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Stronghold

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Stronghold
Location Type: Adventure Zone
Within:
Neighbors:
Contains:
Levels: 4-70
Stronghold loading screen
Stronghold map

Stronghold[edit | edit source]

The Stronghold is an adventure zone introduced in Module 7: Strongholds. Every guild has their own unique Stronghold instance that only members of that guild can enter. Characters of any level can enter, but characters below level 70 are raised to level 70.

Each guild's stronghold starts with a level 1 Guild Hall, but other structures can be built and upgraded over time by doing quests and donating to the Stronghold's Coffer.

Lore[edit | edit source]

The Stronghold
Steward's Notes

You won't find a better Stronghold in all of Faerûn. This Stronghold seems like it was built to stand the test of time. It's now our task to do the same to the surrounding land... while making a hefty profit, of course.

Keep an eye out for various problems in the area. The Many-Arrow Orc tribe had several camps out in the area at one point, and my people are reporting other oddities in the area.

If you see something, deal with it, that's why you're called an adventurer after all.

When a player character first arrives at the stronghold, the Steward greets them. He introduces the non-player characters who help run the stronghold, such as the Cleric and Builder. The Steward also hints that the stronghold has an interesting past and promises to reveal more over time. Different quests are presented from time to time as the Stronghold is improved, revealing more of the lore.

Coffer[edit | edit source]

The Stronghold Coffer holds all the resources guild members have donated. Every Stronghold structure built or upgraded uses resources in the Coffer. Upgrading the Guild Hall, or building and upgrading a Warehouse, increases the maximum capacity of the Coffer.

Donating items to the Coffer adds resources to the Coffer, as well as giving Guild Marks. To donate an item to the Coffer talk to The Mimic.

See Coffer for donation values and maximum capacity.

Structures[edit | edit source]

Guild Hall
Every Stronghold starts with a rank 1 Guild Hall. Upgrading the Guild Hall increases the Coffer capacity, unlocks more plots to build on, and increases the maximum rank to which other structures can be upgraded.

Great Hall
The Great Hall is the building at the heart of your Stronghold. Inside is a large meeting area with 4 tables and 40 sittable chairs. You can donate Decorations to The Decorator and place them at over 90 locations in the Great Hall. The Great Hall is available at Guild Hall Rank 1 and does not need to be built.

Marketplace
The marketplace is located inside the Stronghold Keep, and consists of 4 NPC stores:

Production Structures[edit | edit source]

Production structures automatically generate resources over time. Each structure has a maximum capacity and must be tended by a character to transfer the resources to the coffer. The structure can then continue to generate resources. The resources are required for the construction of many structures (for example, higher ranks of the Marketplace and the Guild Hall require Stone). Each structure has a corresponding Support structure that increases the rate of production.

Farm
A Farm produces Food over time. An Animal Pen can increase the rate of production.

Lumberyard
A Lumberyard produces Wood over time. A Milling Yard can increase the rate of production.

Mine
A Mine produces Metal over time. A Smelter's Yard can increase the rate of production.

Quarry
A Quarry produces Stone over time. A Masonry Guild can increase the rate of production.

Warehouse
A Warehouse does not produce any resources, but increases the maximum capacity of the Stronghold's Coffer instead.

Support Structures[edit | edit source]

Support structures increase the rate of production of the Stronghold's Production structures, or increase the effectiveness of PvP towers.

Animal Pen
An Animal Pen increases the production of Food, and maximum storage capacity of a Farm.

Masonry Guild
A Masonry Guild increases the production of Stone, and maximum storage capacity of a Quarry.

Milling Yard
A Milling Yard increases the production of Wood, and maximum storage capacity of a Lumberyard.

Siege Smithy
A Siege Smithy increases the effectiveness of your catapults in Stronghold Siege PvP battles. Unlocks the Enhance Overload: Stamina Drain Ward Boon at Rank 3, and the Enhance Overload: PvP Ward Boon at Rank 5.

Siege Workshop
A Siege Workshop increases the effectiveness of your ballista emplacements in Stronghold Siege PvP battles. Unlocks the Enhance Overload: PvP Slayer Boon at Rank 3, and the Enhance Overload: Stamina Drain Boon at Rank 5.

Smelter's Yard
A Smelter's Yard increases the production of Metal, and maximum storage capacity of a Mine.

Boon Structures[edit | edit source]

Boon structures unlock boons for members of the guild. Constructing the first boon structure requires a Guild Hall of Rank 5 or higher. Upgrading the boon structures unlocks more boons, and increases their effectiveness. An NPC at each Boon Structure also gives a daily quest.

