Hunter Ranger

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Hunter Ranger
Role: Striker
Controller
Ability Scores
Primary:
Secondary:
Hunter Ranger icon
Hunter Ranger artwork
Hunter Ranger banner
Icon Build Player Archer.png

The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantle module. Hunter Rangers are striker/contollers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. This allows the Hunter Ranger to access 6 encounter powers and 4 At-will powers simultaneously; effectively making the Hunter Ranger a 2-in-1 class. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.

Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker. If you think the Hunter Ranger act like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible. Generally your defenses will be lower than most class; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features.

Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both. This is a flexible class that can cater to different play styles and different party support options.

Ability Scores[edit | edit source]

Dexterity is the Hunter Ranger's primary Ability Score. Wisdom and Strength are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Stamina Regeneration 1%
Damage bonus 1%
Damage Over Time (DoT) resistance 1%
Maximum Hit Points 2%
Critical Chance 1%
AoE Damage Resist 1%
Combat Advantage damage 1%
Recharge Speed 1%
Resistance Ignored 1%
Control Bonus 1%
Control Resistance 1%
Deflection chance .5%
Companion stat bonus 1%

Paragon Path[edit | edit source]

The Paragon Paths available to Hunter Ranger's is the Stormwarden and the Pathfinder.

Class Icon Player Secondary Stormwarden Selected.png
Class Icon Player Secondary Pathfinder Selected.png
Stormwarden Pathfinder

Powers[edit | edit source]

Pts. Req. Type Paragon Path Name Range CD Effect
4
Tactical
Shift Personal Quickly shift out of the way of incoming attacks, moving you 8 feet in any direction.


Notes[edit | edit source]

  • This power and all other Tactical dodge powers grant invulnerability frames during and for ~1 second after use. During this time, you cannot be CCed or damaged.
0 Skill Nature You collect nature items to sell and you can interact with nature objects, these interactions often give you a bonus to combat skills.
2
Mechanic
Grasping Roots Personal Some of your abilities apply Grasping Roots, tethering your enemy to their current location.
2
Mechanic
Ranged Stance Personal Press 'Tab' to switch between Ranged Stance and Melee Stance. Your at-will and encounter powers will function differently depending on which stance you're in.
0
5
At-Will
Rapid Shot 80' Range Fire a flurry of arrows at your enemy.

Melee Alternative: Rapid Strike
0
5
At-Will
Rapid Strike Melee 2' cylinder Strike your target at close range.

Ranged Alternative: Rapid Shot
0
5
At-Will
Split Shot 80' Range Shoot a spray of arrows at your enemies, dealing more damage the longer you focus.

Melee Alternative: Split Strike
0
5
At-Will
Split Strike 15' Range Quickly dash forward, striking enemies in front of you.

Ranged Alternative: Split Shot
0
6
Encounter
Marauder's Escape Personal 16 seconds Dash backward 50 feet, escaping your enemies.

Melee Alternative: Marauder's Rush
0
6
Encounter
Marauder's Rush 80' range 16 seconds Rush your target, striking them with your weapons.

Ranged Alternative: Marauder's Escape
0
7
Daily
Seismic Shot 80' Range Fire a concussive blast into the ground, causing a shockwave that pulls enemies in and damages them.
0
3
Class Feature
Aspect of the Falcon Personal Increase the range of your ranged powers by 3'.
5
6
Encounter
Hindering Shot 80' range 3 seconds Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.

Melee Alternative: Hindering Strike
5
6
Encounter
Hindering Strike Personal 15 seconds Slash your enemies' ankles, applying Strong Grasping Roots.

Ranged Alternative: Hindering Shot
5
6
Encounter
Rain of Arrows 80' range 17 seconds Fire several shots into the air, which rain down on enemies in a small area.

Melee Alternative: Rain of Swords
5
6
Encounter
Rain of Swords Melee 15 seconds Strike down with your blades in a large area in front of you.

