Devoted Clerics primarily focus on healing and buffing allies. Because of the cleric's role as a leader, they possess more healing than any other class. Clerics can also grant stat boosts, temporary hit points, haste, and other buffs to themselves and their allies. Their ability to snare and push opponents gives them the secondary role of controller. They wield holy symbols and are capable of turning the tide of any battle with a single spell. The cleric wears chain armor.
Ability Scores[edit | edit source]
|Statistic||Effect of Ability Score on stat per point over 10|
|Combat Advantage damage||1%|
|Damage Over Time (DoT) resistance||1%|
|Area of Effect damage resistance||1%|
|Action Points gain||1%|
|Companion stat bonus||1%|
Paragon Path[edit | edit source]
|Divine Oracle||Anointed Champion|
Powers[edit | edit source]
|0ran||Tactical||Dodge||Quickly shift out of the way of incoming attacks, moves you 8 feet in any direction.|
|0||Skill||Religion||You can interact with religious objects and collect artifacts to sell from them.|
|0||Mechanic||Righteousness||Your heals are 70% more effective against your allies.|
|0||At-Will||Astral Seal||Encase your enemy in an astral seal. You or any allies striking the target will regain Hit Points. Players may only trigger this heal once every 4 seconds.|
|0||At-Will||Lance of Faith||Sear your foe with a spear of golden light. The third hit deals additional damage.|
|0||Encounter||Sun Burst||Invoke a blast of radiant light that burns foes around you, Knocks enemies away, and Heals yourself and allies. If you affect enemies and other allies at the same time, you gain 25% more Action Points.
Divinity: Applies a stacking of Damage Over Time effect to any nearby foes and a Heal Over Time effect to nearby allies. This effect can stack 3 times.
Empowered: Sun Burst consumes all stacks of Empowered to increase the Knock and Heal by 15% per stack.
|0||Daily||Guardian of Faith||Call down a faithful angel to smite your foe from above, leaving them Prone. As the angel ascends, it Heals your allies.|
|0||Class Feature||Healer's Lore||Increases the potency of your heals by 5%.|
|5||Encounter||Healing Word||Heal and apply a Heal Over Time effect to you and and all targets in a line. This power has 3 encounter charges, and recasting on an affected ally will apply an additional stack to the target.
Divinity: Grants yourself and all allies in a line Temporary Hit Points every 3 seconds for 9 seconds. In addition, it does not consume an encounter charge.
Empowered: Healing Word now consumes all stacks of Empowered to immediately Heal all allies 35% more per stack consumed.
|5||Encounter||Searing Light||Throw a powerful beam of light through targets in front of you.
Divinity: When the beam pierces a target, it also deals 15% Damage to enemies within 15' of that target and Heals allies within 15' for 100% of that damage.
Empowered: Searing Light now consumes all stacks of Empowered to strike with increased Armor Penetration. Ignores 10% additional armor for each stack consumed.
|10||Mechanic||Channel Divinity||Pressing Tab channels divine power, replacing your normal At-Wills with Punishing Light and Soothing Light.
While using Channel Divinity your Encounter powers are strengthened by Divinity and gain enhanced effects.
Encounters used in this way require one Divine Symbol worth of Divine Power and grant a stack of Empowered and you may only have 3 stacks of Empowered.
Divinity is generated by casting your At Will powers.
|10||At-Will||Punishing Light||Replaces an At Will during Channel Divinity
Hold button to channel divine power into a destructive beam.
|10||At-Will||Soothing Light||Replaces an At Will during Channel Divinity
Hold button to channel divine power into a healing beam that Heals both you and any ally you have targeted. Heals for up to 20% more based on the recipients missing health.
|10||Daily||Flame Strike||Raise a column of holy fire that knocks targets upwards, and then splashes down in a wider area.|
|10||Daily||Hallowed Ground||Your prayer temporarily sanctifies the ground around you, and allies standing on the ground have enhanced offense and defense.|
|15||Encounter||Chains of Blazing Light||Mark a location with a holy rune for a short duration. When a foe steps on the mark, chains of fiery light Immobilize them for 3 seconds.
Divinity: Now instantly marks location, where chains of fiery light Immobilize targets for 1 second. Up to 3 of these marks may be active at a time.
Empowered: When Chains of Blazing Light strikes a foe it consumes all stacks of Empowered to increase the Immobilize duration by 2 seconds and Damage by 10% per stack consumed.
|15||Class Feature||Divine Fortune||You build an additional 5% Divine Power.|
|15||Class Feature||Sooth||Decrease threat from your healing spells by 20%.|
|20||Unlock||Rank III||When you have spent a total of 20 points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential.|
|20||At-Will||Sacred Flame||Bathe your enemy with burning sacred light. The third hit of this power deals additional damage and you or allies near your target will receive a small amount of Temporary Hit Points.|
|20||Encounter||Daunting Light||After a brief delay, summon a powerful column of light that burns the targeted area.
