Neverwinter Wiki
Advertisement
Control Wizard
Abbreviation: {{{abbreviation}}}
Role: Controller
Striker
Ability Scores
Primary:
Secondary:
Wizard control

Control Wizard icon

Class Art Player Controller

Control Wizard artwork

ClassBanner ControlWizard

Control Wizard banner

Icon Build Player Controller Control Wizards primarily focus on controlling the battlefield and dealing damage to a large number of creatures simultaneously. Because of the wizard's role as a controller, they possess more crowd control options than any other class. Their ability to deal high amounts of damage gives them the secondary role of striker. They wield a magical orb and are capable of unleashing torrents of damage on enemy parties. They can only wear cloth armor.

Ability Scores

Intelligence is the Control Wizard's primary Ability Score. Wisdom and Charisma are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Damage bonus 1%
Critical Strike 1%
Combat Advantage damage 1%
Hit Points 2%
Damage Over Time (DoT) resistance 1%
Area of Effect damage resistance 1%
Deflection chance .5%
Control Bonus 1%
Control Resistance 1%
Stamina Regeneration 1%
Recharge Speed 1% 1%
Action Points gain 1%
Companion stat bonus 1%

Paragon Path

The Paragon Paths available to Control Wizards are the Master of Flame and the Spellstorm Mage.

Class Icon Player Secondary Masterofflame Selected
Class Icon Player Secondary SpellstormMage Selected
Master of Flame Spellstorm Mage

Powers

Pts Type Path Icon Name Effect
0 Tactical
Wizard Utility Teleport
Teleport Quickly teleport out of the way of incoming attacks, moving you 25 feet in any direction.
0 Skill
Icon Power Skill Arcana
Arcana You collect magic items to sell and you can interact with arcane objects, these interactions often give you a bonus to combat skills.
0 Mechanic
Wizard Skill Arcanemastery
Arcane Mastery Casting Arcane based spells builds Arcane Mastery, which increases your damage by 3% per stack, up to 5 stacks. Many of your Arcane effects gain additional power as well.
0 Mechanic
Wizard Skill Chill
Chill Cold based spells Chill your target, Slowing them and stacking up to 6 times.

Some Cold powers can freeze targets who are affected by max stacks, Stunning the target. Frozen targets recover sooner if they take enough damage.

0 Mechanic
Class Icon Player Secondary Masterofflame Selected
Status Masterofflame Smolder Display
Smolder Many of the Master of Flame Paragon powers add Smolder to your target which deals damage over time. If the target is affected by Chill, it gains a Rimefire aspect, allowing its duration to be refreshed by Chill effects.
0 Template:AtWill
Wizard 1 Atwill Magicmissile
Magic Missile Blast your enemy with arcane damage. The third cast strikes 3 times and adds a stack of Arcane Mastery to you.
0 Template:AtWill
Wizard 1 Atwill Rayoffrost
Ray of Frost Channel a powerful beam of frost at your target, continuously adding Chill stacks, and eventually Freezing them when you reach 6 stacks.
0 Encounter
Wizard 1 Encounter Chillstrike
Chill Strike Hurl a powerful icicle at your enemy, briefly Stunning them and adding Chill.

Spell Mastery: The icicle now shatters on impact, also damaging those around your target. (Only main target is Stunned.)

0 Daily
Wizard Daily Icestorm
Ice Storm Unleash a massive wave of ice, Knocking away enemies leaving them briefly Prone, and adding Chill.
0 Class Feature
Wizard Classfeature Orbofimposition
Orb of Imposition Increases the duration of your control powers by 5%.
5 Encounter
Wizard Encounter Conduitofice
Conduit of Ice Turn target enemy into a conduit for an icy storm, dealing damage to them and enemies around them for a short period.

Damage is increased by 5% for every stack of Chill, and those effects are constantly refreshed.

Spell Mastery: Now adds a Chill effect to targets hit by Conduit of Ice, and increases the size of the area effect.

