A rogue is a martial class with primary role of attacker. This rogue build relies on deception to attack enemies - slipping out of shadows - to deadly effect. The Trickster's unique combination of skills sets up this Rogue build to have a secondary role of controller. It is a damage-dealing class specializing in stealth, speed, precision with a pair of two sharp blades and a store of daggers which can be thrown to distract the enemy. Rogues usually wear leather armor.
Unlike the other five classes, the rogue has two primary paths of focus, both of which are equally viable. The first is the stealth rogue, able to maintain stealth permanently. This path isn't as good at DPS, but can often save a whole dungeon run by soloing the final boss for the last little bit. The second is the combat rogue, who's all about the damage output. This combat rogue is usually preferred in parties, but in exchange, if something goes wrong, the combat rogue will go down with the rest of the party.
|Statistic||Effect of Ability Score on stat per point over 10|
|Damage Over Time (DoT) resistance||1%|
|Maximum Hit Points||2%|
|AoE Damage Resist||1%|
|Combat Advantage damage||1%|
|Companion stat bonus||1%|
|Points Req.||Type||Paragon Path||Name||Range||Cooldown||Effect|
|0||Tactical||Tumble||Quickly roll out of the way of incoming attacks, moves you 25 feet in any direction.|
|0||Skill||Thievery||You can see and disarm traps. You can also collect from special thievery objects.|
|0||At-Will||Cloud of Steel||60'||Toss a barrage of blades at your target, dealing medium damage. The longer you flurry a single target, the more damage Cloud of Steel will inflict. Each knife you throw at one target deals more damage exponentially. Additional bonus damage for attacking single target stacks for each knife you throw.|
|0||At-Will||Sly Flourish||2' Cylinder||A distracting flourish of your blades deals damage to your target.The Final Strike of this combo applies Broken Armor for 6 seconds. |
Broken Armor: The target takes 5% more damage from all sources. This effect does not stack.
|0||Encounter||Dazing Strike||3' Cylinder||10s cooldown||Snap into the air, catching your opponent with a crushing blow to their head. The impact causes your opponent to be Dazed for several seconds. |
Stealth: Strikes in a large cone, damaging and dazing all foes caught in it
|0||Daily||Bloodbath||30' Burst||Flash around the battlefield, jumping from target to target. You are untargetable and immune to damage for a few seconds while dealing damage to every nearby enemy. 10 hits, each dealing the claimed damage to the target(s).|
|0||Class||Sneak Attack||Increase your Run Speed by 10/20/30% while Stealthed.|
|5||Encounter||Deft Strike||60' Range||14s cooldown||Teleport behind your enemy and deliver a painful stab, Slowing them for several seconds. |
Stealth: Range increased to 80' and allow you to teleport to friendly targets.
|5||Encounter||Lashing Blade||14' Range 3' Cylinder||20s cooldown||Focus your strength into one furious attack, inflicting massive damage on your enemy. |
Stealth: Strikes with additional 50% Crit Severity.
|10||Class||Deception||Stealth:You move undetected for a short time. You have Combat Advantage, gain 100% Critical Chance, and your encounter powers gain new effects.|
|10||Daily||Lurker's Assault||Personal||Lurk through the Shadowfell, dealing 20/40/60% extra damage and rapidly regenerating Stealth for a few seconds.|
|10||Daily||Whirlwind of Blades||30' Burst||Whip your daggers out around you, dealing minor damage but gaining Power for each enemy you hit.|
|15||Encounter||Bait and Switch||15' Blast||25s cooldown||Jump backwards, dropping a decoy in your place. Any enemies that are near the decoy will attack it instead of you.|
Gain Action Points when the decoy is hit by an enemy.
Stealth: Refills your stealth bar, you don't jump backwards.
|15||Class||First Strike||Deal 30/45/60% extra damage on your first attack in combat.|
|15||Class||Tenacious Concealment||Reduced Stealth loss from incoming damage by 30%/60%/90%.|
|20||At-Will||Duelist's Flurry||2' Cylinder||Two slashes followed by a flurry of attacks (ten actually). Attacks from the flurry each have a chance to add a Bleed effect which can be stacked up to 10 times.|
|20||Encounter||Blitz||40' Range 90' Cone||12s cooldown||Throw a fan of blades out directly in front of you. |
Stealth: Slows all targets hit for 3 seconds.
|20||Unlock Rank 3||Unlock third rank of all your previous powers|
|20||Class||Tactics||Increase Action Point Gain by 5%/10%/15%|
|30||Encounter||Path of the Blade||Personal||25s cooldown||Summon an upheaval of powerful blades around you, dealing damage to nearby enemies for the 10 seconds. |
Stealth: Pulses twice as fast for half of the duration (5 seconds)
|30||Encounter||Infiltrator||Impossible to Catch||18s cooldown||You break free from most control effects, and for several seconds you Deflect all incoming attacks and are immune to further control effects. |
Stealth: You become completely untouchable to your enemies, dodging their attacks and receiving no damage.
