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Devoted Cleric
Abbreviation: {{{abbreviation}}}
Role: Leader
Controller
Ability Scores
Primary:
Secondary:
File:Cleric devoted.png

Devoted Cleric icon

Class Art Player Devoted

Devoted Cleric artwork

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Artwork from Perfect World

ClassBanner DevotedCleric

Devoted Cleric banner

Icon Build Player Devoted Devoted Clerics primarily focus on healing and buffing allies. Because of the cleric's role as a leader, they possess more healing than any other class. Clerics can also grant stat boosts, temporary hit points, and other buffs to themselves and their allies. Their ability to snare and push opponents gives them the secondary role of controller. They wield holy symbols and are capable of turning the tide of any battle with a single spell. The cleric wears chain armor.

Ability Scores

Wisdom is the Devoted Cleric's primary Ability Score. Strength and Charisma are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Damage bonus 1%
Healing bonus 1%
Critical Chance 1%
Combat Advantage damage 1%
Hit Points 2%
Damage Over Time (DoT) resistance 1%
Area of Effect damage resistance 1%
Deflection chance .5%
Control Bonus 1%
Control Resistance 1%
Stamina Regeneration 1%
Recharge Speed 1% 1%
Action Points gain 1%
Companion stat bonus 1%

Powers

General

Mechanic

At-will powers

Class Features

  • Healer's Lore
  • Sooth
  • Divine Fortune
  • Holy Fervor
  • Foresight
  • Prophetic Action
  • Anointed Action
  • Anointed Armor
  • Anointed Holy Symbol
  • Terrifying Insight
  • Hastening Light
  • Light of Divinity

Encounter powers

Daily powers

Paragon Paths


Powers

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Feats

Heroic Feats

Name Points allowed Description
Tier 1
Healing Action 5
Gain 1/2/3/4/5% more Action Point whenever you use a Healing ability.
Greater Fortune 3
Your Wisdom now grants 1/2/3% more healing.
Toughness 3
Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Holy Resolve 3
Gain 5/10/15% of your Maximum Hit Points in Temporary Hit Points when you drop below 30% Hit Points. Has a 5 minute cooldown.
Domain Synergy 5
Gain 1/2/3/4/5% more Recovery.
Weapon Mastery 3
1/2/3% greater chance to land a critical hit.
Tier 3
Initiate of the Faith 5
Your Crit Stat is increased by .2/.4/.6/.8/1% of your power stat.
Repurpose Soul 3
When one of your spells has a critical effect the target of that spell disperses a small area effect heal, healing you and your allies for 5/10/15% of the spell's effect.
Battlewise 3
You create 2/4/6% less threat.
Tier 4
Cleanse 3
When you Heal an ally you have a 10/20/30% chance to remove a Damage Over Time effect from them. You may not Re-Cleanse a target for 8 seconds.
Templar's Domain 5
When dealing damage, you have a 5/10/15/20/25% chance to gain 30% more Armor Penetration for 5 seconds.
Bountiful Fortune 5
Gain 3/6/9/12/15% more Divine Power.

Paragon Feats

Virtuous

Virtuous Clerics unleash waves of healing light that constantly restore their allies, mending small wounds and protecting their allies from harm. Their waves of light protect all.

Feat Name Points Allowed Feat Description
Tier 1
Lasting Wishes 5 You heal for 2/4/6/8/10% More.
Have Faith 5 Allies who are affected by your Heal Over Time effects have 1/2/3/4/5% more Damage Resistance.
Tier 2
Urgent Prayers 5 When one of your Heal Over Time effects heals a target below 10/20/30/40/50% Hit Points, it will heal for an additional 25% of your Weapon Damage.
Second Sight[1] 5 When Prophecy of Doom ends, it disperses 5/10/15/20/25% of the damage as a heal to you and all allies near the target.
Battle Fervor[2] 5 Blessing of Battle's buff now also increases affected target's Power by 3/6/9/12/15% of your Power.
Tier 3
Gift of Haste 5 Your Heal Over Time powers also grant the target 1/2/3/4/5% of their AP when they are applied.
Gift of Life 5 Your Heal Over Time effects heal for 5/10/15/20/25% more while you are at 100% health.
Tier 4
Unbreakable Devotion 5 Your Heal Over Time effects grant allies a shield that ignores a flat amount of damage for 6 seconds. This amount is equal to 10/20/30/40/50% of your Weapon Damage. A target may only benefit from this shield once every 20 seconds.
Purity 5 Your Heal Over Time effects have a 2/4/6/8/10% chance to heal allies for an additional 200%
Tier 5
Virtue's Gift 5 Your Heal Over Time effects heal for 20% more when you are above 95/90/85/80/75% Health.
Cleansing Fire 5 Your damaging encounter powers have a 10/20/30/40/50% chance to apply a Heal Over Time effect to all allies within 30' of the target. This effect heals for 350% of your Weapon Damage over 15 seconds. This effect does not stack.
Tier 6
Shield of the Divine 1 When you, or an ally within 30' of you takes damage, they receive a Heal Over Time effect from you, healing for 500% of your Weapon Damage over 10 seconds. An ally cannot trigger this effect while already affected by Shield of the Divine. Additionally, Healing Word, Bastion of Health, and Divine Glow no longer directly heal allies and instead apply a Heal Over Time effect to affected allies for double that amount over 12 seconds.
  1. Requires Divine Oracle Paragon Path.
  2. Requires Anointed Champion Paragon Path.
Faithful Feats

Faithful Clerics unleash unleash powerful healing light that can mend grievous wounds and even stave off death. Their will is unfailing in battle.