Ranged Alternative: Rain of Arrows
10
2
Mechanic
Melee Stance Personal Press 'Tab' to switch between Ranged Stance and Melee Stance. Your at-will and encounter powers will function differently depending on which stance you're in.
10
7
Daily
Forest Ghost Personal Slip into the forest where you remain unseen for a short duration. While hidden, you strike each enemy you come across (foes cannot be attacked more than once).
10
7
Daily
Forest Meditation Personal Become one with the forest, regenerating hit points for several seconds.
15
6
Encounter
Thorn Ward 40' range 22 seconds Summon a thorn ward to attack your enemies. Each attack reduces the target's defenses by a slight amount.

Melee Alternative: Thorn Strike
15
6
Encounter
Thorn Strike 13' range 14 seconds Strike your opponent with thorny vines. Deal additional damage based on how full the target's health diminishes.

Ranged Alternative: Thorn Ward
15
3
Class Feature
Aspect of the Lone Wolf Personal Gain 5% deflect chance and 2% bonus deflect chance for each enemy within 15' of you. Maximum bonus 10%.
15
3
Class Feature
Aspect of the Pack Personal If you are within 10 feet of an ally, you and your ally gain Combat Advantage.
20
5
At-Will
Aimed Shot 80' Range Take precise aim, firing an incredibly deadly shot into your enemy.

Melee Alternative: Aimed Strike
20
5
At-Will
Aimed Strike 20' Range Take careful aim, striking your foe in a vital spot. Causes significant bleed damage but can only stack once.

Ranged Alternative: Aimed Shot
20
6
Encounter
Constricting Arrow 80' range 18 seconds Fire an arrow at your opponent, causing vines to constrict around them.

Melee Alternative: Steel Breeze
20
6
Encounter
Steel Breeze Personal 16 seconds Spin and slash your blades, damaging your enemies around you and regaining stamina for each enemy hit.

Ranged Alternative: Constricting Arrow
20
3
Class Feature
Aspect of the Serpent Personal Add a stacking buff on every hit which increases your damage. If the stacks are added from Ranged Stance, they will affect your melee attacks and vice versa. Each buffed attack reduces the stacks by one and both stacks can't affect you at the same time.
30
6
Encounter
Boar Hide Personal 20 seconds Channeling the thick skin of the boar, grant yourself and one nearby ally 5 stacks of 2% Mitigation. Every attack against you removes a stack.

Melee Alternative: Boar Charge
30
6
Encounter
Boar Charge Melee 16 seconds Charge your foe, damaging them and knocking them to the ground.

Ranged Alternative: Boar Hide
30
6
Encounter
Stormwarden Split the Sky 80' range 22 seconds Lacerate the sky, opening a storm in a large area. Enemies who attack you or your allies in this area will be struck, dealing damage and snaring them.

Melee Alternative: Throw Caution
30
6
Encounter
Stormwarden Throw Caution Personal 20 seconds Risk lowering your defenses to deal increased damage for a short period.

Ranged Alternative: Split the Sky
30
6
Encounter
Pathfinder Ambush Personal 17.2 Hide in tall grasses, gaining ambush and stealth for a short period. Ambush causes your next attack to deal bonus damage. (Bonus damage reduced for area effect attacks)

Ambush ends early if you move, and both stealth and ambush end when you use a power.

Melee Alternative: Bear Trap

30
6
Encounter
Pathfinder Bear Trap Melee. 1' Blast (At target location) 1.9 seconds (15 second charge refill) Toss a massive bear trap at target location, stunning anyone who walks over it.

This ability has 2 encounter charges.

Ranged Alternative: Ambush

30
3
Class Feature
Pathfinder Battlehoned Personal When you are attacked, gain an additional 100 regeneration for 4 seconds.
30
3
Class Feature
Blade Storm Personal When dealing melee damage, gain a 25% chance to deal an additional 5% of your attack's damage in an area around you.