Barracks
At rank 1 unlocks the Experience Points Bonus Boon
At rank 3 unlocks the Power Bonus Boon
At rank 5 unlocks the Incoming Healing Bonus Boon

Explorer's Guild
At rank 1 unlocks the Treasure Hunter Boon
At rank 3 unlocks the Control Resist Bonus Boon
At rank 5 unlocks the Group Stat Bonus Boon

Mercenary Outpost
At rank 1 unlocks the Enhance Overload: Companion Ward and Slayer Boon
At rank 3 unlocks the Critical Hit Resistance Bonus Boon
At rank 5 unlocks the Critical Severity Bonus Boon

Stable
At rank 1 unlocks the Defense Bonus Boon
At rank 3 unlocks the Armor Penetration Bonus Boon
At rank 5 unlocks the Mount Speed Bonus Boon

Temple
At rank 1 unlocks the Lifesteal Bonus Boon
At rank 3 unlocks the Revive Sickness Boon
At rank 5 unlocks the Group Heal Potion Bonus Boon

Training Yard
At rank 1 unlocks the Enhance Overload: Slayer Boon
At rank 3 unlocks the Glory Bonus Boon
At rank 5 unlocks the AoE Resistance Bonus Boon

Wizard's Workshop
At rank 1 unlocks the Hit Points Bonus Boon
At rank 3 unlocks the Healing Potion Bonus Boon
At rank 5 unlocks the Enhance Overload: Ward Boon

PvP Structures[edit | edit source]

Archer Tower
The Archer Tower will attack nearby enemies in a Stronghold Siege, damaging and slowing them.

Sorceror's Tower
The Sorceror's Tower will attack nearby enemies in a Stronghold Siege, damaging and draining their action points.

Underdark Spore Tower
The tower generates powerful healing mushrooms. Mushrooms respawn every varies minutes.

Special Vendor[edit | edit source]

A special vendor can be built at the North Terrace Vendor plot.

Tarmalune Trader
The Tarmalune Trader sells items for Tarmalune Trade Bars, equivalent to the Tarmalune Tradebar Merchant

Granitehome Trader
The Granitehome Trader sells common profession Assets and Resources.

Waterdhavian Trader
The Waterdhavian Trader is a Salvage vendor where you can salvage items.

Temporary Structures[edit | edit source]

Temporary structures only last a set amount of time before disappearing.

Recruiter
A Recruiter is a Production Structure that generates 100 [Influence] per hour. The Recruiter lasts 1 week.

Bloomery
A Bloomery is a store that sells Profession and Masterwork Professions Resources. The Bloomery lasts 1 week.

Goldsmith
A Goldmsith is a store that sells Profession and Masterwork Professions Resources. The Goldsmith lasts 1 week.

Assayer
An Assayer is a Production Structure that generates 3 [Gold] resources every 5 hour. The Assayer lasts 1 week.

Atelier
An Atelier is a store that sells Profession and Masterwork Professions Resources. The Atelier lasts 1 week.

Mysterious Merchant
The Mysterious Merchant is a store that sells random Decorations and Equipment. The Mysterious Merchant lasts 1 week.

Gemcutter
A Gemcutter is a Production Structure that generates 144 [Gems] per hour. The Gemcutter lasts 1 week.

Tenterground
A Tenterground is a store that sells Profession and Masterwork Professions Resources. The Tenterground lasts 1 week.

Tannery
A Tannery is a store that sells Profession and Masterwork Professions Resources. The Tannery lasts 1 week.

Jubilee Trader
During the Protector's Jubilee event a Jubilee Trader can be built where a traveling trader will produce Stronghold resources. The Jubilee Trader lasts 24 hours. There are nine possible traders:

  • Trader from Neverwinter Wood produces Dark Gifts
  • Trader from Hluthvar produces Treasures of Tyranny
  • Trader from Turmish produces Gold
  • Trader from Neverwinter produces Influence
  • Trader from Chult produces Gems
  • Trader from Cormyr produces Surplus Equipment
  • Trader from Caer Konig produces Frozen Treasures
  • Trader from Sharandar produces Fey Trinkets
  • Trader from Tethyr produces Astral Diamond Chests

Boons[edit | edit source]

Stronghold Boons are separated into 4 categories: Offense, Defense, Utility, and PvP, and you may only have one boon from each category active a time.

To be able to activate Stronghold boons, Boon Structures must be built. Higher ranks of the corresponding structures give larger benefits from the boons. Any member of the Stronghold's guild may activate any boon that has been unlocked.