5 Encounter
Wizard Encounter Entanglingforce
Entangling Force Stun your target, pulling them into the air and choking them for a short period. Duration of power increased for each stack of Arcane Mastery.

Spell Mastery: Holds foe slightly longer, and when first cast, enemies near the target will be pulled towards them, and you gain a stack of Arcane Mastery for each target pulled.

10 Mechanic
Misc Book 01 Tome
Spell Mastery Your mastery of the arcane arts allows you to place an additional Encounter power into your Tab slot. Encounter powers slotted in this way gain additional effects.
10 Daily
Wizard Daily Arcanesingularity
Arcane Singularity Creates a powerful singularity that sucks in all enemies in a large area. When cast, you gain a stack of Arcane Mastery.
10 Daily
Wizard Daily Oppressiveforce
Oppressive Force Create an oppressive magnetic force that Dazes nearby enemies, and then explodes after brief delay, Dazing them further. On cast you build a stack of Arcane Mastery.
15 Encounter
Wizard Encounter Repel
Repel With a forceful blast, Push your target away from you at high speeds, briefly Stunning them. Distance increased based on stacks of Arcane Mastery.

Spell Mastery: Now affects multiple targets.

15 Class Feature
Wizard Classfeature Arcanepresence
Arcane Presence Arcane Mastery also increases the damage of your Cold based attacks by 34% of the buff value. Arcane Presence also passively increases your Recharge Speed by 5%.
15 Class Feature
Wizard Classfeature Chillingpresence
Chilling Presence Increases the damage you deal by 2% for each stack of Chill on your target. This damage bonus is doubled on Frozen targets.
20 Unlock
Powers Rank Numeral Large 3 Idle
Rank 3 When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential.
20 Template:AtWill Chilling Cloud Attack your target with a swarm of ice crystals. The third hit of this power also damages enemies near your target, briefly reducing their attack damage, and adding Chill. The first two stacks of this attack will refresh the duration of Chill effects on the target.
20 Class Feature
[1]
Wizard Encounter Shield
Shield Form a persistent shield that is diminished by incoming damage. Shield absorbs a large amount of damage if not diminished, and recovers if undamaged for 6 seconds.

Can be recast to pulse the shield outwards, damaging and Pushing enemies away from you, but removing the shield's protection.

Push and cooldown improved based on stacks of Arcane Mastery.

Spell Mastery: Shield absorbs an even larger amount when not diminished at all and diminishes more slowly. In addition, the pulse will Push enemies further away from you. While Shield is active from Spell Mastery it also grants you 5% Control Resistance.

[2] Encounter
Wizard Encounter Shieldrelease
Shield Pulse Pulse the shield outward, damaging and Pushing enemies away from you, but removing the shields protection, requiring it to be recast.

Spell Mastery: Will Push enemies father away from you.

20 Class Feature
Wizard Classfeature Evocation
Evocation Increases the damage of your Area of Effect powers by 5%.
30 Encounter
Class Icon Player Secondary Masterofflame Selected
Wizard Encounter Fanningtheflames
Fanning the Flame Benefits from Arcane Mastery.

You envelop your target in flame dealing damage over time. While burning, your target attracts flame from nearby targets who are affected by Smolder, causing the target to take additional damage. If those Smolder targets are killed, they deal an additional burst of damage to the Fanning the Flame target.

Spell Mastery: Now also deals reduced damage to enemies near your target, and adds Smolder to them.

30 Encounter
Class Icon Player Secondary SpellstormMage Selected
Sudden Storm Call down the Spell Storm, releasing powerful bolts of lightning in front of you.

Spell Mastery: Gains a damage over time effect that arcs into other nearby enemies.

30 Encounter
Wizard Encounter Icyterrain
Icy Terrain Freeze the ground around you, briefly immobilizing targets hit by the initial freeze, then adding Chill to enemies while they remain on the ice. Foes who reach 6 Chill Stacks will Freeze.

Spell Mastery: Can now cast at target location.

