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Leadership

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Leadership is a profession where Mercenaries are managed to perform various tasks. The focus of this profession is on earning additional Gold, experience points, Astral Diamonds, consumable items. gems and resources for other professions.

Resources[edit]

Leadership is unusual in that it shares no resources with other professions. The resources used in leadership are: [Bill of Sale], [District Map], [Local Map], [Mark of Gratitude], [Mining Claim], [Porridge], [Refugee], [Region Map], and [Siege Engine].

Tasks[edit]

Where a task requires a Craftsman or Tools, higher rank or quality Craftsmen or Tools of the same type may be used instead.

There is a limit of 3 times per task before that task will disappear off of the list until at least 1 is finished. For example, 'Scout Area' could be taken 3 times only before the user temporarily loses access to it. This is true even if the task in progress is canceled.

Level Req. Rarity Name Requires / Consumes Opt. Asset Time Produces (Tier 1-3) Prof. XP Profession XP Prof XP per Hour RAD Rough Astral Diamond RAD per Hour Char XP XP Char XP per Hour
0
1
Common
Hire your first Mercenary[1]
Nothing
Requires:
Consumes:
None 5s
Nothing
Tier 1: [Mercenary], Profession Level 1
Tier 2:
Tier 3:
20 Profession XP 14400 None - None -
1
1
Common
Basic Training[2]
Nothing
Requires: [Mercenary]
Consumes:
None 20s
Nothing
Tier 1: 1 Silver
Tier 2:
Tier 3:
20 Profession XP 3600 None - 75 XP 13500
1
1
Common
Pick Up Package[2]
Nothing
Requires: [Mercenary]
Consumes:
None 2m
Nothing
Tier 1: [Small Glittering Chest of Goods][3]
Tier 2:
Tier 3:
20 Profession XP 600 None - 75 XP 2250
1
1
Common
Protect Grateful Merchant[2]
Nothing
Requires: [Mercenary]
Consumes:
None 5m
Nothing
Tier 1: [Small Chest of Goods], 1 Silver
Tier 2:
Tier 3:
20 Profession XP 240 None - None -
1
1
Common
Complete Advanced Training[2]
Nothing
Requires: [Mercenary]
Consumes:
None 15m
Nothing
Tier 1: 1 Silver
Tier 2:
Tier 3:
20 Profession XP 80 100 Rough Astral Diamond 400 75 XP 300
1
1
Common
Feed the Needy
Nothing
Requires: [Mercenary]
Consumes: [Porridge]
1x Person 10m
Nothing
Tier 1: 5 XP
Tier 2:
Tier 3:
5 Profession XP 30 None - None -
1
1
Common
Emergency Hire[4]
Nothing
Requires:
Consumes:
None 18h
Nothing
Tier 1: [Mercenary]
Tier 2:
Tier 3:
40 Profession XP 2.2 None - None -
2
1
Common
Guard Duty
Nothing
Requires: [Mercenary]
Consumes:
1x Person 2h
Nothing
Tier 1: 1 Silver
Tier 2:
Tier 3:
40 Profession XP 20 None - 150 XP 75
2
1
Common
Martial Training
Nothing
Requires: [Mercenary]
Consumes:
1x Person 4h
Nothing
Tier 1:
Tier 2:
Tier 3:
80 Profession XP 20 None - None -
3
1
Common
Hire a Mercenary
Nothing
Requires:
Consumes:
None 18h
Nothing
Tier 1: [Mercenary]
Tier 2:
Tier 3:
40 Profession XP 2.2 None - None -
3
1
Common
Scout Area
Nothing
Requires: [Mercenary]
Consumes:
1x Person 4h
Nothing
Tier 1: [Small Chest of Goods],
Tier 2:
Tier 3:
40 Profession XP 10 None - 75 XP 18.75
3
3
Rare
Extended Guard Duty
Nothing
Requires: [Mercenary]
Consumes:
1x Person 6h
Nothing
Tier 1: [Medium Chest of Goods], 2 Silver
Tier 2:
Tier 3:
40 Profession XP 6.7 None - 75 XP 12.5
3
3
Rare
Squire at Tournament
Nothing
Requires: [Mercenary]
Consumes:
1x Person 4h
Nothing
Tier 1: 1 Silver,
Tier 2:
Tier 3:
40 Profession XP 10 None - 300 XP 75
4
1
Common
Protect Caravan
Nothing
Requires: [Mercenary]