Offense Boons[edit | edit source]

Boon Requirement Effect
Power Bonus Barracks, Rank 3 Increases Power by 1000/2000/3000/4000/5000/6000/7000/8000. Lessened effects at levels less than 70.
Group Stat Bonus Explorer's Guild, Rank 5 For every player in your group that has this buff it will increase a stat by 400/800/1200/1600/2000/2400. 1 - Deflect, 2 - Recovery, 3 - Critical Strike, 4 - Armor Penetration, 5 - Power.
Critical Severity Bonus Mercenary Outpost, Rank 5 Increases Critical Severity by 2.5%/5%/7.5%/10%/12.5%/15%.
Enhance Overload: Companion Ward and Slayer Mercenary Outpost, Rank 1 Increases the damage bonus of a Companion Slayer Enchantment, and damage reduction bonus of a Companion Ward Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%.
Armor Penetration Bonus Stable, Rank 3 Increases Armor Penetration by 1000/2000/3000/4000/5000/6000/7000/8000. Lessened effects at levels less than 70.
Enhance Overload: Slayer Training Yard, Rank 1 Increases the damage bonus of a PvE Slayer Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%.
Enhance Overload: Ward Wizard's Workshop, Rank 5 Increases the damage reduction bonus of a PvE Ward Enchantment by 2%/4%/6%/8%/10%/12%.

Defense Boons[edit | edit source]

Boon Requirement Effect
Incoming Healing Bonus Barracks, Rank 5 Increases Incoming Healing by 5%/7%/9%/11%/13%/15%.
Control Resist Bonus Explorer's Guild, Rank 3 Increases Control Resist by 2%/4%/6%/8%/10%/12%/14%/16%.
Critical Hit Resistance Bonus Mercenary Outpost, Rank 3 Increases damage resistance to Critical Hits by 2%/4%/6%/8%/10%/12%/14%/16%.
Defense Bonus Stable, Rank 1 Increases Defense by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. Lessened effects at levels less than 70.
Lifesteal Bonus Temple, Rank 1 Increases Lifesteal by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. Lessened effects at levels less than 70.
AoE Resistance Bonus Training Yard, Rank 5 Increases damage resistance from Area of Effect attacks by 2.5%/5%/7.5%/10%/12.5%/15%.
Hit Points Bonus Wizard's Workshop, Rank 1 Increases Hit Points by 3,200/6,400/9,600/12,800/16,000/19,200/22,400/25,600/28,800/32,000. Lessened effects at levels less than 70.

Utility Boons[edit | edit source]

Boon Requirement Effect
Experience Points Bonus Barracks, Rank 1 Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus XP.
Treasure Hunter Explorer's Guild, Rank 1 Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus Gold. Rank 6 and up: Doubles the amount of resources earned from explorer's charts.
Mount Speed Bonus Stable, Rank 5 Increases Mount Speed by 3%/7%/10%/14%/17%/20%.
Group Heal Potion Bonus Temple, Rank 5 Causes healing potions to heal your group members at 25%/35%/45%/55%/65%/75% effectiveness.
Revive Sickness Temple, Rank 3 The time Revive Sickness lasts is reduced to 4:30/4:00/3:30/3:00/2:30/2:00/1:30/1:00
Glory Bonus Training Yard, Rank 3 Rewards 9%/12%/15%/18%/21%/24%/27%/30% bonus Glory.
Healing Potion Bonus Wizard's Workshop, Rank 3 Increases healing from Healing Potions by 6%/12%/18%/24%/30%/36%/42%/48%.

PvP Boons[edit | edit source]

Boon Requirement Effect
Enhance Overload: PvP Ward Siege Smithy, Rank 5 Increases the damage reduction bonus of a PvP Ward Enchantment by 2%/4%/6%/8%/10%/12%.
Enhance Overload: Stamina Drain Ward Siege Smithy, Rank 3 Decreases the Stamina drained by any Mark of Stamina Drain by 5%/10%/15%/20%/25%/30%/35%/40% of your maximum Stamina.
Enhance Overload: Stamina Drain Siege Workshop, Rank 5 Increases Stamina drained by any Mark of Stamina Drain by 5%/10%/15%/20%/25%/30% of the target's maximum Stamina.
Enhance Overload: Slayer Siege Workshop, Rank 3 Increases the damage bonus of a PvP Slayer Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%.

Quests[edit | edit source]

Non-Repeatable Quests[edit | edit source]

Introductory Quests[edit | edit source]

Level Quest NPC
4 - 70 The Stronghold The Messenger
4 - 70 Meet the Team The Steward
20 - 70 The Stronghold Routine The Steward
20 - 70 For Love of the Stronghold The Steward

Storyline Quests[edit | edit source]

As the Guild Hall's rank increases more storyline quests become available. All storyline quests are level 70.

