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Profession

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[edit] Summary

Professions are the crafting skills in Neverwinter. Professions provide a way to make armor and/or earn currency, items, and experience. Unlocked at level 10, the profession system involves hiring Craftsmen and sending them out to perform tasks. A single craftsman for each profession can be acquired by performing a simple five-second task. These tasks take up a certain amount of time, though there is an option of spending Astral Diamonds to complete a task instantly. All of this is done through the Professions window, which is normally bound to the "N" key.

Many tasks also require Resources, which are consumable items most often collected by using Skills and Kits on various nodes throughout the world. Tools are also available which can be used to increase the chance of greater rewards, and assigning higher-quality craftsmen, or more craftsman, to a task will reduce the time required to complete the task. Both craftsmen and tools are known as Assets, neither of which are consumed when performing tasks.

Unlike in most other MMOs, professions do not have to be learned by speaking to a trainer and characters are not limited to a specific number of professions. Instead, they have between one to nine slots for performing tasks; a character can only perform an available task if they have an open slot. Additionally, most tasks have a minimum profession level requirement; characters gain profession levels by performing tasks that award experience for that profession.

Upon acquiring Level 10 Sergeant Knox will give you the quest A True Professional which directs you to the Profession Supplies Merchant in the middle of the Seven Suns Coster Market in Protector's Enclave.

Profession Typical Task Time Description
Crafting Profession Alchemy.png Alchemy 15-30 minutes Directs alchemists in creating potions and dyes.
Crafting Profession Artificing.png Artificing 15-30 minutes Directs artificers in creating weapons for Devoted Clerics and Control Wizards.
Crafting Profession Leadership.png Leadership 2-8 hours Directs mercenaries in performing tasks that award Experience, Gold, random items, and/or Astral Diamonds.
Crafting Profession Leatherworking.png Leatherworking 15-30 minutes Directs leatherworkers in creating armor for Hunter Rangers and Trickster Rogues.
Crafting Profession Medarmoring.png Mailsmithing 15-30 minutes Directs mailsmiths in creating armor for Devoted Clerics and Great Weapon Fighters.
Crafting Profession Hvyarmoring.png Platesmithing 15-30 minutes Directs platesmiths in creating armor for Guardian Fighters.
Crafting Profession Tailoring.png Tailoring 15-30 minutes Directs tailors in creating armor for Control Wizards.
Crafting Profession Weaponsmithing.png Weaponsmithing 15-30 minutes Directs weaponsmiths in creating weapons for Great Weapon Fighters, Guardian Fighters, Hunter Rangers, and Trickster Rogues.

[edit] Limited Professions

A Limited Profession is one that is not available to all players or at all times. The level 10 requirement to undertake the profession is still present, and the interface is the same. These typically do not employ a full range of task levels and are only available during a specific range of dates or when certain areas of the game are unlocked.

Profession Typical Task Time Description
Crafting Profession Summer.png Midsummer Provisioning 1 hour Directs Sunite acolytes in cooking, gathering, and crafting related to the Midsummer Festival.
Task Level Range: 1-3. Only visible from Aug. 29 - Sept. 18, 2013.
Crafting Profession Winterevent.png Simril Lightcrafting 2 minutes Directs Master of Lights in refining, gathering, and crafting related to the Winter Festival.
Task Level Range: 1-3. Only visible from Dec. 19, 2013 - Jan. 9, 2014.
Crafting Profession Blackice.png Black Ice Shaping 1 hour Directs Black Ice Shapers in refining Black Ice and making Black Ice armor, weapons, and related items.
Task Level Range: 1-3. Must have access to the Icewind Dale Campaign.

[edit] Profession Mechanics

[edit] Slots

The overview tab of the Professions Window

Characters can unlock up to nine slots for performing profession tasks. The slots are arranged in 3-by-3 grid such as the following, and each is unlocked by achieving the indicated milestone:

Reach level 10 Reach level 30 Reach level 60
Get any Profession to Level 3 Get any Profession to Level 10 Get any Profession to Level 20
Get any 3 Professions to Level 20 Complete a task with at least a 100% speed bonus Complete a task and earn the Tier 3 result

[edit] Assets

Each profession requires Assets. Assets include both Craftsmen hired by your character and the Tools they use. Assets are distinguished from Resources in that Assets are not consumed during the course of a crafting task. The exceptions are tasks that produce better assets, essentially upgrading the assets.