|30||Class||Infiltrator||Infiltrators' Action||Every time you do a daily, gain Combat Advantage for 5 secs.|
|30||Encounter||Whisperknife||Vengeance Pursuit||(60 Range)||12s cooldown||Throw a dagger at a target to designate them for Vengeance. While your vengeance hangs above them they deal 3/6/9% reduced damage to all targets.|
As a follow up power, you may reactivate this to break free of Control effects, and teleport to your previously designated target, dealing damage around you. (Deals reduced damage to non-targets.)
|30||Class||Whisperknife||Dagger Threat||Your ranged dagger attacks deal more damage when you are within 20ft of your target.|
|35||Encounter||Impact Shot||40' Range||Attack your opponent from a medium range, Pushing them slightly. This skill has 3 encounter charges. |
Stealth: Briefly Stuns the target, and cost no charges.
|35||At-Will||Infiltrator||Gloaming Cut||(20 Range)(2' Cylinder)||A shadowy strike that grants 25% of your stealth bar if you kill your target with it.|
|35||At-Will||Whisperknife||Disheartening Strike||(60 Range)||You spitefully fling a dagger at your target's head, dealing damage over 15 seconds and temporarily reducing the damage they deal to you by 5/10/15%. This power deals less damage in PVP.|
|40||Daily||Courage Breaker||45' Range||Shatter your enemy's courage, slowing their movement speed and lowering their attack damage dramatically. This effect goes through control immunities. Damage lowered by 30/60/90%.|
|40||Class||Infiltrator||Skillful Infiltrator||Increase your base run speed by 5%/10%/15%, and your Deflect Chance and Crit Chane by 1%/2%/3%.|
|40||Class||Whisperknife||Razor Action||After activating a Daily power, you fling daggers into nearby targets.|
|45||Encounter||Shadow Strike||40 Range||12s cooldown||Strike your target from a medium range and fill your Stealth bar. |
Stealth: Dazes target for a short duration, and does not remove Stealth.
|45||Encounter||Wicked Reminder||3' Cylinder||5s charge refill||Pierce your enemy's armor, cracking it for a period of time, lowering your target's Damage Resistance. This effect can stack up for 5 times. This power has 3 charges. |
Stealth: Applies 3 stacks.
|50||Encounter||Smoke Bomb||18s cooldown||Drop a smoke bomb in front of you, damaging and Dazing opponents while inside of it. |
Stealth: Now adds a Slow effect.
|50||Daily||Infiltrator||Shocking Execution||30' Range||Leap up and strike with a vicious attack that ignores your targets' defense and deals additional damage based on how much health they are missing..|
|50||Class||Infiltrator||Invisible Infiltrator||After using a daily, refills your Stealth meter and grants a 5% damage bonus for 5 seconds. .|
|50||Daily||Whisperknife||Hateful Knives||80' Range||Dashing towards your foe, you knock them Prone with an upward strike and hurl two daggers at them before you land. This fearsome display leaves them shaken and they temporarily grant you and your allies Combat Advantage for 2/3/4 seconds.|
|50||Class||Whisperknife||Advantageous Position||For 2/4/6 seconds after leaving Stealth, you maintain Combat Advantage and take 20% reduced damage from ranged attacks.|
- Paragon-specific powers are available above.
|Action Advantage||5||2/4/6/8/10% additional Action Point for dealing Combat Advantage damage.|
|Weapon Mastery||3||1/2/3% greater chance to land a critical hit.|
|Toughness||3||Increase your Maximum Hit Points by 3/6/9%.|
|Swift Footwork||5||Your Stamina regenerates 2/4/6/8/10% faster|
|Battlewise||3||You create 2/4/6% less threat.|
|Cunning Ambusher||3||You deal 2/4/6% more damage for 6 seconds after leaving Stealth|
|Endless Assault||3||Your encounters deal 2/4/6% more damage.|
|Twilight Adept||5||Restores 2/4/6/8/10% of your Stealth Meter when you Dodge Roll.|
|Lucky Skirmisher||3||Increase your chance to Deflect by 1/2/3%|
|Scoundrel Training||3||Your At-Wills deal 3/6/9% more damage to foes not targeting you.|
|Disciple of Strength||3||Increase the amount of bonus damage Strength gives you by 2/4/6%|
|Improved Cunning Sneak||5||Your Stealth lasts 4/8/12/16/20% longer|
Stealth Feats: These focus primarily on stealth and deception.
Your At-Will powers deal 1/2/3/4/5% more damage when your Stealth meter isn't full.
Entering Stealth reduces all of your cooldonws by 2/4/6/8/10%.
Activating a Daily power reduces all of your cooldonws by 3/6/9/12/15%.
Your Gloaming Cut now restores 2/4/6/8/10% of your Stealth meter.
Disheartening Strike now also increases your damage against the target by 1/2/3/4/5%, and reduces the damage affected enemies deal to your allies by 1/2/3/4/5%.
