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Lair of the Mad Dragon
Location Type: Dungeon Delve
Within: {{{within}}}
Neighbors: {{{neighbors}}}
Contains:
Levels: 34

Enter the lair of the mad dragon Chartilifax to destroy the Hex Locus and slay the beast in his hunting grounds!

Description[ | ]

A Dungeon Delve located in Helm's Hold north of the Cathedral of Helm (at the bottom of the large V in the terrain; head right, out of Watcher's Forest camp), the Lair of the Mad Dragon is at (1673, 1740), which features a powerful dragon as its end boss. This dragon will most likely be the first truly challenging boss fight players will face. It requires teamwork and some strategy to complete.

You can queue for this to run it in a 5 man group, or you may enter manually solo or with any size group you desire in Helm's Hold at any level.

Queue[ | ]

Dungeon Level Monster Level Queue Level Gear Score
Normal 34 32 28 - 37
Epic 62 62 60 6800

Quests[ | ]

You receive a quest to go to this dungeon from Alisara Callum inside the Sanatorium, near the exit. However, you cannot get the quest if you miss her when you are there, as the Sanatorium can not be entered again without the quest (though the quest is able to be shared to re-enter).

Bosses of Lair of the Mad Dragon[ | ]

  • Baelrath the Vile
    • Avoid his huge melee AoE.
    • Kill adds.
      • Tip: Divinity Sun Burst / AoE Repel & Shield work well in pushing the mobs out the end of the platform.
      • Tip: 5 Imps spawn each time he jumps. Keep him moving to reduce the frequency of his jump.
  • Chartilifax
    • Green Dragon with lots of AoE abilities.
      • Breath Weapon: Long line of acid that remains of the floor for a short time and will deal damage to those standing in it (Chartilifax uses this as soon as the party moves towards him).
      • Acid Spit: Leaves a large circle of acid on the floor that will damage those standing in it.
      • Wing Buffet: Chartilifax rises into the air and then does damage in a large radius around himself and throws everyone inside through the air.
      • Tail Slap: Anyone standing directly behind the dragon will occasionally be hit by its tail and thrown through the air.
      • Imps that slow movement will continuously spawn throughout the fight and will usually head directly towards any healer clerics.
    • Have all party members in melee range of boss and to one side regardless of class. Avoiding AoE and attacking the heavy adds when they spawn.
      • (This prevents spread out party members and mobs)
    • At ~70%, 4 melee will appear and must be killed.
    • At ~30%, a demon with healers come and this group must be killed quickly to go back on fight routine.
      • Adds do not re-spawn after being killed.
    • When the second group of adds spawns Chartilifax increases the frequency of his Breath Weapon and Acid Spit attacks. It is a good idea to tank him so that he rotates the direction he is facing to prevent large areas of acid making movement difficult.


Loot[ | ]

Normal Boss Guardian Fighter Great Weapon Fighter Devoted Cleric Trickster Rogue Control Wizard Hunter Ranger Scourge Warlock Misc. Loot Seals
Mizreal Everdark [Mace of Nine Hells] [Cloak of the Ashmadai] 2x [Seal of the Lion]
Baelrath the Vile [Sword of Tyranny] [Bracers of Devilry] 2x [Seal of the Lion]
Chartilifax [Daemonic Greatsword] [Manacles of Torment] [Ring of the Ashmadai] 3x [Seal of the Lion]
Epic Boss Guardian Fighter Great Weapon Fighter Devoted Cleric Trickster Rogue Control Wizard Hunter Ranger Scourge Warlock Misc. Loot Seals
Mizreal Everdark [Impure Mace of Nine Hells] [Embroidered Cloak of the Ashmadai] [Seal of the Unicorn]
Baelrath the Vile [Sword of the Tyrant] [Hardened Scales of the Nine Hells] [Seal of the Unicorn]
Chartilifax [Helm of the Stalwart Bulwark] 3x [Seal of the Unicorn]
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