Quest NPC Guild Hall Rank
Travel with Care The Ranger 1
My Fae Lady Master of Coin 3
What Lurks in the Corners The Cleric 5
Welcome to Homestead The Steward 7
A New Sheriff The Ranger 9
A Steward and His Mimic The Steward 11
Luskan's History The Cleric 13
The Great Detective The Detective 15
Armed and Ready The Steward 17
A Mother's Obsession, A Father's Love The Steward 19

Masterwork Professions Quests[edit | edit source]

All Masterwork Professions quests are level 70 and require a Guild Hall of Rank 10 or higher

Quest NPC
Don't Say His Name Master of Coin
My Chemical Guidance (Alchemy) The Artisan
Alchemical Extravagance (Alchemy) The Artisan
The Artifact of the Matter (Artificing) The Artisan
A Picatrix's Worth a Thousand Words (Artificing) The Artisan
The Daily Grind (Jewelcrafting) The Artisan
Ring Around the Grindstone (Jewelcrafting) The Artisan
Making the Round (Leatherworking) The Artisan
Beauty is Only Hide Deep (Leatherworking) The Artisan
Lathe Man Standing (Mailsmithing) The Artisan
Down to the Wire (Mailsmithing) The Artisan
Hammer Time (Platesmithing) The Artisan
Step up to the Plate (Platesmithing) The Artisan
As the Wheel Turns (Tailoring) The Artisan
Looming Large (Tailoring) The Artisan
Forge Away (Weaponsmithing) The Artisan
Strike While the Iron is Hot (Weaponsmithing) The Artisan

Other Quests[edit | edit source]

level Quest NPC
70 A Matter of Dragons Travelling Wizard
70 Free Sample: Food The Barmaid[1]
70 Free Sample: Overload Enchantments The Gemmonger[1]
4 - 70 A Pledge of Support Master of Coin[2]
  1. 1.0 1.1 Part of the Marketplace.
  2. This quest is only available during the Siege of Neverwinter

Repeatable Quests[edit | edit source]

Stronghold Team Quests[edit | edit source]

Master of Coin, The Builder, and The Cleric offer 1 or 2 daily quests each day on a rotating basis. The Ranger offers a daily quest (Defending the Stronghold), and an hourly quest (Stronghold: Keeping the Peace). These quests reward various Shard of Power for donating to the Coffer.

Level Type Quest NPC
20 - 69 Daily Doing the Rounds Master of Coin
20 - 69 Daily Guard Recruitment The Builder
20 - 69 Daily Worker Recruitment The Builder
20 - 70 Daily Refugee Recruitment[1] The Builder
20 - 70 Daily Send Aid to Neverwinter[2] Master of Coin
20 - 59 Daily Stronghold Dungeon Delves The Cleric
20 - 69 Daily Keeping the Peace The Ranger
60 - 69 Daily Dungeons - Cragmire Crypts The Cleric
60 - 69 Daily Dungeons - Grey Wolf Den The Cleric
60 - 69 Daily Dungeons - Temple of the Spider The Cleric
70 Daily Dread Ring Support Master of Coin
70 Daily Fight to the Finish Master of Coin
70 Daily Icewind Dale Support Master of Coin
70 Daily Sharandar Support Master of Coin
70 Daily Well of Dragons Support Master of Coin
70 Daily All Washed Up The Builder
70 Daily Challenge: Argemius the Cyclops The Builder
70 Daily Challenge: Bulette The Builder
70 Daily Challenge: Dagyrc the Merciless[3] The Builder
70 Daily Challenge: Gorgon The Builder
70 Daily Challenge: Halamvir the Smith The Builder
70 Daily Challenge: Iron Golem[4] The Builder
70 Daily Challenge: Moven the Slothful The Builder
70 Daily Challenge: Owlbears The Builder
70 Daily Challenge: Skeletal Giant[5] The Builder
70 Daily Challenge: Stormcaller Balhom[6] The Builder
70 Daily Devils in the Hideaway The Builder
70 Daily My Only Enemy is Time The Builder
70 Daily Spider Be Gone The Builder
70 Daily Stronghold: Beasts The Builder
70 Daily There Be Drakes The Builder
70 Daily Time Trial: Outer Stronghold The Builder
70 Daily Dungeons - Castle Never (Epic) The Cleric
70 Daily Dungeons - Cragmire Crypts (Epic) The Cleric
70 Daily Dungeons - Grey Wolf Den (Epic) The Cleric
70 Daily Dungeons - Lair of Lostmauth The Cleric
70 Daily Dungeons - Malabog's Castle The Cleric
70 Daily Dungeons - Temple of the Spider (Epic) The Cleric
70 Daily Dungeons - Valindra's Tower The Cleric
70 Daily Skirmish - Prophecy of Madness The Cleric
70 Daily Skirmishes - Throne of the Dwarven Gods The Cleric
70 Daily Defending the Stronghold The Ranger
70 Hourly Stronghold: Keeping the Peace The Ranger
  1. This quest is only available during the Winter Festival
  2. This quest is only available during the Siege of Neverwinter
  3. This quest is only available when the Guild Hall is Rank 5 or higher.
  4. This quest is only available when the Guild Hall is Rank 17 or higher.
  5. This quest is only available when the Guild Hall is Rank 13 or higher.
  6. This quest is only available when the Guild Hall is Rank 9 or higher.