Consumes:
1x Person 2h
Nothing
Tier 1: 1 Silver
Tier 2:
Tier 3:
40 Profession XP 20 100 Rough Astral Diamond 50 75 XP 37.5
4
3
Rare
Gather Astral Diamonds
Nothing
Requires: [Mercenary]
Consumes:
1x Person 8h
Nothing
Tier 1:
Tier 2:
Tier 3:
40 Profession XP 5 400 Rough Astral Diamond 50 None -
4
3
Rare
Protect Local Merchant
Nothing
Requires: [Mercenary]
Consumes:
1x Person 12h
Nothing
Tier 1: [Medium Chest of Goods], 3 Silver
Tier 2:
Tier 3:
40 Profession XP 3.3 None - 150 XP 12.5
5
1
Common
Explore Local Area
Nothing
Requires: [Mercenary]
Consumes:
1x Person 2h
Nothing
Tier 1: [Local Map]
Tier 2:
Tier 3:
40 Profession XP 20 None - 75 XP 37.5
5
3
Rare
Assist Local Cleric
Nothing
Requires: [Mercenary]
Consumes:
1x Person 8h
Nothing
Tier 1:
Tier 2:
Tier 3:
40 Profession XP 5 100 Rough Astral Diamond 12.5 450 XP 56.25
5
3
Rare
Raid Supply Cache
Nothing
Requires: [Mercenary]
Consumes:
1x Person 6h30m
Nothing
Tier 1: 2x [Small Chest of Goods]
Tier 2:
Tier 3:
40 Profession XP 6.2 None - 450 XP 69.23
6
1
Common
Survey Terrain
Nothing
Requires: [Mercenary]
Consumes: [Local Map]
1x Person 4h
Nothing
Tier 1: [Small Chest of Goods], 1 Silver
Tier 2:
Tier 3:
40 Profession XP 10 100 Rough Astral Diamond 25 150 XP 37.5
6
3
Rare
Assist Local Wizard
Nothing
Requires: [Mercenary]
Consumes:
1x Person 18h
Nothing
Tier 1: 2 Silver
Tier 2:
Tier 3:
40 Profession XP 2.2 300 Rough Astral Diamond 16.67 450 XP 25
6
3
Rare
Protect Survey Team
Nothing
Requires: [Mercenary]
Consumes:
1x Person 8h
Nothing
Tier 1: 3x [Local Map], 2 Silver
Tier 2:
Tier 3:
40 Profession XP 5 None - 150 XP 18.75
7
1
Common
Raid Enemy Supply Depot
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes:
1x Person 4h
Nothing
Tier 1: [Small Chest of Goods], 6 Silver
Tier 2:
Tier 3:
80 Profession XP 20 None - 250 XP 62.5
7
1
Common
Tactical Training
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes:
1x Person 8h
Nothing
Tier 1: Nothing
Tier 2:
Tier 3:
160 Profession XP 20 None - None -
7
1
Common
Train a Guard
Nothing
Requires:
Consumes: 4x [Mercenary]
None 18h
Nothing
Tier 1: [Guard]
Tier 2:
Tier 3:
80 Profession XP 4.4 None - None -
7
3
Rare
Follow Map to Treasure Cache
Nothing
Requires: [Guard]
Consumes: [Local Map]
1x Person 12h
Nothing
Tier 1: 2x [Medium Chest of Goods]
Tier 2:
Tier 3:
80 Profession XP 6.7 None - 125 XP 10.42
7
3
Rare
Participate in Tournament
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes:
1x Person 6h
Nothing
Tier 1: 3 Silver
Tier 2:
Tier 3:
80 Profession XP 13.3 None - 500 XP 83.33
8
1
Common
Protect Market
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes:
1x Person 6h
Nothing
Tier 1: [Bill of Sale]
Tier 2:
Tier 3:
80 Profession XP 13.3 200 Rough Astral Diamond 33.3 125 XP 20.83
8
3
Rare
Give Refugees a Home
Nothing
Requires: [Guard]
Consumes: 3x [Refugee]
1x Person 12h
Nothing
Tier 1: [A Barrel of Goods], 800 Rough Astral Diamond
Tier 2:
Tier 3:
80 Profession XP 6.7 800 Rough Astral Diamond 66.7 1,000 XP 83.33
8
3
Rare
Help the Needy
Nothing
Requires: [Guard]
Consumes:
1x Person 6h
Nothing
Tier 1: 3x [Refugee]
Tier 2:
Tier 3:
80 Profession XP 13.3 None - 125 XP 20.83
9
1
Common
Chart Region
Nothing
Requires: [Guard]
Consumes: 3x [Local Map]
1x Person 2h
Nothing
Tier 1: [District Map]
Tier 2:
Tier 3:
80 Profession XP 40 None - 125 XP 62.5
9
3
Rare
Protect the Mines
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes:
1x Person 8h
Nothing
Tier 1: 12 Silver
Tier 2:
Tier 3:
80 Profession XP 10 None - 125 XP 15.63
10
1
Common
Battle Undead
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes:
1x Person 6h
Nothing
Tier 1: 6 Silver
Tier 2:
Tier 3:
80 Profession XP 13.3 400 Rough Astral Diamond 66.7 125 XP 20.83
10
3
Rare
Seek Out Maps
Nothing
Requires: [Guard]
Consumes:
1x Person 6h
Nothing
Tier 1: 2x [District Map]
Tier 2:
Tier 3:
80 Profession XP 13.3 None - 125 XP 20.83
11
1
Common
Collect Goods from Market
Nothing
Requires: [Guard]
Consumes: 3x [Bill of Sale]
1x Person 4h
Nothing
Tier 1: [Medium Chest of Goods]
Tier 2:
Tier 3:
80 Profession XP 20 None - None -
11
3
Rare
Escort Goods to Market
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes:
1x Person 12h
Nothing
Tier 1: 2x [Bill of Sale], 9 Silver, 400 Rough Astral Diamond
Tier 2:
Tier 3:
80 Profession XP 6.7 400 Rough Astral Diamond 33.3 500 XP 41.67
11
3
Rare
Protect a Temple
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes:
1x Person 16h
Nothing
Tier 1: 200 Rough Astral Diamond
Tier 2:
Tier 3:
80 Profession XP 5 200 Rough Astral Diamond 12.5 1,500 XP 93.75
12
1
Common
Collect Taxes
Nothing
Requires: [Guard], [Infantry Weaponry]
Consumes: [District Map]
1x Person 8h
Nothing
Tier 1: [Small Chest of Goods], 15 Silver, 800 Rough Astral Diamond
Tier 2:
Tier 3:
80 Profession XP 10 800 Rough Astral Diamond 100 None -
13
1
Common
Patrol the Mines
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor]
Consumes:
1x Person 4h
Nothing
Tier 1: [Mining Claim], 10 Silver
Tier 2:
Tier 3:
120 Profession XP 30 None - 200 XP 50
13
1
Common
Train a Footman
Nothing
Requires:
Consumes: 4x [Guard]
None 18h
Nothing
Tier 1: [Footman]
Tier 2:
Tier 3:
240 Profession XP 13.3 None - None -
13
1
Common
War Games Training
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor]
Consumes:
1x Person 8h
Nothing
Tier 1: Nothing
Tier 2:
Tier 3:
240 Profession XP 30 None - None -
13
3
Rare
Compete in Master's Tournament
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor]
Consumes:
1x Person 16h
Nothing
Tier 1: 10 Silver
Tier 2:
Tier 3:
120 Profession XP 7.5 None - 1,600 XP 100
13
3
Rare
Protect Diamond Shipment
Nothing
Requires: [Footman], [Infantry Armor]
Consumes: [Mining Claim]
1x Person 12h
Nothing
Tier 1: 40 Silver, 1,600 Rough Astral Diamond
Tier 2:
Tier 3:
120 Profession XP 10 1,600 Rough Astral Diamond 133.3 None -
14
1
Common
Assemble Maps
Nothing
Requires: [Footman]
Consumes: 3x [District Map]
1x Person 4h
Nothing
Tier 1: [Region Map], [Medium Chest of Goods]
Tier 2:
Tier 3:
120 Profession XP 30 None - 200 XP 50
14
3
Rare
Protect a Trade Delegation
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor]
Consumes:
1x Person 8h
Nothing
Tier 1: 60 Silver
Tier 2:
Tier 3:
120 Profession XP 15 None - 200 XP 25
15
1
Common
Rescue Prisoners
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor]
Consumes:
1x Person 8h
Nothing
Tier 1: 3x [Refugee]
Tier 2:
Tier 3:
120 Profession XP 15 None - 400 XP 50
15
3
Rare
Raid Enemy Treasury
Nothing
Requires: [Footman], [Infantry Weaponry]
Consumes: [Region Map]
1x Person 8h
Nothing
Tier 1: [Large Chest of Goods], 20 Silver
Tier 2:
Tier 3:
120 Profession XP 15 400 Rough Astral Diamond 50 400 XP 50
15
1
Common
Train an Adventurer
Nothing
Requires:
Consumes: 4x [Man-at-Arms]
1x Person 18h
Nothing
Tier 1: [Adventurer]
Tier 2:
Tier 3:
240 Profession XP 13.3 None - None -
16
1
Common
Fight Off Spellplagued
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor]
Consumes:
1x Person 6h
Nothing