30 Class Feature
Class Icon Player Secondary Masterofflame Selected
Wizard Classfeature Combustiveaction
Combustive Action When one of your Smolder target is killed, gain 1% of your max Action points.

In addition, all your Daily powers now add Smolder to affected targets, and those targets briefly take more damage from Fire and Smolder effects.

30 Class Feature
Class Icon Player Secondary SpellstormMage Selected
Storm Fury When below half health, shock attacking enemies with a bolt from the storm.
35 Template:AtWill
Class Icon Player Secondary Masterofflame Selected
Wizard Atwill Masterofflame
Scorching Burst Benefits from Arcane Mastery.

You unleash a column of fire at your targets location, dealing damage and adding Smolder.

Hold button down to increase the radius and initial damage of your attack.

35 Template:AtWill
Class Icon Player Secondary SpellstormMage Selected
Wizard Atwill Stormpillar
Storm Pillar Hold button to charge, then release to call a bolt of lightning upon your target and those around them. With an extended charge, creates a pillar of lightning that electrocutes nearby foes for a short period.

If no target is selected when you release the spell, you will target your own location instead.

35 Encounter
Wizard Encounter Rayofenfeeblement
Ray of Enfeeblement Over several seconds, deal damage to your enemy while decreasing their damage and Mitigation. Debuff duration increased based on stacks of Arcane Mastery.

Spell Mastery: Gains an additional charge, and if recast on the same target twice, will double the effectiveness of the debuffs.

40 Daily
Wizard Daily Iceknife
Ice Knife Summon and slam down a huge blade of ice into your foe leaving them Prone, and adding 3 stacks of Chill.
40 Class Feature
Class Icon Player Secondary Masterofflame Selected
Wizard Classfeature Criticalconflagration
Critical Conflagration You gain increased Crit Severity, and whenever you critically hit with an Arcane or Cold based attack you add Smolder to your target.
40 Class Feature
Class Icon Player Secondary SpellstormMage Selected
Wizard Classfeature Stormspell
Storm Spell Shock your target 30% on critical attacks.
45 Encounter
Wizard 3 Encounter Icyrays
Icy Rays Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill.

The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target.

Spell Mastery: Deals 50% more damage, Immobilizes for an additional half second, and adds an extra stack of Chill.

45 Encounter
Wizard 3 Encounter Sleep
Steal Time Steal time from enemies around you, Slowing them, and then shattering the collected time to Stun them based on how much was stolen.

The Stun and Slow are further increased based on Arcane Mastery stacks.

Spell Mastery: You and allies near you receive Combat Advantage and a Run Speed buff based on how much time was stolen, and your stacks of Arcane Mastery.

50 Encounter
Wizard Encounter Shardeternalavalanche
Shard of the Endless Avalanche You conjure a boulder from the Elemental Chaos, and then use the followup power to hurl the boulder though your enemies, Knocking them Prone. Standing near the boulder will slowly build Arcane Mastery stacks.

Eventually after being created, shortly after being hurled, or after impacting two enemies, the boulder will shatter, dealing more damage than normal and Knocking back nearby enemies, leaving them Prone.

Spell Mastery: The Shard can now be dropped at target location, and will knock Prone targets it lands on. Once summoned, instead of pushing away from you, you can now propel it towards a target location.

50 Daily
Class Icon Player Secondary Masterofflame Selected
Wizard Daily Furiousimmolation
Furious Immolation Benefits from Arcane Mastery.

You summon a titanic column of flame at target location that draws nearby enemies towards its center and blasts them upwards.

50 Daily
Class Icon Player Secondary SpellstormMage Selected
Wizard Daily Maelstromofchaos
Maelstrom of Chaos Choose a location to unleash a bolt of spell storm chaos that briefly Stuns targets. While casting the spell, you take greatly reduced damage, and are immune to control effects. When the bolt is cast, enemies around you will be Knocked to that location and left Prone.

Canceling this power early will cost half of your Action Points.