Attacks from behind your target have 1/2/3/4/5% increased Critical Chance.
|Blood Soaked Blades||5|
If a foe you have recently damaged dies, you gain Blood Soaked Blades, which causes your attacks to deal 10/20/30/40/50% of your Weapon Damage as bonus Physical Damage.
|Return to Shadows||5|
"While behind your target, dealing damage with Encounter Powers refills 5/10/15/20/25% of your Stealth meter. This effect cannot trigger when leaving Stealth."
"While behind your target, dealing damage grants you the Gutterborn effect for 6 seconds.
Gutterborn: You ignore an additional 2/4/6/8/10% of your target's armor. Your Power rating increases by 2/4/6/8/10%.This effect cannot stack."
While in Stealth, you deal up to 5/10/15/20/25% more damage. This bonus diminishes as your Stealth meter drains.
When you deal damage from Stealth, you deal an additional 15/30/45/60/75% of your weapon damage as Piercing Damage. Piercing Damage cannot be deflected and ignores armor.
|One with the Shadows||1|
"Every 15 seconds, you gain the One with the Shadows effect. One with the Shadows: The next time you deal damage with an Encounter power, your Stealth meter is refilled. For 10 seconds after, your Encounter powers deal 20% more damage."
Tactical Feats: These feats focus on underhanded tactics to maintain survivability while gradually weakening foes.
|Roll with the Punches||5|
Increases your Deflection Chance by .5/1/1.5/2/2.5%.
Increases your Life Steal by .5/1/1.5/2/2.5%.
You gain 2/4/6/8/10% Deflection Chance while below 30% health.
|Press the Advantage||5|
Your Impossible to Catch now also increases your Power rating by 2/4/6/8/10%.
Hateful Knives now also restores 5/10/15/20/25% of your Stealth meter. For 8 seconds afterward, when you deal damage to the target of Hateful Knives, you also regain 1/2/3/4/5% of your Stealth meter. Razor Action now deals an additional 10/20/30/40/50% of its damage as a brief Damage Over Time effect.
|Back Alley Tactics||5|
When your Action Point is empty you deal 5/10/15/20/25% more Damage. This bonus diminishes as you gain Action Point.
You take 2/4/6/8/10% less damage from attacks.
Dealing damage to foes increases your Life Steal by .2/.4/.6/.6/1% for 3 seconds. Stacks up to 5 times.
Your Critical Strikes and attacks from behind the target Daze foes for .5/1/1.5/2/2.5 second. Foes can only be Dazed this way once every 5 seconds.
This feat is half as effective on players.
You deal 5/10/15/20/25% more damage to foes who are affected by a Control effect.
Entering Stealth increases your Deflection Chance by 2/4/6/8/10% for 10 seconds.
Every 15 seconds, you gain the Skullcracker effect. Skullcracker: Your next Encounter power now also Dazes the target for 4 seconds. Your attacks extend this Daze by .5 seconds, up to a maximum of 2 additional seconds. You deal 25% more damage to targets affected by this Daze.
The daze from this feat is half as effective on players.
Damage feats: These feats focus on maximizing damage and precision.
Increases your Critical Severity by 3/6/9/12/15% while in Stealth.
Dealing a Critical Strike increases your Power rating by 1/2/3/4/5% for 4 seconds. This effect cannot stack.
When you deal damage, your target takes 1/2/3/4/5% more damage from you for 6 seconds. This effect cannot stack.
Increase your critical strike chance and severity by 2/4/6/8/10% for 6 seconds after using Shocking Execution.
The first strike of Vengeance's Pursuit now has a 20/40/60/80/100% chance to Interrupt your target. The second strike now Slows your target by 8/16/24/32/40% for 4 seconds.
When a nearby foe dies you gain Dying Breath which increases your Run Speed and Critical Severity by 5/10/15/20/25%.
You deal 5/10/15/20/25% more damage to foes below 30% HP.
When a foe within 30' of you dies, you gain the Twisted Grin effect for 10 seconds. Twisted Grin: Your next attack deals 2.5/5/7.5/10/12.5% more damage. This bonus is doubled whie in Stealth.
You deal 5/10/15/20/25% more damage to foes who are below 40% health. This threshold is increased to 70% while in Stealth.
While in Stealth, you ignore an additional 5/10/15/20/25% of your target's armor.
Entering Stealth increases the Power rating of your next attack by 20/40/60/80/100%.
|Shadow of Demise||1|
While in Stealth, your powers now also add the Shadow of Demise effect to the target for 6 seconds. This effect is powered up by further damage you deal. Additionally, you generate Stealth 20% faster and no longer have your regeneration interrupted when taking damage.
Shadow of Demise: When this effect ends, its target takes Piercing Damage equal to 50% of the damage dealt to its target by the Rogue. Piercing Damage cannot be deflected and ignores armor.This effect cannot stack.
As a Trickster Rogue, you will periodically receive emails from "A Friend" (The Cloaked Man), who will ask you to meet him in various Adventure Zones and who will grant you quests that are only available to Trickster Rogues.