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Ability Scores are general measures of a character's broadest abilities. Not counting bonuses or other modifiers, each score can be between 8 and 18. The six ability scores are:

  • Strength measures a character's physical power.
  • Constitution represents a character's health, stamina and vital force.
  • Dexterity measures hand-eye coordination, agility, reflexes, and balance.
  • Intelligence describes how well a character learns and reasons.
  • Wisdom measures common sense, perception, self-discipline and empathy.
  • Charisma measures force of personality, persuasiveness, and leadership.

Ability Scores are also frequently called "attributes" and involve character`s statistics.


Initial Values

Char3

Ability Scores

On character creation, ability scores are randomly rolled.

One or two ability scores selected by the player will also receive a permanent +2 racial bonus.

The ability scores are not randomly rolled, but are rather arrays based on a point buy system.

For instance, having an 18 in the main ability score (e.g. 18 wisdom for a cleric) comes at the expense of a lower overall point total than taking a more balanced approach (72 points in the 18 13 13 10 10 8 array versus 77 points in the 15 14 13 12 12 11 array).

Advancement

At levels 10, 20, 40 and 50, characters gain 2 points to add to their ability scores. At levels 30 and 60, all of a character's attributes are increased by 1.


Ability Scores Effect per point over 10 for each Class

Characters receive bonuses from each ability score, for each point over 10. The bonus depends on class and their primary and secondary ability scores provide better bonuses.

Class Strength Constitution Dexterity Intelligence Wisdom Charisma
Control Wizard 1% Stamina Regeneration
1% DoT Damage Resist
2% Maximum Hit Points 1% AoE Damage Resist
0.5% Deflection Chance
1% Damage Bonus
1% Recharge Speed Increase
1% Recharge Speed Increase
1% Action Point Gain
1% Control Bonus
1% Control Resist
1% Critical Chance
1% Companion Stat Bonus
1% Combat Advantage Damage
Devoted Cleric 1% Critical Chance
1% Stamina Regeneration
1% DoT Damage Resist
2% Maximum Hit Points 1% AoE Damage Resist
0.5% Deflection Chance
1% Recharge Speed Increase 1% Damage Bonus
1% Bonus Healing
1% Control Bonus
1% Control Resist
1% Recharge Speed Increase
1% Action Point Gain
1% Companion Stat Bonus
1% Combat Advantage Damage
Great Weapon Fighter 1% Damage Bonus
1% Stamina Regeneration
1% DoT Damage Resist
1% Resistance Ignored
2% Maximum Hit Points
1% Critical Chance
1% AoE Damage Resist
0.5% Deflection Chance
1% Recharge Speed Increase 1% Control Bonus
1% Control Resist
1% Companion Stat Bonus
1% Combat Advantage Damage
Guardian Fighter 1% Damage Bonus
1% Stamina Regeneration
1% DoT Damage Resist
1% Action Point Gain
4% Maximum Hit Points
1% Resistance Ignored
1% AoE Damage Resist
0.5% Deflection Chance
1% Recharge Speed Increase 1% Control Bonus
1% Control Resist
1% Companion Stat Bonus
1% Combat Advantage Damage
Hunter Ranger 1% Resistance Ignored
1% Stamina Regeneration
1% DoT Damage Resist
2% Maximum Hit Points 1% Damage Bonus
1% AoE Damage Resist
0.5% Deflection Chance
1% Recharge Speed Increase 1% Critical Chance
1% Control Bonus
1% Control Resist
1% Companion Stat Bonus
1% Combat Advantage Damage
This information from the preview server may change significantly before it is introduced into the game. Oathbound Paladin 1% DoT Damage Resist 2.5% Maximum Hit Points
0.5% Damage Resistance
1% AoE Damage Resist
0.5% Deflection Chance
1% Recharge Speed Increase 1% Bonus Healing
1% Critical Chance
1% Control Bonus
1% Control Resist
1% Stamina Regeneration
1% Action Point Gain
1% Companion Stat Bonus
1% Combat Advantage Damage
Scourge Warlock 1% Stamina Regeneration
1% DoT Damage Resist
1% Damage Bonus
2% Maximum Hit Points
1% AoE Damage Resist
0.5% Deflection Chance
1% Resistance Ignored
1% Recharge Speed Increase
1% Control Bonus
1% Control Resist
1% Critical Chance
1% Companion Stat Bonus
1% Combat Advantage Damage
Trickster Rogue 1% Damage Bonus
1% Stamina Regeneration
1% DoT Damage Resist
2% Maximum Hit Points 1% Critical Chance
1% AoE Damage Resist
1% Deflection Chance
1% Recharge Speed Increase 1% Control Bonus
1% Control Resist
1% Deflection Chance
1% Companion Stat Bonus
1% Combat Advantage Damage
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