[edit] Craftsmen

Profession Rank 1 common Rank 2 common Rank 3 common Rank 3 uncommon Rank 3 rare Rank 3 epic
Alchemy [Apothecary] [Mixologist] [Assistant Alchemist] [Alchemist] [Master Alchemist] [Grandmaster Alchemist]
Artificing [Carver] [Engraver] [Assistant Artificer] [Artificer] [Master Artificer] [Grandmaster Artificer]
Leadership [Mercenary] [Guard] [Footman] [Man-at-Arms] [Adventurer] [Hero]
Leatherworking [Skinner] [Tanner] [Assistant Leatherworker] [Leatherworker] [Master Leatherworker] [Grandmaster Leatherworker]
Mailsmithing [Prospector] [Blacksmith] [Assistant Mailsmith] [Mailsmith] [Master Mailsmith] [Grandmaster Mailsmith]
Midsummer Provisioning [Sunite Acolyte] N/A N/A N/A N/A N/A
Platesmithing [Miner] [Armorer] [Assistant Platesmith] [Platesmith] [Master Platesmith] [Grandmaster Platesmith]
Simril Lightcrafting [Master of Lights] N/A N/A N/A N/A N/A
Tailoring [Weaver] [Outfitter] [Assistant Tailor] [Tailor] [Master Tailor] [Grandmaster Tailor]
Weaponsmithing [Smelter] [Grinder] [Assistant Weaponsmith] [Weaponsmith] [Master Weaponsmith] [Grandmaster Weaponsmith]
Black Ice Shaping [Chillwright] [Black Ice Smith] [Assistant Cryomancer] [Cryomancer] [Master Cryomancer] [Grandmaster Cryomancer]

NOTE: You cannot upgrade from Common to Uncommon. Only through the ranks. i.e. Assistant Platesmith will never become a Platesmith

[edit] Acquiring Craftsmen

The first craftsman for each profession can be acquired by the performing the following tasks:

Level Req. Rarity Name Requires / Consumes Opt. Asset Time Produces (Tier 1-3) Prof. XP XP per Time
0
1
Common
Hire your first Apothecary
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Apothecary]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire your first Carver
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Carver]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire your first Mercenary
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Mercenary]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire your first Skinner
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Skinner]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire your first Prospector
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Prospector]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire a Sunite Acolyte
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Sunite Acolyte]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire your first Miner
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Miner]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire a Master of Lights
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Master of Lights]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire your first Weaver
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Weaver]
Tier 2:
Tier 3:
None 0
0
1
Common
Hire your first Smelter
Nothing
Requires: Nothing
Consumes:
5s
Nothing
Tier 1: [Smelter]
Tier 2:
Tier 3:
None 0

Note: Hiring craftsmen or upgrading them after the first is a process which takes 18 hours. Upgrading craftsmen requires 4 of the lower level which are consumed in the creation of one of the higher level.

[edit] Bonus to Speed
Speed Bonus Example
Bonus Time factor Example time
none
100%
8h
+5%
95%
7h 37m
+10%
91%
7h 16m
+25%
80%
6h 24m
+50%
67%
5h 20m
+75%
57%
4h 34m
+100%
50%
4h
+150%
40%
3h 12m
+200%
33%
2h 40m
+250%
29%
2h 17m
+300%
25%
2h

The higher the quality of the craftsman, the less time they take to perform a given task as determined by their bonus to speed. The time taken is determined by dividing the standard time for a given task by the sum of 100% and all relevant speed bonuses. The figure to the right shows examples of results to this equation for different bonus assuming a task that normally takes eight hours.

The bonus for a given quality of craftsman is:

Quality of Craftsman Common
(Optional Asset Slot)
Uncommon Rare Epic
Speed Bonus none (+5%) +10% +25% +50%

