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'''Ability Scores''' are general measures of a [[character]]'s broadest abilities. Not counting bonuses or other modifiers, each score can be between 8 and 18. The six ability scores are: * [[Strength]] measures a character's physical power. * [[Constitution]] represents a character's health, stamina and vital force. * [[Dexterity]] measures hand-eye coordination, agility, reflexes, and balance. * [[Intelligence]] describes how well a character learns and reasons. * [[Wisdom]] measures common sense, perception, self-discipline and empathy. * [[Charisma]] measures force of personality, persuasiveness, and leadership. [[Ability Score]]s are also frequently called "attributes" and involve [[character]]'s [[statistics]]. ==Initial Values== [[File:Char3.jpg|thumb|Ability Scores]] <strike>On character creation, ability scores are "[[Ability Score Rolling|rolled]]" in arrays based on a point buy system.</strike><ref name="remove_mod16">On module 16, Ability Score Rolling is removed.</ref> One or two ability scores selected by the player will also receive a permanent +2 [[Racial Trait|racial bonus]]. <strike>For instance, having an 18 in the main ability score (e.g. 18 wisdom for a cleric) comes at the expense of a lower overall point total than taking a more balanced approach (72 points in the 18 13 13 10 10 8 array versus 77 points in the 15 14 13 12 12 11 array).</strike><ref name="remove_mod16" /> {| class="wikitable" style="text-align: center" |+ Initial score by Class ! Class !![[Strength]] !![[Constitution]] !![[Dexterity]] !![[Intelligence]] !![[Wisdom]] !![[Charisma]] |- |style="text-align:left"|{{itemlink|Barbarian|*}} ||18 ||14 ||14 ||8 ||10 ||10 |- |style="text-align:left"|{{itemlink|Cleric|*}} ||10 ||10 ||10 ||15 ||16 ||13 |- |style="text-align:left"|{{itemlink|Fighter|*}} ||16 ||16 ||14 ||8 ||10 ||10 |- |style="text-align:left"|{{itemlink|Paladin|*}} ||8 ||12 ||10 ||12 ||14 ||18 |- |style="text-align:left"|{{itemlink|Ranger|*}} ||16 ||12 ||16 ||10 ||8 ||12 |- |style="text-align:left"|{{itemlink|Rogue|*}} ||13 ||13 ||18 ||8 ||10 ||12 |- |style="text-align:left"|{{itemlink|Warlock|*}} ||8 ||14 ||12 ||16 ||8 ||16 |- |style="text-align:left"|{{itemlink|Wizard|*}} ||8 ||10 ||12 ||18 ||14 ||12 |} <references /> ==Advancement== At levels 10, 20, 40, 50, 70 and 80, characters gain 2 points to add to their ability scores. At levels 30 and 60, all of a character's attributes are increased by 1. {| class="wikitable" !Level !Change |- |10 | +2 points to add to abilities |- |20 | +2 points to add to abilities |- |30 | +1 to all attributes |- |40 | +2 points to add to abilities |- |50 | +2 points to add to abilities |- |60 | +1 to all attributes |- |70 | +2 points to add to abilities |- |80 | +2 points to add to abilities |} ==Ability Scores Effect== {| class="wikitable" {{table header ability score effects|form=mod16}} {{table row ability score effects|[[Stamina Regeneration]]|str=0.5%}} {{table row ability score effects|[[Maximum Hit Points]]|con=0.5%}} {{table row ability score effects|[[Critical Severity]]|dex=0.5%}} {{table row ability score effects|[[Control Bonus]]|int=0.5%}} {{table row ability score effects|[[Control Resist]]|wis=0.5%}} {{table row ability score effects|[[Forte]]|cha=0.5%}} {{table row ability score effects|[[Physical Damage Boost]]|str=0.25%}} {{table row ability score effects|[[Action Point Gain]]|con=0.25%}} {{table row ability score effects|[[Movement Speed]]|dex=0.25%}} {{table row ability score effects|[[Magical Damage Boost]]|int=0.25%}} {{table row ability score effects|[[Outgoing Healing]]|wis=0.25%}} {{table row ability score effects|[[Recharge Speed]]|cha=0.25%}} |} {| class="wikitable sortable" style="text-align: center" |+ Initial stats by Class !Class !![[Stamina Regeneration|StG]] !![[Maximum Hit Points|MHP]] !![[Critical Severity|CrS]] !![[Control Bonus|CtB]] !![[Control Resist|CtR]] !![[Companion Influence|CpI]] !![[Physical Damage Boost|PDB]] !![[Action Point Gain|APG]] !![[Movement Speed|Mvm]] !![[Magical Damage Boost|MDB]] !![[Outgoing Healing|OGH]] !![[Recharge Speed|RcS]] |- |style="text-align:left"|{{itemlink|Barbarian|*}} || 9% || 7% || 7% || 4% || 5% || 5% ||4.5% ||3.5% ||3.5% || 2% ||2.5% ||2.5% |- |style="text-align:left"|{{itemlink|Cleric|*}} || 5% || 5% || 5% ||7.5% || 8% ||6.5% ||2.5% ||2.5% ||2.5% ||3.75%|| 4% ||3.25% |- |style="text-align:left"|{{itemlink|Fighter|*}} || 8% || 8% || 7% || 4% || 5% || 5% || 