6% Damage Resistance and 4% Deflection Chance when below 50% Hit Points. While under 25% Hit Points, these bonuses are doubled. | |||
65 | Encounter | Hidden Daggers | 40' | You fling a series of hidden blades at foes in front of you. This power increases your melee damage by 10% for 8 seconds. | |||
65 | Class Feature | Wrathful Determination | Personal | You gain up to 5% melee Damage as your Determination fills up. This bonus is doubled when your Detemination is full. | |||
70 | Unlock | Rank 4 | When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential. |
Feats[ | ]
Heroic Feats[ | ]
Tier | Max. Rank | Icon | Name | Effect |
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1 | 5 | Unstoppable Action | You gain 5/10/15/20/25% bonus Action Point for dealing damage while you are Unstoppable. | |
1 | 3 | Disciple of Strength | Increase the amount of bonus damage Strength gives you by 2/4/6%. | |
1 | 3 | Toughness | Increases your maximum Hit Points by 3/6/9%. | |
2 | 5 | Fast Runner | Decrease Stamina drain while Sprinting by 3/6/9/12/15%. | |
2 | 3 | Endless Assault | Your Encounter powers deal 2/4/6% more damage. | |
2 | 3 | Armor Specialization | Increases the effectiveness of Armor Class and Defence by 5/10/15%. | |
3 | 5 | Steely Defense | Grants you Power equal to 4/8/12/16/20% of your Defense. | |
3 | 3 | Constitution Focus | Increase the effectiveness of Constitution by 5/10/15%. | |
3 | 3 | Grit | Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a player power. (40 second cooldown) | |
4 | 3 | Weapon Mastery | Increases your Critical Chance by 1/2/3%. | |
4 | 3 | Devastating Critical | Increases your Critical Severity by 5/10/15%. | |
4 | 5 | Ubiquitous Shield | Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%. |
Paragon[ | ]
Instigator Feats[ | ]
"The Instigator combines cunning and strength to harnesses the ferocity of battle into precision attacks and tatical maneuvers."
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Student of the Sword | Your critical strikes lower your target's Damage Resistance to your attacks by 1/2/3/4/5% for 5 seconds. This effect does not stack. | ||
1 | 5 | Fleet Footed | Whenever you Control a target, you gain an additional 3/6/9/12/15% Run Speed for 3s. | ||
2 | 5 | Vicious Advantage | Combat Advantage now grants you an additional 1/2/3/4/5% Damage and Crit Chance. | ||
2 | 5 | Reinforced Surge | Frontline Surge now leaves targets Prone for an additional .1/.2/.3/.4/.5 second, and deals 1/2/3/4/5% more damage. | ||
2 | 5 | Stunning Flourish | Flourish has an extra 1/2/3/4/5% chance to crit and stuns for (0.2/0.4./0.6/0.8/1) seconds on last hit. | ||
3 | 5 | Warrior's Rush | Your Mighty Leap, Punishing Charge, and Savage Advance powers now grant 5/10/15/20/25% increased movement speed for 5 seconds when used. This effect can stack up to 3 times but new stacks do not refresh the duration. | ||
3 | 5 | Flanking Maneuvers | Dealing damage while behind your target, or dealing Combat Advantage damage, causes you to deal an additional 4/8/12/16/20% of your weapon damage, as physical damage, to the target. | ||
4 | 5 | Nimble Runner | Your damage dealt is increased by 1.65/3.3/4.95/6.6/8.25%. This value increases as your total movement speed increases, up to a maximum of 40%. | ||
4 | 5 | Allied Opportunity | Mighty Leap and Not so Fast deal an additional 6/12/18/24/30% damage and you and your allies gain Combat Advantage against the damaged targets for 2/4/6/8/10 seconds. | ||
5 | 5 | Group Assault | Wicked Strike and Reaping Strike now deals an additional 2/4/6/8/10% for each target hit. | ||
5 | 5 | Crippling Strike | Your at-will, encounter, and daily powers slow targets hit by 1/2/3/4/5% for 5 seconds, stacking up to 6 times. You deal 3/6/9/12/15% more damage to targets who are slowed by Crippling Strikes. | ||
6 | 1 | Instigator's Vengeance | Your damage is increased by 20%. This value is increased by 5% each time you are struck in combat, up to a total maximum bonus of 50%. Instigator's Vengeance expires after 8 seconds of not getting hit. |
Destroyer[ | ]
"The Destroyer is a torrent of unfettered rage and anger that deals a crushing amount of damage no foe is likely to survive."
