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Devoted Cleric
Abbreviation: {{{abbreviation}}}
Role:
Leader
Controller
Ability Scores
Primary:
Secondary:
File:Cleric devoted.png

Devoted Cleric icon

Devoted Clerics primarily focus on healing and buffing allies. Because of the cleric's role as a leader, they possess more healing than any other class. Clerics can also grant stat boosts, temporary hit points, and other buffs to themselves and their allies. Their ability to snare and push opponents gives them the secondary role of controller. They wield holy symbols and are capable of turning the tide of any battle with a single spell. The cleric wears chain armor.

Ability Scores

Wisdom is the Devoted Cleric's primary Ability Score. Strength and Charisma are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Damage bonus 1%
Healing bonus 1%
Critical Chance 1%
Combat Advantage damage 1%
Hit Points 2%
Damage Over Time (DoT) resistance 1%
Area of Effect damage resistance 1%
Deflection chance .5%
Control Bonus 1%
Control Resistance 1%
Stamina Regeneration 1%
Recharge Speed 1% 1%
Action Points gain 1%
Companion stat bonus 1%

Powers

General

Mechanic

At-will powers

Class Features

  • Healer's Lore
  • Sooth
  • Divine Fortune
  • Holy Fervor
  • Foresight
  • Prophetic Action
  • Anointed Action
  • Anointed Armor
  • Anointed Holy Symbol

Encounter powers

Daily powers

Paragon Paths


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Feats

Heroic Feats

Name Points allowed Description
Tier 1
Healing Action 5
Gain 1/2/3/4/5% more Action Point whenever you use a Healing ability.
Greater Fortune 3
Your Wisdom now grants 1/2/3% more healing.
Toughness 3
Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Holy Resolve 3
Gain 5/10/15% of your Maximum Hit Points in Temporary Hit Points when you drop below 30% Hit Points. Has a 5 minute cooldown.
Domain Synergy 5
Gain 1/2/3/4/5% more Recovery.
Weapon Mastery 3
1/2/3% greater chance to land a critical hit.
Tier 3
Initiate of the Faith 5
Your Crit Stat is increased by .2/.4/.6/.8/1% of your power stat.
Repurpose Soul 3
When one of your spells has a critical effect the target of that spell disperses a small area effect heal, healing you and your allies for 5/10/15% of the spell's effect.
Battlewise 3
You create 2/4/6% less threat.
Tier 4
Cleanse 3
When you Heal an ally you have a 10/20/30% chance to remove a negative effect from them. You may not Re-Cleanse a target for 8 seconds.
Templar's Domain 5
When dealing damage, you have a 5/10/15/20/25% chance to gain 30% more Armor Penetration for 5 seconds.
Bountiful Fortune 5
Gain 3/6/9/12/15% more Divine Power.

Paragon Feats

Virtuous Feats

Damage feats: These feats focuses on damaging powers with healing and protective effects on allies.

Name Points allowed Description
Tier 1
Desperate Renewal 5
When your friendly target has less than 25% Hit Points, increase the Healing of Soothing Light by 5/10/15/20/25%.
Rising Hope 5
When in Divine Mode you have a chance to proc Rising Hope with Encounter powers, which grants you 15% more Recovery and Power for 30/60/90/120/150 seconds.
Tier 2
Power of the Sun 5
Brand of the Sun reduces the targets damage output and their chance to crit by 1/2/3/4/5%.
Second Sight 5
When Prophecy of Doom ends, it disperses 5/10/15/20/25% of the damage as a heal to you and all allies near the target.
Tier 3
Nimbus of Light 5
Daunting Light affects the target with Nimbus of Light, a debuff that reduces the targets defense by 2/4/6/8/10%. Lasts 5 seconds.
Focused Poise 5
Lance of Faith deals 2/4/6/8/10% more damage on non-critical hits, and generates 2/4/6/8/10% more divine power.
Tier 4
Disciple of Divine Lore 5
When active, Healers Lore has a chance to give you 2/4/6/8/10% damage bonus for 6 seconds.
Strength of the Gods 5
You and your allies affected by Guardian of Faith or Divine Armor take 1/2/3/4/5% less damage and deal 1/2/3/4/5% more damage for 6 seconds.
Tier 5
Cycle of Change 1
For every critical Heal, you gain 2% damage bonus on encounters, that stacks up to 10%. Using an Encounter ability expends this stack.
Faithful Feats

Healing Feats: These feats are focuses on divine powers that keep allies healthy.