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35
5
At-Will
Stormwarden Electric Shot 80' Range Fire a storm imbued arrow at your target, causing a deadly gust of damage in an area around them.

Melee Alternative: Clear the Ground
35
5
At-Will
Stormwarden Clear the Ground 15' burst Slice your enemies in an area around you, dealing extra damage the closer they are.

Ranged Alternative: Electric Shot
35
5
At-Will
Pathfinder Hunter's Teamwork 80' Range You spot supplies on an enemy, and shoot an arrow at them to mark their location for a long duration. Your marked enemy deals less damage, and if killed, they drop supplies that can be picked up to restore a small amount of action points, stamina, and hit points to everyone on your team

Melee Alternative: Careful Attack
35
5
At-Will
Pathfinder Careful Attack 40' Range You study your target, signalling gaps in their defence to your allies. Enemies studied this way are damaged by this power when they are hurt. Applying this debuff does not build threat, but the damage itself does.

Damage effect can not be triggered more than once every 1.5 seconds, and you can only have 1 target studied at a time.

Ranged Alternative: Hunter's Teamwork

35
6
Encounter
Hawk Shot 80' range 20 seconds Fire an arrow at your enemy, dealing extra damage based on their distance from you.

Melee Alternative: Hawkeye
35
6
Encounter
Hawkeye Personal 20 seconds With the precision of a hawk, you and one nearby ally deal bonus damage on the next attack.

Ranged Alternative: Hawk Shot
40
7
Daily
Disruptive Shot 80' Range Quickly fire an arrow at your target's head, dealing damage and interrupting their attack.
40
3
Class Feature
Stormwarden Stormstep Action Personal When activating a daily power, reduce the cooldown on all of your encounter powers by 1 second.
40
3
Class Feature
Pathfinder Pathfinder's Action Personal When activating a daily power, increase your run speed and deflection chance for a breif period.
45
6
Encounter
Binding Arrow 80' range 22 seconds Fire an arrow at your opponent, binding them with Strong Grasping Roots. If another foe is directly behind them, it will bind them as well.

Melee Alternative: Oak Skin
45
6
Encounter
Oak Skin Personal 18 seconds Enhance yourself and one nearby ally with oaken skin, increasing your defenses and regenerating health over time.

Ranged Alternative: Binding Arrow
45
6
Encounter
Commanding Shot 80' range 18 seconds With the powerful bugle of the Stag, your shot lowers your enemy's defenses and damage for a short period.

Melee Alternative: Stag Heart
45
6
Encounter
Stag Heart Personal 20 seconds Grant yourself the constitution of the Stag, giving yourself and one nearby ally Temporary Hit Points.

Ranged Alternative: Commanding Shot
50
6
Encounter
Fox's Cunning Personal 20 seconds With the precise timing of the Fox, you and one nearby ally dodge the next incoming attack.

Melee Alternative: Fox's Shift
50
6
Encounter
Fox's Shift Melee 15 seconds Dash to nearby targets, reducing their Run Speed while increasing your own. Each target can only be hit once.

Ranged Alternative: Fox's Cunning
50
7
Daily
Stormwarden Cold Steel Hurricane 40' Range Call forth a mighty electrical storm in front of you, damaging and snaring foes that come in contact with it.
50
7
Daily
Pathfinder Slasher's Mark 86' lunge Leap to your target with a slashing strike, leaving behind a mark. This mark fortifies you and your allies by restoring stamina or guard meter whenever they damage the marked target.

Costs 100% of Acton points

50
3
Class Feature
Stormwarden Twin-Blade Storm Personal Any time you hit more than 2 enemies, deal an additional 4% damage.
50
3
Class Feature
Pathfinder Cruel Recovery Personal When you deal critical damage to an enemy, gain 1% of your maximum hit points as special temporary hit points.
60
6
Encounter
Gushing Wound 16' Range 15.5 Seconds You slice a target, causing them to bleed over 20 seconds. Allies who strike this target cause the bleed to advance, ticking immediately.

