A rogue is a martial class with primary role of attacker. This rogue build relies on deception to attack enemies - slipping out of shadows - to deadly effect. The Trickster's unique combination of skills sets up this Rogue build to have a secondary role of controller. It is a damage-dealing class specializing in stealth, speed, precision with a pair of two sharp blades and a store of daggers which can be thrown to distract the enemy. Rogues usually wear leather armor.
Unlike the other five classes, the rogue has two primary paths of focus, both of which are equally viable. The first is the stealth rogue, able to maintain stealth permanently. This path isn't as good at DPS, but can often save a whole dungeon run by soloing the final boss for the last little bit. The second is the combat rogue, who's all about the damage output. This combat rogue is usually preferred in parties, but in exchange, if something goes wrong, the combat rogue will go down with the rest of the party.
|Statistic||Effect of Ability Score on stat per point over 10|
|Damage Over Time (DoT) resistance||1%|
|Maximum Hit Points||2%|
|AoE Damage Resist||1%|
|Combat Advantage damage||1%|
|Companion stat bonus||1%|
|Points Req.||Type||Paragon Path||Name||Range||Cooldown||Effect|
|0||Tactical||Tumble||Quickly roll out of the way of incoming attacks, moves you 25 feet in any direction.|
|0||Skill||Thievery||You can see and disarm traps. You can also collect from special thievery objects.|
|0||At-Will||Cloud of Steel||60'||Toss a barrage of blades at your target, dealing medium damage. The longer you flurry a single target, the more damage Cloud of Steel will inflict. Each knife you throw at one target deals more damage exponentially. Additional bonus damage for attacking single target stacks for each knife you throw.|
|0||At-Will||Sly Flourish||2' Cylinder||A distracting flourish of your blades deals damage to your target.The Final Strike of this combo applies Broken Armor for 6 seconds. |
Broken Armor: The target takes 5% more damage from all sources. This effect does not stack.
|0||Encounter||Dazing Strike||3' Cylinder||10s cooldown||Snap into the air, catching your opponent with a crushing blow to their head. The impact causes your opponent to be Dazed for several seconds. |
Stealth: Strikes in a large cone, damaging and dazing all foes caught in it
|0||Daily||Bloodbath||30' Burst||Flash around the battlefield, jumping from target to target. You are untargetable and immune to damage for a few seconds while dealing damage to every nearby enemy. 10 hits, each dealing the claimed damage to the target(s).|
|0||Class||Sneak Attack||Increase your Run Speed by 10/20/30% while Stealthed.|
|5||Encounter||Deft Strike||60' Range||14s cooldown||Teleport behind your enemy and deliver a painful stab, Slowing them for several seconds. |
Stealth: Range increased to 80' and allow you to teleport to friendly targets.
|5||Encounter||Lashing Blade||14' Range 3' Cylinder||20s cooldown||Focus your strength into one furious attack, inflicting massive damage on your enemy. |
Stealth: Strikes with additional 50% Crit Severity.
|10||Class||Deception||Stealth:You move undetected for a short time. You have Combat Advantage, gain 100% Critical Chance, and your encounter powers gain new effects.|
|10||Daily||Lurker's Assault||Personal||Lurk through the Shadowfell, dealing 20/40/60% extra damage and rapidly regenerating Stealth for a few seconds.|
|10||Daily||Whirlwind of Blades||30' Burst||Whip your daggers out around you, dealing minor damage but gaining Power for each enemy you hit.|
|15||Encounter||Bait and Switch||15' Blast||25s cooldown||Jump backwards, dropping a decoy in your place. Any enemies that are near the decoy will attack it instead of you.|
Gain Action Points when the decoy is hit by an enemy.