Name Points allowed Description
Tier 1
Deepstone Blessing 5
When your target is affected by Temporary Hit Points your heals are 2/4/6/8/10% more effective.
Enduring Relief 5
For 3 seconds after you heal a target from Divine Mode, that target gains 1/2/3/4/5% bonus Healing from you.
Tier 2
Benefit of Foresight 5
Defense bonus from Foresight is increased by 1/2/3/4/5%
Linked Spirit 5
You link with every ally you Heal, increasing their stat ratings by 1/2/3/4/5% of your stat ratings for 10 seconds. Healing multiple targets at once will increase the bonus all targets receive.
Tier 3
Invigorated Healing 5
Sun Burst, Bastion of Health, and Astral Shield apply invigorated healing to affected targets. After 6 seconds Invigorated Healing expires and Heals the target for .5/1/1.5/2/2.5% of their Max Hit Points.
Power of Life 5
Astral Seal now heals for 2/4/6/8/10% more and Sacred Flame now grants 2/4/6/8/10% more Temporary Hit Points.
Tier 4
Mark of Mending 5
Healer's Lore gain 1/2/3/4/5% bonus to it's effect, and your Power stat is increased by 1/2/3/4/5% of your Recovery stat while Healer's Lore is active.
Moon Touched 5
Allies affected by your Hallowed Ground also gain 1/2/3/4/5% of their maximum Hit Points every 3 seconds.
Tier 5
Greater Divine Power 1
Add a 4th pip to Divine Power.
Righteous Feats

Tactical Feats: These feats focus on resourcefulness and survivability.

Name Points allowed Description
Tier 1
Divine Advantage 5
Allies Healed by you don't grant Combat Advantage for 1/2/3/4/5 seconds.
Righteous Rage of Tempus 5
Critical Damage generates an extra 2/4/6/8/10% more Divine Power.
Tier 2
Etheral Boon 5
You gain 2/4/6/8/10% of a bar of your Max Divine Power when any of your encounters comes off cooldown.
Restoration Mastery 5
When your target is critically Healed, they gain a 1/2/3/4/5% Defense bonus.
Tier 3
Warding Shield 5
Bastion of Health shields allies, reducing incoming damage by 2/4/6/8/10% for 6 seconds. Bastion of Health's Heal is reduced by 2/4/6/8/10%
Power of Oppression 5
Targets affected by Astral Seal deal 1/2/3/4/5% less damage.
Tier 4
Healing Step 5
When you are critically hit, gain 1/2/3/4/5% Temporary Hit Points and 20/40/60/80/100% increased Stamina Regen for 10 seconds. Can happen once every 20 seconds.
Righteous Flames 5
Flame Strike now Stuns target for 0.1/0.2/0.3/0.4/0.5 seconds.
Tier 5
Sovereign Justice 1
Attacks aganist you have a 30% chance to Heal you and allies within 25ft. Can Happen once every 15 seconds.

Gear Set

Check out Devoted Cleric Sets.

Prophet Champion

  • 2 Piece Bonus: +450 Recovery
  • 4 Piece Bonus: You gain Divine power 25% faster and heal for 5% more.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Life Steal Gear Score Salvage Value Acquired From
Helm 290 0 0 0 290 220 0 0 230 - 8,000 Rough Astral Diamond Grym Coins
Armor 452 0 0 0 452 330 0 0 354 - 10,000 Rough Astral Diamond Grym Coins
Gauntlets 290 0 0 0 290 220 0 0 230 - 8,000 Rough Astral Diamond Grym Coins
Greaves 290 0 0 0 290 220 0 0 230 - 8,000 Rough Astral Diamond Grym Coins
  • Combined Gear Score & Bonus: -

Fabled Iliyanbruen

  • 2 Piece Bonus: +450 Critical Strike
  • 4 Piece Bonus: Your direct healing spells trigger a heal over time on allies, healing them for 2,842 hit points over 16 seconds. This may only occur a maximum of 3 times every 60 seconds.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Life Steal Gear Score Salvage Value Acquired From
Helm 284 284 133 0 133 225 0 0 0 - 8,000 Rough Astral Diamond Sharandar Seals
Armor 441 441 207 0 207 338 0 0 0 - 10,000 Rough Astral Diamond Sharandar Seals
Gauntlets 284 284 133 0 133 225 0 0 0 - 8,000 Rough Astral Diamond Malabog Castle DD
Greaves 284 284 133 0 133 225 0 0 0 - 8,000 Rough Astral Diamond Sharandar Seals
  • Combined Gear Score & Bonus: -
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