50 Class Feature
Class Icon Player Secondary Masterofflame Selected
Wizard Classfeature Swathofdestruction
Swath of Destruction Increases Smolder damage, and targets affected by Smolder take slightly more damage.
50 Class Feature
Class Icon Player Secondary SpellstormMage Selected
Wizard Classfeature Eyeofthestorm
Eye of the Storm When using a power, you have 5% chance to crit on all attacks for 4 seconds.
60 Encounter
Wizard Encounter Disintegrate
Disintegrate Deal damage to target foe. If the target is below 280% of your weapon damage, they are killed instantly.

Spell Mastery: Kills targets who are below 480% of your weapon damage.

60 Class Feature Arcane Power Field When you activate a Daily power you gain Arcane Power Field. This effect causes foes within 30' of you to take damage every seconds.
65 Encounter
Wizard Encounter Imprisonment
Imprisonment Target foe is stunned by chains for up to 15 seconds (4 seconds on players). The target is immune to damage during this time, but the wizard may choose to end the spell early, releasing the target. After the target is released the spell goes on cooldown.

Spell Mastery: This spell cool down faster while in mastery.

65 Class Feature Frost Wave When you activate a Daily power you Immobilize foes within 30' of you for 1s. (2s if the target is facing away from you.)
70 Unlock
Powers Rank Numeral Large 4 Idle
Rank 4 When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential.

Feats

Heroic Feats

Tier Pts Path Icon Name Effect
1 5
Icons Powers Feat Leadership 01
Controlling Action Gain 2/4/6/8/10% additional Action Point when using powers on controlled target.
3
Icons Powers Feat Assault 01
Weapon Mastery Increases your Critical Chance by 1/2/3%.
3
Icons Powers Feat Enduring 02
Toughness Increases your maximum Hit Points by 3/6/9%.
2 5
Icons Powers Feat Tactical 01
Fight On Encounter cooldowns reduced by 2/4/6/8/10%.
3
Icons Powers Feat Strategy 01
Battlewise You create 2/4/6% less threat.
3
Icons Powers Feat Intellect 02
Wizard's Wrath Your area effect powers deal 1/2/3% more damage.
3 3
Icons Powers Feat Agility 01
Blighting Power You Cold powers deal an additonal 2/4/6% damage to targets affected by Chill.
5
Icons Powers Feat Damage 01
Lighting Teleport When you kill a foe you restore 2/4/6/8/10% of your Maximum Stamina.
3
Icons Powers Feat Damage 01
Arcane Enhancement Your Arcane powers deal 1/2/3% more damage.
4 5
Icons Powers Feat Knowledge 01
Learned Spellcaster Increase the amount of bonus damage Intelligence gives you by 1/2/3/4/5%.
3
Icons Powers Feat Presence 01
Prestidigitation You and your allies gain 1/2/3% increased Stat Ratings.
3
Icons Powers Feat Agility 01
Focused Wizardy Your single target powers deal 10/20/30% more damage and your Area of Effect powers deal 30/20/10% less damage.


Paragon Feats

Oppressor

The Opressor exploits control powers to manipulate foes and arcane energy to increase survivability.

Tier Pts Path Icon Name Effect
1 5 Severe Reaction When struck you have a 15% chance to repel your attacker 1/2/3/4/5 feet and restore 2/4/6/8/10% of your Stamina. This only works within 20 feet.
5
Icons Feats Damnation
Bitter Cold Targets take 1/2/3/4/5% more damage for 6 seconds after being affected by Chill. This effect does not stack.
2 5
Icons Powers Feat Surefooted 01
Brisk Transport When you Teleport your Run Speed is increased by 2/4/6/8/10% for 3 seconds.
5
Class Icon Player Secondary Masterofflame Selected
Icons Feats TwistingImmolation
Twisting Immolation Targets swept into the air by Furious Immolation are now briefly Dazed for .8/1.6/2.4/3.2/4s after landing.


The debuff from your Combustive Action class feature now lasts .5/1/1.5/2/2.5s longer as well.