Divinity: Now instantly strikes targeted location in a larger area.
Empowered: Daunting Light now consumes all stacks of Empowered to deal 33% more Damage per stack consumed.
|20||Class Feature||Holy Fervor||Your attacks generate 5% more Action Points.|
|30||Encounter||Forgemaster's Flame||Ignite your target with Astral Fire, applying a Damage Over Time effect.
Divinity: You unleash a burst of Astral Fire, dealing Damage and Slowing the target for 6 seconds. This Slow stacks up to 3 times.
Empowered: Forgemaster's Flame consumes all stacks of Empowered to increase the Damage dealt by Forgemaster's Flame by 10% per stack and grant Astral Forge to all nearby allies when cast. Astral Forge increases the Damage allies deal for 5% per stack for 8 seconds.
|30||Encounter||Prophecy of Doom||Target has lowered Damage Resistance for a 8 seconds, and if the target is still alive after this time, they take a large amount of Damage. If target is killed during this time, you gain a large amount of Action Points, and this power instantly recharges.
Divinity: You deal instant Damage to target foe. This Damage is doubled if the target is affected by Prophecy of Doom.
Empowered: Prophecy of Doom now consumes all stacks of Empowered to increase the duration of Prophecy for seconds per stack and the Damage Resistance Debuff by +5% per stack.
|30||Encounter||Exaltation||You bless target ally and yourself with ancient blessings, Healing both of you and then temporarily granting increased Damage and Damage Resistance.
Divinity: Heal yourself and your ally, granting a powerful Damage Resistance Buff for 10 seconds.
Empowered: Exaltation now consumes all stacks of Empowered to increase the Heal by 15% per stack. The Damage Buff and Damage Resistance Buff are increased by 5% per stack.
|30||Class Feature||Foresight||Anticipating what is to come, you take 2% less incoming damage. When healing others, you share these visions and temporarily increase their defenses as well.|
|30||Class Feature||Anointed Action||After using a daily power, you temporarily deal increased damage, and reduce incoming damage.|
|35||At-Will||Brand of the Sun||You draw upon the power of the sun to burn your foe, dealing damage over time.|
|35||At-Will||Blessing of Battle||As you prepare to strike your target, you bless nearby allies and yourself with a minor defensive prayer that reduces incoming damage.|
|35||Encounter||Bastion of Health|| Heal and apply a Heal Over Time effect to allies at target location after a lengthy buildup.
Divinity: Now instantly casts a more powerful Heal.
Empowered: Bastion of Health now consumes all stacks of Empowered to Heal allies for 10% of their missing Hit Points for each stack consumed.
|40||Daily||Divine Armor||Call down an angel to cast a protective ward over allies in the targeted area for a long duration. While encased in divine power, your allies have enhanced defenses and are granted a portion of their max hit points as Temporary Hit Points.|
|40||Class Feature||Terrifying Insight||You see the inevitable destruction of your target grow closer with every strike. Whenever you damage a target your subsequent attacks against them deal 2% additional damage. This bonus caps at 8%.|
|40||Class Feature||Anointed Armor||Anoint your armor with powerful blessings, increasing your AC and Deflect Chance.|
|45||Encounter||Break the Spirit|| The agonizing radiance of your deity saps your target's strength for 6 seconds, applying a Damage Over Time effect, reducing their Damage by 20%, and reducing your threat on the target.
Divinity: Break their spirit completely, Stunning them for 3 seconds. Subsequent applications of this Stun have their duration reduced by 1 second for each application.
Empowered: Break the Spirit now consumes all stacks of Empowered to grant nearby allies Bolstered Spirit, which increases their Damage by 10% per stack consumed for 8 seconds.
|45||Encounter||Divine Glow|| Deal Damage to foes at target location, reducing the Damage Resistance by 10% for 6 seconds. Allies at the target location are Healed, granted a Heal Over Time effect, and gain 10% increased Damage Resistance for 6 seconds.
Divinity: Deal Damage to foes at target location, reducing their Damage by 5% for 6 seconds. Allies are Healed and gain 5% increased Damage.
Empowered: Divine Glow now consumes all stacks of Empowered to increase the effect radius of Divine Glow by 5' per stack and increase the duration of the Buff and Debuff by 2 seconds per stack.
|50||Encounter||Astral Shield|| Create a shimmering shield at target location that improves the defenses of allies in its protective circle by 10%.
Divinity: Allies receive Temporary Hit Points.
Empowered: Astral Shield now consumes all stacks of Empowered to absorb a fixed amount of Damage on each attack. This absorb is equal to 3% of your maximum Hit Points for each stack consumed.
|50||Daily||Hammer of Fate|| Hammer your foe with prophetic words of power, Knocking them back with force. If the target is killed by the power of fate, than you will regain 10% of your Action Points.