Ranged Alternative: Longstrider's Shot
60
6
Encounter
Longstrider's Shot 80' Range 17.4 Seconds You launch a swift arrow at your target. If you are standing at least 30' away from the target all allies gain a damage bonus and 60% move speed for 4 seconds. This speed bonus diminishes to 0 over 4 seconds.

Melee Alternative: Gushing Wound
60
3
Class Feature
Seeker's Vengeance Personal When you strike a foe from behind, your attacks deal 10% more damage.

65
6
Encounter
Plant Growth Personal, 20' Burst 24.7 Seconds Slash your foe, causing plants to grow wildly around them, rooting all targets for 20 seconds (4 seconds on players). This root breaks if the target takes more than 500% of your weapon damage.

Ranged Alternative: Cordon of Arrows
65
6
Encounter
Cordon of Arrows Personal, 1' Burst (Burst at Target Location) 20 Seconds Designate a target location. If a hostile creature steps within 15' of it, it becomes entangled, takes damage, and is pulled to the center of the trap. You may have a maximum of 3 of these areas active at one time.

Melee Alternative: Plant Growth
65
3
Class Feature
Crushing Roots Personal Your weak grasping roots now also daze the target for .125 seconds and your strong grasping roots daze your target for .25 seconds.

Paragon Paths[edit | edit source]

There are two Paragon Paths available to Hunter Rangers: Stormwarden and Pathfinder

Feats[edit | edit source]

Heroic Feats[edit | edit source]

Name Points allowed Description
Tier 1
Predatory Action 5 Your Daily powers deal 1/2/3/4/5% additional damage.
Weapon Mastery 3 Increases your Critical Chance by 1/2/3%.
Toughness 3 Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Swift Footwork 5 Your Stamina regenerates 2/4/6/8/10% faster
Battlewise 3 You create 2/4/6% less threat.
Agile Combatant 3 After switching Stances, deal 1/2/3% more damage for 5 seconds
Tier 3
Endless Assault 3 Your encounters deal 2/4/6% more damage.
Nature's Enhancement 5 When switching to Melee Stance, increase your Deflect Severity by 5/10/15/20/25% for 5 seconds
Lucky Skirmisher 3 Increase your chance to Deflect by 1/2/3%
Tier 4
Scoundrel Training 3 Your At-Wills deal 3/6/9% more damage to foes not targeting you.
Disciple of Strength 3 Increase the amount of bonus damage Dexterity gives you by 2/4/6%
Extra Action 5 Increase your Action Points gain by 2/4/6/8/10%

Paragon Feats[edit | edit source]

Archery[edit | edit source]

Hone your sight and focus with the bow.

Name Points allowed Description
Tier 1
Ghostwalker 5
While in Ranged Stance, recover Stamina 5/10/15/20/25% faster.
Keen Eye 5
Your Ranged powers generate 1/2/3/4/5% more AP.
Tier 2
Broadhead Arrow 5
While in Ranged Stance gain 1/2/3/4/5% Critical Strike.
Tier 3
Hasty Retreat 5
When you take damage from a foe you gain 5/10/15/20/25% more move speed for 6 seconds
Longshot 5
Your critical ranged attacks also deal a bonus 10/20/30/40/50% of your weapon damage as physical. This bonus is tripled for encounter powers and is multiplied by 5 for dailies
Tier 4
Unflinching Aim 5
Your Ranged powers deal 4/8/12/16/20% more damage.
Bottomless Quiver 5
Your Ranged Powers have 6/12/18/24/30% shorter cooldowns.
Tier 5
Rising Focus 5
Ranged Critical Strikes grant 1/2/3/4/5% Critical Severity and 1/2/3/4/5% more power. Stacks 3 times. Lasts 6 seconds.
Stillness of the Forest 5
Your range damage is increased the farther you get from your target. Max 2/4/6/8/10%. Additionally, while no foes are within 25 feet of you, you have a 5/10/15/20/25% increased chance to crit.
Tier 6
Predator 1
Using a ranged encounter power on a foe applies Prey to your target. You deal 40% additional damage to your Prey. You may only have 1 prey at a time and may not reapply Prey until it expires. Prey lasts 20 seconds or until the Prey dies. This feat is only half as effective on players.
Combat[edit | edit source]

Master close combat, learning new ways to dispatch your enemies.