Stealth: Refills your stealth bar, you don't jump backwards.
|15||Class||First Strike||Deal 30/45/60% extra damage on your first attack in combat.|
|15||Class||Tenacious Concealment||Reduced Stealth loss from incoming damage by 30%/60%/90%.|
|20||At-Will||Duelist's Flurry||2' Cylinder||Two slashes followed by a flurry of attacks (ten actually). Attacks from the flurry each have a chance to add a Bleed effect which can be stacked up to 10 times.|
|20||Encounter||Blitz||40' Range 90' Cone||12s cooldown||Throw a fan of blades out directly in front of you. |
Stealth: Slows all targets hit for 3 seconds.
|20||Unlock Rank 3||Unlock third rank of all your previous powers|
|20||Class||Tactics||Increase Action Point Gain by 5%/10%/15%|
|30||Encounter||Path of the Blade||Personal||25s cooldown||Summon an upheaval of powerful blades around you, dealing damage to nearby enemies for the 10 seconds. |
Stealth: Pulses twice as fast for half of the duration (5 seconds)
|30||Encounter||Infiltrator||Impossible to Catch||18s cooldown||You break free from most control effects, and for several seconds you Deflect all incoming attacks and are immune to further control effects. |
Stealth: You become completely untouchable to your enemies, dodging their attacks and receiving no damage.
|30||Class||Infiltrator||Infiltrators' Action||Every time you do a daily, gain Combat Advantage for 5 secs.|
|30||Encounter||Whisperknife||Vengeance Pursuit||(60 Range)||12s cooldown||Throw a dagger at a target to designate them for Vengeance. While your vengeance hangs above them they deal 3/6/9% reduced damage to all targets.|
As a follow up power, you may reactivate this to break free of Control effects, and teleport to your previously designated target, dealing damage around you. (Deals reduced damage to non-targets.)
|30||Class||Whisperknife||Dagger Threat||Your ranged dagger attacks deal more damage when you are within 20ft of your target.|
|35||Encounter||Impact Shot||40' Range||Attack your opponent from a medium range, Pushing them slightly. This skill has 3 encounter charges. |
Stealth: Briefly Stuns the target, and cost no charges.
|35||At-Will||Infiltrator||Gloaming Cut||(20 Range)(2' Cylinder)||A shadowy strike that grants 25% of your stealth bar if you kill your target with it.|
|35||At-Will||Whisperknife||Disheartening Strike||(60 Range)||You spitefully fling a dagger at your target's head, dealing damage over 15 seconds and temporarily reducing the damage they deal to you by 5/10/15%. This power deals less damage in PVP.|
|40||Daily||Courage Breaker||45' Range||Shatter your enemy's courage, slowing their movement speed and lowering their attack damage dramatically. This effect goes through control immunities. Damage lowered by 30/60/90%.|
|40||Class||Infiltrator||Skillful Infiltrator||Increase your base run speed by 5%/10%/15%, and your Deflect Chance and Crit Chane by 1%/2%/3%.|
|40||Class||Whisperknife||Razor Action||After activating a Daily power, you fling daggers into nearby targets.|
|45||Encounter||Shadow Strike||40 Range||12s cooldown||Strike your target from a medium range and fill your Stealth bar. |
Stealth: Dazes target for a short duration, and does not remove Stealth.
|45||Encounter||Wicked Reminder||3' Cylinder||5s charge refill||Pierce your enemy's armor, cracking it for a period of time, lowering your target's Damage Resistance. This effect can stack up for 5 times. This power has 3 charges. |
Stealth: Applies 3 stacks.
|50||Encounter||Smoke Bomb||18s cooldown||Drop a smoke bomb in front of you, damaging and Dazing opponents while inside of it. |
Stealth: Now adds a Slow effect.
|50||Daily||Infiltrator||Shocking Execution||30' Range||Leap up and strike with a vicious attack that ignores your targets' defense and deals additional damage based on how much health they are missing..|
|50||Class||Infiltrator||Invisible Infiltrator||After using a daily, refills your Stealth meter and grants a 5% damage bonus for 5 seconds. .|
|50||Daily||Whisperknife||Hateful Knives||80' Range||Dashing towards your foe, you knock them Prone with an upward strike and hurl two daggers at them before you land. This fearsome display leaves them shaken and they temporarily grant you and your allies Combat Advantage for 2/3/4 seconds.|
|50||Class||Whisperknife||Advantageous Position||For 2/4/6 seconds after leaving Stealth, you maintain Combat Advantage and take 20% reduced damage from ranged attacks.|
- Paragon-specific powers are available above.