[edit] Tools

Quality Bonus Example
Bonus Reward Tier chances
none
100% of Tier 1
0% of Tier 2
+8%
92% of Tier 1
8% of Tier 2
+16%
84% of Tier 1
16% of Tier 2
+24%
76% of Tier 1
24% of Tier 2
+40%
60% of Tier 1
40% of Tier 2
+100%
0% of Tier 1
100% of Tier 2
0% of Tier 3
+160%
0% of Tier 1
40% of Tier 2
60% of Tier 3
Profession(s) Tool Common Uncommon Rare Epic
Alchemy Crucible [Worn Crucible] [Iron Crucible] [Steel Crucible] [Mithral Crucible]
Mortar [Worn Mortar] [Iron Mortar] [Steel Mortar] [Mithral Mortar]
Philosopher's Stone [Worn Philosopher's Stone] [Iron Philosopher's Stone] [Steel Philosopher's Stone] [Mithral Philosopher's Stone]
Artificing Crucible [Worn Crucible] [Iron Crucible] [Steel Crucible] [Mithral Crucible]
File [Worn File] [Iron File] [Steel File] [Mithral File]
Mallet [Worn Mallet] [Iron Mallet] [Steel Mallet] [Mithral Mallet]
Leadership Infantry Armor [Worn Infantry Armor] [Basic Infantry Armor] none none
Infantry Weaponry [Worn Infantry Weaponry] [Basic Infantry Weaponry] none none
Leatherworking Awl [Worn Awl] [Iron Awl] [Steel Awl] [Mithral Awl]
Shears [Worn Shears] [Iron Shears] [Steel Shears] [Mithral Shears]
Swivel Knife [Worn Swivel Knife] [Iron Swivel Knife] [Steel Swivel Knife] [Mithral Swivel Knife]
Mailsmithing Chisel [Worn Chisel] [Iron Chisel] [Steel Chisel] [Mithral Chisel]
Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer]
Tongs [Worn Tongs] [Iron Tongs] [Steel Tongs] [Mithral Tongs]
Platesmithing Anvil [Worn Anvil] [Iron Anvil] [Steel Anvil] [Mithral Anvil]
Bellows [Worn Bellows] [Iron Bellows] [Steel Bellows] [Mithral Bellows]
Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer]
Tailoring Awl [Worn Awl] [Iron Awl] [Steel Awl] [Mithral Awl]
Needle [Worn Needle] [Iron Needle] [Steel Needle] [Mithral Needle]
Shears [Worn Shears] [Iron Shears] [Steel Shears] [Mithral Shears]
Weaponsmithing Anvil [Worn Anvil] [Iron Anvil] [Steel Anvil] [Mithral Anvil]
Grindstone [Worn Grindstone] [Iron Grindstone] [Steel Grindstone] [Mithral Grindstone]
Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer]
Black Ice Shaping Gauntlets [Worn Gauntlets] [Iron Gauntlets] [Steel Gauntlets] [Mithral Gauntlets]
Iron Graver none [Iron Graver] [Steel Graver] [Mithral Graver]
[edit] Bonus to Quality

Tools provide a quality bonus, which increases the chances of receiving an award from a higher tier for that task. It does not necessarily mean that a task normally awarding a green item now has a chance of awarding a blue, though that may be true. It depends on what rewards are in each tier, so the quality bonus does not directly relate to item quality, though in practice this may often be the case.

The probabilities are determined as follows:

  • Every 100% of quality bonus increases the base tier of rewards for a crafting task.
    • With no quality bonus, a crafting task could only possibly grant rewards from Tier 1, but a 100% quality bonus would mean the crafting task could only award from Tier 2.
  • The leftover bonus is then the chance of acquiring rewards from the next tier up.
    • For example, if your total quality bonus is 130%, you have a 30% chance of receiving Tier 3 rewards and a 70% chance of receiving Tier 2 rewards.

Quality bonuses are determined by the quality of each Tool used in a task. The quality bonus for a given quality of Tool is:

Quality of Tool Common Uncommon Rare Epic
Quality Bonus +8% +16% +24% +40%

[edit] Resources

Actually creating items or performing most tasks requires various resources. These are stored in a special tab in your inventory and do not take up general inventory space.

  • Common resources can be purchased from merchants.
  • Gathering and refinement tasks are available that acquire resources.
  • High-quality resources are available randomly through asset packs on the Zen Market.

[edit] Experience

Each profession requires the same amount of experience to increase each level:

Level Total Experience To Next Level Notes
Level 1 0 xp 100 xp Hire first craftsmen to reach Level 1
Level 2 100 xp 200 xp Gain ability to hire additional rank 1 craftsmen
Level 3 300 xp 300 xp Gain ability to hire additional rank 1 Mercenary (Leadership)
Level 4 600 xp 300 xp
Level 5 900 xp 400 xp
Level 6 1200 xp 600 xp
Level 7 1800 xp 600 xp Gain ability to hire rank 2 craftsmen
Gain the ability to upgrade certain Tool Assets to Tool Assets
Level 8 2400 xp 1200 xp
Level 9 3600 xp 1200 xp Gain the ability to upgrade certain Tool Assets to Tool Assets
Level 10 4800 xp 2400 xp
Level 11 7200 xp 2400 xp
Level 12 9600 xp 4800 xp
Level 13 14400 xp 4800 xp Gain the ability to upgrade certain Tool Assets to Tool Assets
Ability to turn 4 rank 2 Leadership into 1 rank 3 Leadership
Level 14 19200 xp 9600 xp Ability to turn 4 rank 2 commons into 1 rank 3 common
Level 15 28800 xp 9600 xp Ability to turn 4 uncommon craftsmen into 1 rare craftsman
Gain the ability to upgrade certain Tool Assets to Tool Assets also certain Tool Assets to Tool Assets
Level 16 38400 xp 19200 xp
Level 17 57600 xp 19200 xp Ability to upgrade certain Tool Assets to Tool Assets
Level 18 76800 xp 38400 xp Ability to turn 4 rare craftsmen into 1 very rare craftsman
Level 19 115200 xp 38400 xp
Level 20 153600 xp
  • Note: Experience is cumulative from Level 0 - Level 20. A total of 153600 experience is needed for each profession.
  • Note: The Leadership common Rank 1 and Rank 3 are at different levels from the other crafts.