Feat Name Points Allowed Feat Description
Tier 1
Resounding Beliefs 5 Your non-Heal Over Time powers heal for 2/4/6/8/10% more.
Desperate Restoration 5 You heal for 6/12/18/24/30% more if you or the target are below 30% HP.
Tier 2
Divine Intervention 5 Your healing spells have a 5/10/15/20/25% chance to grant the target 150% of your Weapon Damage as Temporary Hit Points.
Benefit of Foresight[1] 5 Defense bonus from Foresight is increased 1/2/3/4/5%.
Prestigious Exaltation[2] 5 Increases duration of Exaltation buff by 2/4/6/8/10% and your heals are increased 2/4/6/8/10% while you are buffed.
Tier 3
Gift of the Gods 5 You generate 5/10/15/20/25% more Divine Power.
Final Acts 5 Your Power is increased by 10/20/30/40/50% while you are below 30% HP.
Tier 4
Shared Burdens 5 Your direct healing spells also Heal allies within 30' [of] the target for 4/8/12/16/20% of the original heal.
Chaplain's Strength 5 When a foe is within 30' of you, your Heals are increased by 2/4/6/8/10%.
Tier 5
Test of Faith 5 When taking damage you gain a stack of Faith. Every 30 seconds a stack of Faith will seek out a damaged ally and Heal them for 60/120/180/240/300% of your Weapon Damage. You can only gain a stack of Faith once every second. You may only have 20 stacks, and they are removed if you leave combat.
United By Faith 5 For each ally within 30' of you your healing is increased 1/2/3/4/5%.
Tier 6
Agent of the Divine 1 Your Heal spells on allies now heal for 25% less and store the difference on the target as a "Gift of Faith". While an ally has a Gift of Faith on them, when they drop below 45% HP the Gift of Faith is expended to immediately heal them for the full amount of the Gift. Additionally Healing Word, Bastion of Health, and Divine Glow no longer apply a Regeneration effect, but instead grant the amount they would have healed directly to the Gift of Faith.
  1. Requires Divine Oracle Paragon Path.
  2. Requires Anointed Champion Paragon Path.
Righteous Feats

Righteous Clerics call down the wrath of the gods to destroy all foes who bar the way. Their holy fire burns away all impurity.

Feat Name Points Allowed Feat Description
Tier 1
Astral Fury 5 You deal 2/4/6/8/10% more damage.
Furious Intervention 5 You generate 2/4/6/8/10% more Action Points when dealing damage.
Tier 2
Righteous Suffering 5 When you take damage you deal 2/4/6/8/10% more damage for 10 seconds.
Power of the Sun1 5 Brand of the Sun reduces the targets damage output and their chance to crit by 1/2/3/4/5%
Ancient Warding2 5 1 When the Anointed Army daily buff ends, the holder is Healed for .6/1.2/1.8/2.4/3% of their max Hit Points, and gains 1/2/3/4/5% of their total Action Points. In addition, the Anointed action class feature now lasts 4/8/12/16/20% longer.
Tier 3
Living Fire 5 When you are below 30% HP you deal 5/10/15/20/25% extra damage as Fire damage.
Weapons of Light 5 Allies within 30' have their Power increased by 2/4/6/8/10% of your Power.
Tier 4
Bear Your Sins 5 Foes who are under the effect of one of your Damage Over Time effects take 2/4/6/8/10% more damage from all sources.
Piercing Light 5 Your damaging powers have 2/4/6/8/10% additional Armor Penetration.
Tier 5
Condemning Gaze 5 Your damaging encounter powers apply a stack of Condemned to affected targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires.
Fire of the Gods 5 When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your Weapon Damage every second for 15 seconds. This effect does not stack.
Tier 6
Avatar of the Divine 1 When you enter combat you gain Avatar. Avatar increases your damage by 40% and increases your cooldown speed by 40% for 25 seconds. After you have activated Avatar you cannot benefit from it again for 60 seconds. Avatar will reactivate automatically when it is ready. Leaving combat cancels Avatar and resets its cooldown.

1- Requires Divine Oracle Paragon Path.
2- Requires Anointed Champion Paragon Path.

Epic Gear


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