Name Points allowed Description
Tier 1
Bloodletting 5
While in Melee Stance you gain 1/2/3/4/5% more Life Steal.
Serpent Weave 5
Shifting lowers Melee cooldowns by .1/.2/.3/.4/.5s.
Tier 2
Fluid Hunter 5
While in Melee you gain .5/1/1.5/2/2.5% more Deflect Chance.
Tier 3
Skirmisher's Gambit 5
Your critical chance is reduced by 2/4/6/8/10% but your critical severity is increased by 10/20/30/40/50%.
Lucky Blades 5
Critically Striking or Deflecting an attack grants you Lucky Blades, which increases your AP generation by 2/4/6/8/10% for 4 seconds.
Tier 4
Piercing Blade 5
Melee attacks deal an additional 8/16/24/32/40% damage as Piercing damage. Piercing damage is Physical damage that cannot be resisted or deflected.
Wilds Medicine 5
Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack 10 times. You can only gain one stack of Wilds Medicine every second. This feat is half as effective in PVP.
Tier 5
Scything Blades 5
The Ranger deals 1/2/3/4/5% more Melee Damage for each foe within 25 feet.
Battle Crazed 5
Melee Attacks grant .6/1.2/1.8/2.4/3% more Life Steal. This effect stacks up to 5 times. Lasts 3 seconds.
Tier 6
Blade Hurricane 1
Using a Melee Encounter Power grants Flurry. Flurry causes your next Melee At-Will to strike two additional times for 65% additional damage. Flurry can only be triggered once every 5 seconds.
Trapper[edit | edit source]

Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.

Name Points allowed Description
Tier 1
Fleet Stance 5
When you switch stances you move 2/4/6/8/10% faster for 6 seconds.
Readied Stance 5
When you switch stances you generate 1/2/3/4/5% more AP for several seconds.
Tier 2
Deft Strikes 5
You Melee encounter powers cause your next Ranged encounter power to deal 2/4/6/8/10% more damage. Your Ranged encounter powers causes your next Melee encounter power to deal 2/4/6/8/10% more damage.
Tier 3
Trappers Cunning 5
Your critical strikes have a 5/10/15/20/25% chance to apply Weak Grasping Roots.
Forestbond 5
When you apply Grasping Roots you reduce the cooldown of all of your currently recharging powers by 1/2/3/4/5%.
Tier 4
Ancient Roots 5
Your Weak Grasping Roots now last .5/1/1.5/2/2.5 seconds longer. Your Strong Grasping Roots now last 1/2/3/4/5 seconds longer. This benefit is halved on players.
Swiftness of the Fox 5
Your Melee encounter powers shorten the cooldown of your Ranged encounter powers by 3/6/9/12/15%. Your Ranged encounter powers shorten the cooldown of your Melee encounter powers by 3/6/9/12/15%.
Tier 5
Thorned Roots 5
Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 40/80/120/160/200% of your weapon damage every second. 250% of your weapon damage is dealt immediately to control immune targets.
Serpent's Bite 5
Your Aspect of the Serpent Class Feature now provides 1/2/3/4/5% more damage per stack. Additionally these stacks also provide .5/1/1.5/2/2.5% Critical chance per stack.
Tier 6
Biting Snares 1
When you apply Grasping Roots or Thorned Roots you gain "Biting Snares". Biting Snares causes your next stance shift to grant you Master Trapper which generates 20% of your AP, increases your damage by 30%, and increases your control duration by 60% for 10 seconds. This effect can only be trigged once every 10 seconds.

Epic Gear[edit | edit source]

External Links[edit | edit source]