During this casting you take reduced damage and are immune to Crowd Control effects.
|50||Daily||Anointed Army|| Divine brilliance burns your foes and grants your allies blessings that once warded the armies of the gods. While blessed, allies take very little damage, are immune to control effects, and have greatly increased Power.
These blessings are removed early when a recipient is damaged, and when removed, they bestow a small amount of Temporary Hit Points to their holder.
|50||Class Feature||Prophetic Action||Seeing into the future, you are able to shield all damage from one attack every 60 seconds.|
|50||Class Feature||Anointed Holy Symbol||Using Divinity powered Encounter abilities now grants Temporary Hit Points to nearby allies.|
|60||Encounter||Warding Flare|| You place a divine light that periodically shields nearby allies, blocking up to 500% of your Weapon Damage.
Divinity: Place a direct damage shield on target ally for 6 seconds that absorbs up to 300% of your Weapon Damage. This shield may not be placed on yourself.
Empowered: Duration of the Flare is increased by 2 seconds per stack of Empowered consumed.
|60||Class Feature||Light of Divinity||Every 3 seconds you apply a Heal divided among allies within 50'. This does not count as a Heal Over Time.|
|65||Encounter||Geas|| You compel target creature to not attack you or your allies for up to 60 seconds. This effect is broken if the target takes more than 500% of your Weapon Damage. This effect may only be on one creature at a time. This effect reduces the damage a player does by 90% and lasts 10 seconds on players. Players can only be affected by Geas once every 30 seconds.
Divinity: Compel a target to stand still for 6 seconds. Subsequent casts on the same target have drastically reduced effects. Half duration on Players.
Empowered: Increases the duration of the Geas by 10 seconds per stack. 1.5 seconds per stack on Players.
|65||Class Feature||Hastening Light||When you activate a daily power all allies within 50' have their recharge times reduced by 1 second.|
|70||Unlock||Rank IV||When you have spent a total of 70 points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash more of its potential.|
Feats[edit | edit source]
Heroic Feats[edit | edit source]
Gain 1/2/3/4/5% more Action Point whenever you use a Healing ability.
Your Wisdom now grants 1/2/3% more healing.
Increase your Maximum Hit Points by 3/6/9%.
Gain 5/10/15% of your Maximum Hit Points in Temporary Hit Points when you drop below 30% Hit Points. Has a 5 minute cooldown.
Gain 1/2/3/4/5% more Recovery.
1/2/3% greater chance to land a critical hit.
|Initiate of the Faith||5|
Your Crit Stat is increased by .2/.4/.6/.8/1% of your power stat.
When one of your spells has a critical effect the target of that spell disperses a small area effect heal, healing you and your allies for 5/10/15% of the spell's effect.
You create 2/4/6% less threat.
When you Heal an ally you have a 10/20/30% chance to remove a Damage Over Time effect from them. You may not Re-Cleanse a target for 8 seconds.
When dealing damage, you have a 5/10/15/20/25% chance to gain 30% more Armor Penetration for 5 seconds.
Gain 3/6/9/12/15% more Divine Power.
Paragon Feats[edit | edit source]
Virtuous[edit | edit source]
Virtuous Clerics unleash waves of healing light that constantly restore their allies, mending small wounds and protecting their allies from harm. Their waves of light protect all.
|Feat Name||Points Allowed||Path||Icon||Feat Description|
|Lasting Wishes||5||You heal for 2/4/6/8/10% More.|
|Have Faith||5||Allies who are affected by your Heal Over Time effects have 1/2/3/4/5% more Damage Resistance.|
|Urgent Prayers||5||When one of your Heal Over Time effects heals a target below 10/20/30/40/50% Hit Points, it will heal for an additional 25% of your Weapon Damage.|
|Second Sight||5||When Prophecy of Doom ends, it disperses 5/10/15/20/25% of the damage as a heal to you and all allies near the target.|
|Battle Fervor||5||Blessing of Battle's buff now also increases affected target's Power by 3/6/9/12/15% of your Power.|
|Gift of Haste||5||Your Heal Over Time powers also grant the target 1/2/3/4/5% of their AP over 5 seconds. Timer is reset if reapplied.|
|Gift of Life||5||Your Heal Over Time effects heal for 5/10/15/20/25% more while you are at 100% health.|
|Unbreakable Devotion||5||Your Heal Over Time effects grant allies a shield that ignores a flat amount of damage for 6 seconds. This amount is equal to 10/20/30/40/50% of your Weapon Damage. A target may only benefit from this shield once every 20 seconds.|
|Purity||5||Your Heal Over Time effects have a 2/4/6/8/10% chance to heal allies for an additional 200%|
|Virtue's Gift||5||Your Heal Over Time effects heal for 20% more when you are above 95/90/85/80/75% Health.|
|Cleansing Fire||5||Your damaging encounter powers have a 10/20/30/40/50% chance to apply a Heal Over Time effect to all allies within 30' of the target. This effect heals for 350% of your Weapon Damage over 15 seconds. This effect does not stack.|
|Shield of the Divine||1||When you, or an ally within 30' of you takes damage, they receive a Heal Over Time effect from you, healing for 500% of your Weapon Damage over 10 seconds. An ally cannot trigger this effect while already affected by Shield of the Divine. Additionally, Healing Word, Bastion of Health, and Divine Glow no longer directly heal allies and instead apply a Heal Over Time effect to affected allies for double that amount over 12 seconds.|
Faithful Feats[edit | edit source]
Faithful Clerics unleash unleash powerful healing light that can mend grievous wounds and even stave off death. Their will is unfailing in battle.