4% || 4% ||3.5% || 2% ||2.5% ||2.5% |- |style="text-align:left"|{{itemlink|Paladin|*}} || 4% || 6% || 5% || 6% || 7% || 9% || 2% || 3% ||2.5% || 3% ||3.5% ||4.5% |- |style="text-align:left"|{{itemlink|Ranger|*}} || 8% || 6% || 8% || 5% || 4% || 6% || 4% || 3% || 4% ||2.5% || 2% || 3% |- |style="text-align:left"|{{itemlink|Rogue|*}} ||6.5% ||6.5% || 9% || 4% || 5% || 6% ||3.25%||3.25%||4.5% || 2% ||2.5% || 3% |- |style="text-align:left"|{{itemlink|Warlock|*}} || 4% || 7% || 6% || 8% || 4% || 8% || 2% ||3.5% || 3% || 4% || 2% || 4% |- |style="text-align:left"|{{itemlink|Wizard|*}} || 4% || 5% || 6% || 9% || 7% || 6% || 2% ||2.5% || 3% ||4.5% ||3.5% || 3% |} <div class="mw-collapsible mw-collapsed"> ==Ability Scores Effect per point over 10 for each Class== This is information before module 16. <div class="mw-collapsible-content"> Characters receive bonuses from each ability score, for each point over 10. The bonus depends on [[class]] and their {{epic|primary}} and {{rare|secondary}} ability scores provide better bonuses. {|class="wikitable" !Class !![[Strength]] !![[Constitution]] !![[Dexterity]] !![[Intelligence]] !![[Wisdom]] !![[Charisma]] |- |[[Control Wizard]] |1% Stamina Regeneration<br>1% DoT Damage Resist |2% [[Maximum Hit Points]] |1% AoE Damage Resist<br>0.5% [[Deflection Chance]] |{{epic|1% Damage Bonus<br>}}1% [[Recharge Speed Increase]] |{{rare|1% [[Recharge Speed Increase]]<br>1% [[Action Point Gain]]<br>}}1% Control Bonus<br>1% Control Resist |{{rare|1% [[Critical Chance]]<br>}}1% Companion Stat Bonus<br>1% Combat Advantage Damage |- |[[Devoted Cleric]] |{{rare|1% [[Critical Chance]]<br>}}1% Stamina Regeneration<br>1% DoT Damage Resist |2% [[Maximum Hit Points]] |1% AoE Damage Resist<br>0.5% [[Deflection Chance]] |1% [[Recharge Speed Increase]] |{{epic|1% Damage Bonus<br>1% Bonus Healing<br>}}1% Control Bonus<br>1% Control Resist |{{rare|1% [[Recharge Speed Increase]]<br>1% [[Action Point Gain]]<br>}}1% Companion Stat Bonus<br>1% Combat Advantage Damage |- |[[Great Weapon Fighter]] |{{epic|1% Damage Bonus<br>}}1% Stamina Regeneration<br>1% DoT Damage Resist |{{rare|1% [[Resistance Ignored]]<br>}}2% [[Maximum Hit Points]] |{{rare|1% [[Critical Chance]]<br>}}1% AoE Damage Resist<br>0.5% [[Deflection Chance]] |1% [[Recharge Speed Increase]] |1% Control Bonus<br>1% Control Resist |1% Companion Stat Bonus<br>1% Combat Advantage Damage |- |[[Guardian Fighter]] |{{rare|1% Damage Bonus<br>}}1% Stamina Regeneration<br>1% DoT Damage Resist |{{epic|1% [[Action Point Gain]]<br>4% [[Maximum Hit Points]]}} |{{rare|1% [[Resistance Ignored]]<br>}}1% AoE Damage Resist<br>0.5% [[Deflection Chance]] |1% [[Recharge Speed Increase]] |1% Control Bonus<br>1% Control Resist |1% Companion Stat Bonus<br>1% Combat Advantage Damage |- |[[Hunter Ranger]] |{{rare|1% [[Resistance Ignored]]<br>}}1% Stamina Regeneration<br>1% DoT Damage Resist |2% [[Maximum Hit Points]] |{{epic|1% Damage Bonus<br>}}1% AoE Damage Resist<br>0.5% [[Deflection Chance]] |1% [[Recharge Speed Increase]] |{{rare|1% [[Critical Chance]]<br>}}1% Control Bonus<br>1% Control Resist |1% Companion Stat Bonus<br>1% Combat Advantage Damage |- |[[Oathbound Paladin]] |1% DoT Damage Resist |{{epic|2.5% [[Maximum Hit Points]]<br>0.5% [[Damage Resistance]]}} |1% AoE Damage Resist<br>0.5% [[Deflection Chance]] |1% [[Recharge Speed Increase]] |{{rare|1% Bonus Healing<br>1% [[Critical Chance]]<br>}}1% Control Bonus<br>1% Control Resist |{{rare|1% Stamina Regeneration<br>1% [[Action Point Gain]]<br>}}1% Companion Stat Bonus<br>1% Combat Advantage Damage |- |[[Scourge Warlock]] |1% Stamina Regeneration<br>1% DoT Damage Resist |{{rare|1% Damage Bonus<br>}}2% [[Maximum Hit Points]] |1% AoE Damage Resist<br>0.5% [[Deflection Chance]] |{{rare|1% [[Resistance Ignored]]<br>}}1% [[Recharge Speed Increase]] |1% Control Bonus<br>1% Control Resist |{{epic|1% [[Critical Chance]]<br>}}1% Companion Stat Bonus<br>1% Combat Advantage Damage |- |[[Trickster Rogue]] |{{rare|1% Damage Bonus<br>}}1% Stamina Regeneration<br>1% DoT Damage Resist |2% [[Maximum Hit Points]] |{{epic|1% [[Critical Chance]]<br>}}1% AoE Damage Resist<br>1% [[Deflection Chance]] |1% [[Recharge Speed Increase]] |1% Control Bonus<br>1% Control Resist |{{rare|1% [[Deflection Chance]]<br>}}1% Companion Stat Bonus<br>1% Combat Advantage Damage |} {{clear}} </div></div> {{Ability Score nav}} [[category:Ability Scores]] [[category:Game mechanics]] [[ru:Характеристики]]
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