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Great Weapon Focus | Increase the damage of your At-Will powers by 2/4/6/8/10% | ||
1 | 5 | Deep Gash | Your critical strikes cause your target to Bleed, taking 4/8/12/16/20% of your Power as Damage over 6 seconds. | ||
2 | 5 | Disciple of War | Grants you Power equal to 5/10/15/20/25% of your Recovery and Armor Penetration. | ||
2 | 5 | Improved Reaction | Ferocious Reaction Heals you for an additional 2/4/6/8/10% of your max Hit Points. | ||
2 | 5 | Staying Power | Weapon Master's Strike now also reduces your targets Mitigation to your Encounter powers by 2/4/6/8/10%. | ||
3 | 5 | Mighty Blade | Your Damage is increased by 2/4/6/8/10% when striking multiple enemies. | ||
3 | 5 | Unfettered Strikes | Successful Melee attacks increase your Run Speed by 1/2/3/4/5% for 4 seconds. This effect stacks 4 times. | ||
4 | 5 | Executioner's Style | Indomitable Battle Strike and Sure Strike now deal 6/12/18/24/30% bonus damage as target's health diminishes. | ||
4 | 5 | Relentless Battle Fury | Reduces the Cooldown of Roar, Takedown, and Battle Fury by 10/20/30/40/50%. The damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. | ||
5 | 5 | Focused Destroyer | Destroyer now has a 5/10/15/20/25% chance to grant a stack when hitting any number of targets. Additionally, Destroyer grants you .7/1.4/2.1/2.8/3.5% bonus damage per stack. | ||
5 | 5 | Battle Awareness | Savage Advance grants you 5/10/15/20/25% shorter cooldowns for 15 seconds and Slam grants you 5/10/15/20/25% more Power while it is active. | ||
6 | 1 | Destroyer's Purpose | You now gain Determination twice as fast by dealing damage and Unstoppable also increases your Encounter power damage by 20%. When you deal damage while Unstoppable, you gain a stack of Destroyer's Purpose (Max 10). Each stack of Destroyer's Purpose increases your damage by 5%. Destroyer's Purpose lasts 25 seconds. |
Sentinel[ | ]
"The Sentinel uses innate strength to entice the aggression of monster and mitigate blows that would otherwise devastate allies."
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Unstoppable Recovery | Activating Unstoppable now Heals you for 1/2/3/4/5% of your maximum Hit Points. | ||
1 | 5 | Scale Agility | You gain 1/2/3/4/5% chance to Deflect attacks. | ||
2 | 5 | Powerful Challenge | You deal an additional 3/6/9/12/15% damage to Marked targets. | ||
2 | 5 | Battle Trample | When Trample the Fallen would cause you to deal more damage, you also gain 5/10/15/20/25% of your weapon damage in threat and deal 5/10/15/20/25% of your weapon damage as Physical Damage. | ||
2 | 5 | Grim Promise | Crescendo reduces the damage your target deals to you by 3/6/9/12/15% for 10 seconds. | ||
3 | 5 | Living Wall | Allies within 30' of you take 1/2/3/4/5% less Damage. If they stand directly behind you this bonus is doubled. | ||
3 | 5 | Countless Scars | Each time you are struck you gain 1% Damage Resistance for 6 seconds. This effect can stack 3/6/9/12/15 times. | ||
4 | 5 | Grudge Style | Sure Strike now has an extra 1/2/3/4/5% chance to Crit and both Sure Strike and Reaping Strike generate an additional 10/20/30/40/50% Threat. | ||
4 | 5 | Intimidation | Daring Shout and Come and Get It now deal 25/50/75/100/125% of your weapon damage, and generates twice that value as threat. In addition, affected become Intimidated and all of your attacks build 100/200/300/400/500% more threat against them. | ||
5 | 5 | Master at Arms | Furthering your ability to use your weapon defensively, each stack of Weapon Master now also grants .4/.8/1.2/1.6/2% Deflect Chance. Having Weapon Master slotted increases your AC by 1/2/3/4/5 and increases your threat generation by 10/20/30/40/50%. | ||
5 | 5 | Defiance | Slam and Spinning Strike generate 5/10/15/20/25% additional threat and your Defense is increased by 5/10/15/20/25% while they are active. | ||
6 | 1 | Sentinel's Aegis | Increases the effectiveness of your Defense stat by 20% and causes Restoring Strike to Heal an additional 50% over 3 seconds. Unstoppable now grants 40-80% Damage Resistance when activated. Threat Generation is passively increased by 250%. |
Epic Gear[ | ]
External Links[ | ]
- Neverwinter Official Forum (Arc Games):
- Class Directory: The Militia Barracks
- Community Screenshots: Show us your Great Weapon Fighters!
References[ | ]
- ↑ Great Weapon Fighter Booster Pack
- ↑ Unclassified Class Mechanic.
- ↑ Unclassified Class Mechanic.
Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Great Weapon Fighter
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