|Action Advantage||5||2/4/6/8/10% additional Action Point for dealing Combat Advantage damage.|
|Weapon Mastery||3||1/2/3% greater chance to land a critical hit.|
|Toughness||3||Increase your Maximum Hit Points by 3/6/9%.|
|Swift Footwork||5||Your Stamina regenerates 2/4/6/8/10% faster|
|Battlewise||3||You create 2/4/6% less threat.|
|Cunning Ambusher||3||You deal 2/4/6% more damage for 6 seconds after leaving Stealth|
|Endless Assault||3||Your encounters deal 2/4/6% more damage.|
|Twilight Adept||5||Restores 2/4/6/8/10% of your Stealth Meter when you Dodge Roll.|
|Lucky Skirmisher||3||Increase your chance to Deflect by 1/2/3%|
|Scoundrel Training||3||Your At-Wills deal 3/6/9% more damage to foes not targeting you.|
|Disciple of Strength||3||Increase the amount of bonus damage Strength gives you by 2/4/6%|
|Improved Cunning Sneak||5||Your Stealth lasts 4/8/12/16/20% longer|
Stealth Feats: These focus primarily on stealth and deception.
When you crit a foe it loses 2/4/6/8/10% Run Speed, you gain 2/4/6/8/10% (stacks up to 2 times)
While Stealthed, you build 4/8/12/16/20% more Action Points.
Your dodge costs 2/4/6/8/10% less Stamina. This reduction is doubled while Stealthed.
Your Gloaming Cut now grants 2/4/6/8/10% of your Stealth meter.
Your Bait and Switch Dummy has 2/4/6/8/10% more health and reflects 1/2/3/4/5% of damage dealt to it.
While Stealthed, you gain 2/4/6/8/10% Run speed and your At Will Powers reduce your target’s damage by 1/2/3/4/5%
|Sneak of Shadows||5|
Deal 2/4/6/8/10% more damage while Stealthed.
Strikes with Deft Strike, Dazing Strike and Blitz deal 4/8/12/16/20% more damage from Stealth.
When you land a killing blow, your Armor Pen is increased by 30% for 6 seconds.
Tactical Feats: These feats focus on underhanded tactics to maintain survivability while gradually weakening foes.
Gain .5/1/1.5/2/2.5% of your Max Hit Points as Temporary Hit Points when you deal Combat Advantage damage to a foe. This can only occur once every 20 seconds.
Increase the effectiveness of Combat Advantage for you by 4/8/12/16/20%
|Press the Advantage||5|
Your Impossible to Catch now also improves your Power by 2/4/6/8/10%
35% chance to deal an additional 4/8/12/16/20% damage on a non critical strike.
Sly Flourish and Cloud of Steel deal 2/4/6/8/10% more damage. Additionally, Cloud of Steel’s damage bonus per stack is increased by .5/1/1.5/2/2.5%.
Your Blitz and Dazing Strike reduce the target’s defenses by 2/4/6/8/10%. This effect can not stack.
Your Encounter Powers have a 15% chance to grant 3/6/9/12/15% of your Action Point
Courage Breaker and Whirlwind of Blades also deal 50/100/150/200/250% of your weapon damage over 5 seconds.
|Whirlwind Sneak Attack||1|
For 10 seconds after Stealth ends, the first time you hit with an encounter power it will deal 15% additional damage.
Damage feats: These feats focus on maximizing damage and precision.
Your At-Will powers have a 1/2/3/4/5% chance to reduce the cooldown on recharging Encounter powers by 1 second.
|Thrill of the Kill||5|
When you land a killing blow, gain .2/.4/.6/.8/1% of your Action Points.
When you critically strike a foe you generate 2/4/6/8/10% less threat for 6 seconds.
Increase your critical strike chance and severity by 2/4/6/8/10% for 6 seconds after using Shocking Execution.
While Stealthed you critical with 5/10/15/20/25% more severity.
You and your nearby allies gain a 1/2/3/4/5% chance to crit.
Duelist’s Flurry has a 5/10/15/20/25% chance to apply ‘Deadly Momentum’ Deadly Momentum; Increases your critical severity by 3% per stack. 5 stack maximum.
Blitz and Wicked Reminder have 2/4/6/8/10% more chance to crit.
When you land a critical hit, one of your next attacks strikes with 30% of your crit severity.
As a Trickster Rogue, you will periodically receive emails from "A Friend" (The Cloaked Man), who will ask you to meet him in various Adventure Zones and who will grant you quests that are only available to Trickster Rogues.