5
Class Icon Player Secondary SpellstormMage Selected
Icons Feats ChillingControl
Chilling Control Sudden Storm now applies 1/2/3/4/5 stacks of Chill to targets hit by the primary strike.
3 5 Frigid Winds Foes who have been Frozen take 2/4/6/8/10% more Damage from all sources.
5 Icy Veins When you activate an Encounter power all foes within 15' of you have 1/2/3/4/5 stacks of Chill applied to them.
4 5 Cold Infusion Foes afflicted with Chill deal 1/2/3/4/5% less damage for 10 seconds. This effect does not stack.
5
Feat Archer RetreatTechnique
Glacial Movement Ray of Front has a 10/20/30/40/50% chance to apply an additional stack of Chill.


Additionally, this feat increases the effectiveness of each rank of Orb of Imposition by 4/8/12/16/20%.

5 5 Alacrity When you deal damage to an enemy afflicted by Chill you have a chance to reduce the cooldown of Icy Terrain and Entangling Force by .5/1/1.5/2/2.5 seconds.
5 Controlled Momentum After using a Control Encounter power nearby allies deal 1/2/3/4/5% more damage for 6 seconds. This effect does not stack.
6 1 Shatter Strike When you freeze a target they are afflicted by Shattered for 10 seconds. Shattered foes have a chance when taking damage to be stunned for 5 seconds (1 second on players) and take up to 5% of their Max HP in damage (max 300% weapon damage). This effect consumes Shatter. Additionally, your control powers deal 100% of your weapon damage against control immune targets. Additionally, Chill lasts 2.5 seconds longer.

Thaumaturge

The Thaumaturge is a master at harnessing arcane power to rain damage and destruction down on foes.

Tier Pts Path Icon Name Effect
1 5
Feat Archer StormcallersArrow
Tempest Magic When your target is below 30% max Hit Points you deal an additional 1/2/3/4/5% damage.
5
Icons Powers Feat Cunning 01
Malevolent Surge When you kill a foe you gain 1/2/3/4/5% more damage. Lasts 15 seconds.
2 5
Feat Archer AgileHunter
Snap Freeze Your Cold based At-Will and Encounter powers deal an additional 2/4/6/8/10% damage to targets who are not affected by Chill.
5
Class Icon Player Secondary Masterofflame Selected
Icons Feats DriftingEmbers
Drifting Embers Targets affected by Fanning the Flame have a 8/16/24/32/40% chance when damaged by other attacks to spread Smolder to a nearby target.
5
Class Icon Player Secondary SpellstormMage Selected
Icons Feats DestructiveWizardry
Destructive Wizardry When you cast a fully charged Storm Pillar, you gain 1/2/3/4/5% additional damage for 20 seconds. This effect does not stack.
3 5
Icons Feats Fury
Elemental Reinforcement When you cast a Fire, Arcane, Cold or Lightning encounter power you gain 1/2/3/4/5% increased damage for 10 seconds. Each Element may apply this bonus separately.
5 Spell Twisting Your Encounter Powers apply Spell Twisting for 10 seconds, which stacks up to 3 times. When you cast an At Will power, your stacks of Spell Twisting are consumed to reduce the cooldown time on recharging powers. Cooldown reduced by 2/4/6/8/10% per stack.
4 5
Feat Archer SnipersAim
Far Spell Increase the range of your single target powers by 2/4/6/8/10ft.
5 Frozen Power Transfer Chilling Cloud now grants 1/2/3/4/5% bonus damage for every target you strike with its third strike. This bonus lasts for 20 seconds and stacks up to 3 times.
5 5
Icons Powers Feat Intellect 01
Transcended Master Shard of Endless Avalanche deals an additional 5/10/15/20/25% damage. Icy Rays deals an additional 5/10/15/20/25% damage if cast on the same target twice. Icy Rays has its cooldown reduced by 1/2/3/4/5 seconds if used on two different targets.
5
Icons Powers Feat Agility 01
Elemental Empowerment Dealing Cold damage has a 3/6/9/12/15% chance to apply Creeping Frost. Creeping Frost deals 85% of your weapon damage as cold damage every 2 seconds for 12 seconds. Dealing Arcane damage has a 3/6/9/12/15% chance to apply Warped Magics. Warped Magics deals 50% of your weapon damage as Arcane damage every 2 seconds for 12 seconds. Warped Magics ignores half of a target's resistance. These effects do not stack.
6 1 Assailing Force Dealing damage to foes has a chance to grant you Assailant. When you have Assailant your next Encounter power deals 15% of the target's max HP as unresistable damage (max 800% weapon damage). This will only affect one target when used in an AoE. This feat is half as effective when used on players.