Tier 1: [A Barrel of Goods], 10 Silver
Tier 2:
Tier 3:
120 Profession XP 20 400 Rough Astral Diamond 66.7 200 XP 33.33
16
3
Rare
Build Shelters
Nothing
Requires: [Footman]
Consumes: 15x [Refugee]
1x Person 12h
Nothing
Tier 1: [Very Large Chest of Goods], [Mark of Gratitude]
Tier 2:
Tier 3:
120 Profession XP 10 None - 800 XP 66.67
17
1
Common
Deliver Metals
Nothing
Requires: [Footman]
Consumes: 3x [Mining Claim]
1x Person 8h
Nothing
Tier 1: 20 Silver
Tier 2:
Tier 3:
120 Profession XP 15 1,200 Rough Astral Diamond 150 200 XP 25
17
3
Rare
Raid Enemy Mines
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor]
Consumes:
1x Person 12h
Nothing
Tier 1: 2x [Mining Claim], [Medium Chest of Goods], 10 Silver
Tier 2:
Tier 3:
120 Profession XP 10 None - 400 XP 33.33
18
1
Common
Resell Goods at Bazaar
Nothing
Requires: [Footman]
Consumes: 3x [Bill of Sale]
1x Person 8h
Nothing
Tier 1: [Large Chest of Goods], 30 Silver
Tier 2:
Tier 3:
120 Profession XP 15 400 Rough Astral Diamond 50 None -
18
1
Common
Train a Hero
Nothing
Requires:
Consumes: 4x [Adventurer]
None 18h
Nothing
Tier 1: [Hero]
Tier 2:
Tier 3:
240 Profession XP 13.3 None - None -
18
3
Rare
Follow Map to Treasure Hoard
Nothing
Requires: [Footman]
Consumes: 2x [District Map]
1x Person 12h
Nothing
Tier 1: [Large Chest of Goods], 50 Silver
Tier 2:
Tier 3:
120 Profession XP 10 None - 800 XP 66.67
19
1
Common
Acquire Siege Engine
Nothing
Requires: [Footman], [Infantry Armor]
Consumes:
1x Person 12h
Nothing
Tier 1: [Siege Engine], 10 Silver
Tier 2:
Tier 3:
120 Profession XP 10 None - 400 XP 33.33
19
3
Rare
Put Enemy Keep Under Siege
Nothing
Requires: [Footman], [Infantry Armor]
Consumes: 3x [Siege Engine]
1x Person 18h
Nothing
Tier 1: [Very Large Chest of Goods], 80 Silver
Tier 2:
Tier 3:
120 Profession XP 6.7 1,600 Rough Astral Diamond 88.9 1,600 XP 88.89
20
1
Common
Destroy Enemy Camp
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor]
Consumes:
1x Person 12h
Nothing
Tier 1: [Large Chest of Goods], 20 Silver
Tier 2:
Tier 3:
120 Profession XP 10 1,600 Rough Astral Diamond 133.3 400 XP 33.33
20
3
Rare
Assault Enemy Stronghold
Nothing
Requires: [Footman], [Infantry Armor]
Consumes: 3x [Mark of Gratitude], [Siege Engine]
1x Person 12h
Nothing
Tier 1: [Very Large Chest of Goods], 80 Silver
Tier 2:
Tier 3:
120 Profession XP 10 1,600 Rough Astral Diamond 133.3 1,600 XP 133.3
20
3
Rare
Follow Map to an Unknown Location
Nothing
Requires: [Footman], [Infantry Weaponry], [Infantry Armor],
Consumes: 3x[Mark of Gratitude], [Region Map]
1x Person 12h
Nothing
Tier 1: [Very Large Chest of Goods], 80 Silver
Tier 2:
Tier 3:
120 Profession XP 10 1,600 Rough Astral Diamond 133.3 1,600 XP 133.3
20
3
Rare
Recover Large Mineral Claim
Nothing
Requires: [Footman], [Infantry Weaponry]
Consumes: 3x [Mark of Gratitude], [Mining Claim]
1x Person 12h
Nothing
Tier 1: [Very Large Chest of Goods], 80 Silver
Tier 2:
Tier 3:
120 Profession XP 10 1,600 Rough Astral Diamond 133.3 1,600 XP 133.3
  1. This task can only be performed once, and at completion, the profession level is automatically set to level 1
  2. 2.0 2.1 2.2 2.3 These are special tasks offered only once, and in this order: Basic Training, Pick Up Package, Protect Grateful Merchant, and Complete Advanced Training. They provide enough profession XP to get to level 2.
  3. This is a special chest containing 2 potions and 3 Residuum.
  4. This task is only available if you lose or send away your first mercenary.