|Feat Name||Points Allowed||Path||Icon||Feat Description|
|Resounding Beliefs||5||Your non-Heal Over Time powers heal for 2/4/6/8/10% more.|
|Desperate Restoration||5||You heal for 6/12/18/24/30% more if you or the target are below 30% HP.|
|Divine Intervention||5||Your healing spells have a 5/10/15/20/25% chance to grant the target 150% of your Weapon Damage as Temporary Hit Points.|
|Benefit of Foresight||5||Defense bonus from Foresight is increased 1/2/3/4/5%.|
|Prestigious Exaltation||5||Increases duration of Exaltation buff by 2/4/6/8/10% and your heals are increased 2/4/6/8/10% while you are buffed.|
|Gift of the Gods||5||You generate 5/10/15/20/25% more Divine Power.|
|Final Acts||5||Your Power is increased by 10/20/30/40/50% while you are below 30% HP.|
|Shared Burdens||5||Your direct healing spells also Heal allies within 30' [of] the target for 4/8/12/16/20% of the original heal.|
|Chaplain's Strength||5||When a foe is within 30' of you, your Heals are increased by 2/4/6/8/10%.|
|Test of Faith||5||When taking damage you gain a stack of Faith. Every 30 seconds a stack of Faith will seek out a damaged ally and Heal them for 60/120/180/240/300% of your Weapon Damage. You can only gain a stack of Faith once every second. You may only have 20 stacks, and they are removed if you leave combat.|
|United By Faith||5||For each ally within 30' of you your healing is increased 1/2/3/4/5%.|
|Agent of the Divine||1||Your Heal spells on allies now heal for 25% less and store the difference on the target as a "Gift of Faith". While an ally has a Gift of Faith on them, when they drop below 45% HP the Gift of Faith is expended to immediately heal them for the full amount of the Gift. Additionally Healing Word, Bastion of Health, and Divine Glow no longer apply a Regeneration effect, but instead grant the amount they would have healed directly to the Gift of Faith.|
Righteous Feats[edit | edit source]
Righteous Clerics call down the wrath of the gods to destroy all foes who bar the way. Their holy fire burns away all impurity.
|Feat Name||Points Allowed||Path||Icon||Feat Description|
|Astral Fury||5||You deal 2/4/6/8/10% more damage.|
|Furious Intervention||5||You generate 2/4/6/8/10% more Action Points when dealing damage.|
|Righteous Suffering||5||When you take damage you deal 2/4/6/8/10% more damage for 10 seconds.|
|Power of the Sun1||5||Brand of the Sun reduces the targets damage output and their chance to crit by 1/2/3/4/5%|
|Ancient Warding2||5||When the Anointed Army daily buff ends, the holder is Healed for .6/1.2/1.8/2.4/3% of their max Hit Points, and gains 1/2/3/4/5% of their total Action Points. In addition, the Anointed action class feature now lasts 4/8/12/16/20% longer.|
|Living Fire||5||When you are below 30% HP you deal 5/10/15/20/25% extra damage as Fire damage.|
|Weapons of Light||5||Allies within 30' have their Power increased by 2/4/6/8/10% of your Power.|
|Bear Your Sins||5||Foes who are under the effect of one of your Damage Over Time effects take 2/4/6/8/10% more damage from all sources.|
|Piercing Light||5||Your damaging powers have 2/4/6/8/10% additional Armor Penetration.|
|Condemning Gaze||5||Your damaging encounter powers apply a stack of Condemned to affected targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires.|
|Fire of the Gods||5||When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your Weapon Damage every second for 15 seconds. This effect does not stack.|
|Avatar of the Divine||1||When you enter combat you gain Avatar. Avatar increases your damage by 40% and increases your cooldown speed by 40% for 25 seconds. After you have activated Avatar you cannot benefit from it again for 60 seconds. Avatar will reactivate automatically when it is ready. Leaving combat cancels Avatar and resets its cooldown.|
Epic Gear[edit | edit source]