Renegade

Icons Powers Feat Chaoticgrowth 01

The Renegade knows when it is the right moment to strike, using smaller spells to outsmart the enemy and create opportunities for substantial damage.

Tier Pts Path Icon Name Effect
1 5
Icons Feats OverrunCritical
Critical Power When you land a critical hit you gain 1/2/3/4/5% of your total Action Point. (10 second cooldown)
5
Icons Powers Feat Damage 01
Reaper's Touch Your at wills deal 2/4/6/8/10% more damage when you are within 20ft of your target.
2 5
Icons Feats CycleofChange
Energy Recovery The third strike of Chilling Cloud now has a 25% chance to give you 1/2/3/4/5% of your max Hit Points as Temporary Hit Points. This amount is increased by an additional .2/.4/.6/.8/1% of your max Hit Points for each target hit.
5
Class Icon Player Secondary Masterofflame Selected
Arcane Burst Each target hit by Scorching Burst has a 6/12/18/24/30% chance to add a stack of Arcane Mastery.
5
Class Icon Player Secondary SpellstormMage Selected
Unrestrained Chaos Maelstrom of Chaos now also has a chance to apply 6 stacks of Chill to foes or 5 stacks of Arcane Mastery to you every second for 1/2/3/4/5 seconds.
3 5 Uncertain Allegiance When you critically strike you grant allies 1/2/3/4/5% Critical Chance for 10 seconds.
5
Icons Feats DominatingPresence
Abyss of Chaos When you strike a foe with an Encounter Power you mark them with Abyss. When an ally strikes that foe they consume Abyss to deal 12/24/36/48/60% of your weapon damage.
4 5 Phantasmal Destruction When you deal Combat Advantage damage you have a 40% chance to gain 3/6/9/12/15% Critical Severity for 6 seconds.
5
Icons Powers Feat Presence 02
Nightmare Wizardy When you crit a foe you have a 4/8/12/16/20% chance for you and your allies to gain Combat Advantage against it for 12 seconds.
5 5
Icons Powers Feat Alchemy 01
Masterful Arcane Theft Steal Time and Ray of Enfeeblement deal 3/6/9/12/15% more damage to targets afflicted with Chill and an additional 1.2/2.4/3.6/4.8/6% for each stack of Arcane Mastery on you.
5
Icons Powers Feat Cunning 01
Chilling Advantage When you have Chilling Presence slotted, your spells have 2/4/6/8/10% more chance to crit.
6 1
Icons Powers Feat Chaosmagic 01
Chaos Magic Dealing Damage to targets has a chance to apply Chaos Magic to yourself and allies within 50'. When you are affected by Chaos Magic you cannot be affected by a new Chaos Magic. You will be affected by Chaotic Growth, Chaotic Nexus, or Chaotic Fury.


Chaotic Growth - Heal yourself for 250% weapon damage every .5 seconds for 10 seconds.

Chaotic Nexus - You gain 30% additional Armor Penetration and Critical Chance for 10 seconds.

Chaotic Fury - You gain 30% additional Damage and 10% additional Life Steal for 10 seconds.

Epic Gear

References

  1. Unlike most Class Features, Shield is slotted into Encounter power slot.
  2. Shield Pulse is available after Shield has been formed.


Advertisement