Boon Structure Daily Quests[edit | edit source]

Each Boon Structure has an NPC that gives a level 70 daily quest that rewards Influence. The quest given depends on the rank of the Boon Structure, with higher ranks giving a higher tier quest worth more Influence.

Structure Rank Quest
Barracks 1 - 2 Barracks Tier 1 Upgrade
3 - 4 Barracks Tier 2 Upgrade
5 - 6 Barracks Tier 3 Upgrade
7+ Barracks Tier 4 Upgrade
Explorer's Guild 1 - 2 Explorer's Guild Tier 1 Upgrade
3 - 4 Explorer's Guild Tier 2 Upgrade
5 - 6 Explorer's Guild Tier 3 Upgrade
7+ Explorer's Guild Tier 4 Upgrade
Mercenary Outpost 1 - 2 Mercenary Outpost Tier 1 Upgrade
3 - 4 Mercenary Outpost Tier 2 Upgrade
5 - 6 Mercenary Outpost Tier 3 Upgrade
7+ Mercenary Outpost Tier 4 Upgrade
Stable 1 - 2 The Great Race: Blacklake District
3 - 4 The Great Race: Pirates' Skyhold
5 - 6 The Great Race: The Chasm
7+ The Great Race: Whispering Caverns
Temple 1 - 2 Temple Tier 1 Upgrade
3 - 4 Temple Tier 2 Upgrade
5 - 6 Temple Tier 3 Upgrade
7+ Temple Tier 4 Upgrade
Training Yard 1 - 2 Training Yard Tier 1 Upgrade
3 - 4 Training Yard Tier 2 Upgrade
5 - 6 Training Yard Tier 3 Upgrade
7+ Training Yard Tier 4 Upgrade
Wizard's Workshop 1 - 2 Wizard's Tower Tier 1 Upgrade
3 - 4 Wizard's Tower Tier 2 Upgrade
5 - 6 Wizard's Tower Tier 3 Upgrade
7+ Wizard's Tower Tier 4 Upgrade

NPCs[edit | edit source]

Points of interest[edit | edit source]

Heroic Encounters[edit | edit source]

Completing Heroic Encounters in the Stronghold rewards [Influence] to donate to the Coffer. Major and Epic encounters can also reward Resonance Stones, or Epic equipment (including Companion only equipment). The first encounter completed each day gives 150 Influence, the second gives 120, third gives 75, fourth gives 35, and fifth gives 20. The first Epic encounter completed each day rewards 10 [Heroic Shard of Power].

Name Size
Beast Attack! Minor
Devil Attack! Minor
Docks Supply Woes Minor
Drake Attack! Minor
Lake Supply Woes Minor
Spider Attack! Minor
Ancient Lake Assault Major
Dragon Hills Assault Major
Homestead Assault Major
Homestead Kidnapped Major
Misty Hills Kidnapped Major
Bickering Beholders Epic
Canyon Crisis Epic
Giants Among the Dead Epic
Hideaway Crisis Epic
Lake Crisis Epic
No Sympathy Epic

Enemies[edit | edit source]

At Guild Hall rank 1 the primary enemy in the Stronghold consists of Orcs of the Many-Arrows tribe. Upon upgrading the Guild Hall to rank 5 the Orcs are replaced by Foreign Mercenaries, at Guild Hall rank 9 the enemies are Barbarians of the Uthgardt Tribe, at Rank 13 the enemies are the Undead Horde, and Thayans at Rank 17. At any Guild Hall rank there are Beasts in Maiden's Lane and Ancient Lake, Devils in Devil's Hideaway, Drakes in Drake Hills, and Spiders in Fae Canopy and Misty Hills.

Beasts:

Devils:

Drakes:

Spiders:

Many-Arrows Orcs:

Foreign Mercenaries:

Uthgardt Tribe Barbarians:

Undead Horde:

Thayans: