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Hunter Ranger

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Hunter Ranger
Role:
Striker
Controller
Ability Scores
Primary:
Secondary:

The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantle module. Hunter Rangers are strikers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.

Ability Scores[edit]

Dexterity is the Hunter Ranger's primary Ability Score. Strength and Wisdom are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Stamina Regeneration 1%
Damage bonus 1%
Damage Over Time (DoT) resistance 1%
Maximum Hit Points 2%
Critical Chance 1%
AoE Damage Resist 1%
Combat Advantage damage 1%
Recharge Speed 1%
Resistance Ignored 1%
Control Bonus 1%
Control Resistance 1%
Deflection chance 0.5%
Companion stat bonus 1%

Powers[edit]

Pts. Req. Type Paragon Path Name Range CD Effect
4
Tactical
Shift Personal Quickly shift out of the way of incoming attacks, moving you 8 feet in any direction.


Notes[edit]

  • This power and all other Tactical dodge powers grant invulnerability frames during and for ~1 second after use. During this time, you cannot be CCed or damaged.
1
Skill
Nature Personal You collect nature items to sell and you can interact with nature objects, these interactions often give you a bonus to combat skills.
2
Mechanic
Grasping Roots Personal Some of your abilities apply Grasping Roots, tethering your enemy to their current location.
2
Mechanic
Ranged Stance Personal Press 'Tab' to switch between Ranged Stance and Melee Stance. Your at-will and encounter powers will function differently depending on which stance you're in.
0
5
At-Will
Rapid Shot 80' Range Fire a flurry of arrows at your enemy.

Melee Alternative: Rapid Strike
0
5
At-Will
Rapid Strike Melee 2' cylinder Strike your target at close range.

Ranged Alternative: Rapid Shot
0
5
At-Will
Split Shot 80' Range Shoot a spray of arrows at your enemies, dealing more damage the longer you focus.

Melee Alternative: Split Strike
0
5
At-Will
Split Strike 15' Range Quickly dash forward, striking enemies in front of you.

Ranged Alternative: Split Shot
0
6
Encounter
Marauder's Escape Personal 16 seconds Dash backward 50 feet, escaping your enemies.

Melee Alternative: Marauder's Rush
0
6
Encounter
Marauder's Rush 80' range 16 seconds Rush your target, striking them with your weapons.

Ranged Alternative: Marauder's Escape
0
7
Daily
Seismic Shot 80' Range Fire a concussive blast into the ground, causing a shockwave the pulls enemies in and damages them.
0
3
Class Feature
Aspect of the Falcon Personal Increase the range of your ranged powers by 3'.
5
6
Encounter
Hindering Shot 80' range 3 seconds Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.

Melee Alternative: Hindering Strike
5
6
Encounter
Hindering Strike Personal 15 seconds Slash your enemies' ankles, applying Strong Grasping Roots.

Ranged Alternative: Hindering Shot
5
6
Encounter
Rain of Arrows 80' range 17 seconds Fire several shots into the air, which rain down on enemies in a small area.

Melee Alternative: Rain of Swords
5
6
Encounter
Rain of Swords Melee 15 seconds Strike down with your blades in a large area in front of you.

Ranged Alternative: Rain of Arrows
10
2
Mechanic
Melee Stance Personal Press 'Tab' to switch between Ranged Stance and Melee Stance. Your at-will and encounter powers will function differently depending on which stance you're in.
10
7
Daily
Forest Ghost Personal Slip into the forest where you remain unseen for a short duration. While hidden, you strike each enemy you come across (foes cannot be attacked more than once).
10
7
Daily
Forest Meditation Personal Become one with the forest, regenerating hit points for several seconds.
15
6
Encounter
Thorn Ward 40' range 22 seconds Summon a thorn ward to attack your enemies. Each attack reduces the target's defenses by a slight amount.

Melee Alternative: Thorn Strike
15
6
Encounter
Thorn Strike Melee 14 seconds Strike your opponent with thorny vines. Deal additional damage based on how full the target's health is.

Ranged Alternative: Thorn Ward
15
3
Class Feature
Aspect of the Lone Wolf Personal Gain 25% bonus mitigation while no enemies are within 25 feet of you. Each enemy within 25' reduces the mitigation bonus by 5%. Minimum bonus is 0%.
15
3
Class Feature
Aspect of the Pack Personal If you are within 10 feet of an ally, you and your ally gain Combat Advantage.
20
5
At-Will
Aimed Shot 80' Range Take precise aim, firing an incredibly deadly shot into your enemy.

Melee Alternative: Aimed Strike
20
5
At-Will
Aimed Strike 20' Range Take careful aim, striking your foe in a vital spot. Causes significant bleed damage but can only stack once.

Ranged Alternative: Aimed Shot
20
6
Encounter
Constricting Arrow 80' range 18 seconds Fire an arrow at your opponent, causing vines to constrict around them.

Melee Alternative: Steel Breeze
20
6
Encounter
Steel Breeze Personal 16 seconds Spin and slash your blades, damaging your enemies around you and regaining stamina for each enemy hit.

Ranged Alternative: Constricting Arrow
20
3
Class Feature
Aspect of the Serpent Personal Add a stacking buff on every hit which increases your damage. If the stacks are added from Ranged Stance, they will affect your melee attacks and vice versa. Each buffed attack reduces the stacks by one and both stacks can't affect you at the same time.
30
6
Encounter
Boar Hide Personal 20 seconds Channeling the thick skin of the boar, grant yourself and one nearby ally 5 stacks of 2% Mitigation. Every attack against you removes a stack.

Melee Alternative: Boar Charge
30
6
Encounter
Boar Charge Melee 16 seconds Charge your foe, damaging them and knocking them to the ground.

Ranged Alternative: Boar Hide
30
6
Encounter
Stormwarden Split the Sky 80' range 22 seconds Lacerate the sky, opening a storm in a large area. Enemies who attack you or your allies in this area will be struck, dealing damage and snaring them.

Melee Alternative: Throw Caution
30
6
Encounter
Stormwarden Throw Caution Personal 20 seconds Risk lowering your defenses to deal increased damage for a short period.

Ranged Alternative: Split the Sky
30
3
Class Feature
Blade Storm Personal When dealing melee damage, gain a 25% chance to deal an additional 5% of your attack's damage in an area around you.

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35
5
At-Will
Stormwarden Electric Shot 80' Range Fire a storm imbued arrow at your target, causing a deadly gust of damage in an area around them.

Melee Alternative: Clear the Ground
35
5
At-Will
Stormwarden Clear the Ground 15' burst Slice your enemies in an area around you, dealing extra damage the closer they are.

Ranged Alternative: Electric Shot
35
6
Encounter
Hawk Shot 80' range 20 seconds Fire an arrow at your enemy, dealing extra damage based on their distance from you.

Melee Alternative: Hawkeye
35
6
Encounter
Hawkeye Personal 20 seconds With the precision of a hawk, you and one nearby ally deal bonus damage on the next attack.

Ranged Alternative: Hawk Shot
40
7
Daily
Disruptive Shot 80' Range Quickly fire an arrow at your target's head, dealing damage and interrupting their attack.
40
3
Class Feature
Stormwarden Stormstep Action Personal When activating a daily power, reduce the cooldown on all of your encounter powers by 1 second.
45
6
Encounter
Binding Arrow 80' range 22 seconds Fire an arrow at your opponent, binding them with Strong Grasping Roots. If another foe is directly behind them, it will bind them as well.

Melee Alternative: Oak Skin
45
6
Encounter
Oak Skin Personal 18 seconds Enhance yourself and one nearby ally with oaken skin, increasing your defenses and regenerating health over time.

Ranged Alternative: Binding Arrow
45
6
Encounter
Commanding Shot 80' range 18 seconds With the powerful bugle of the Stag, your shot lowers your enemy's defenses and damage for a short period.

Melee Alternative: Stag Heart
45
6
Encounter
Stag Heart Personal 20 seconds Grant yourself the constitution of the Stag, giving yourself and one nearby ally Temporary Hit Points.

Ranged Alternative: Commanding Shot
50
6
Encounter
Fox's Cunning Personal 20 seconds With the precise timing of the Fox, you and one nearby ally dodge the next incoming attack.

Melee Alternative: Fox's Shift
50
6
Encounter
Fox's Shift Melee 15 seconds Dash to nearby targets, reducing their Run Speed while increasing your own. Each target can only be hit once.

Ranged Alternative: Fox's Cunning
50
7
Daily
Stormwarden Cold Steel Hurricane 40' Range Call forth a mighty electrical storm in front of you, damaging and snaring foes that come in contact with it.
50
3
Class Feature
Stormwarden Twin-Blade Storm Personal Any time you hit more than 2 enemies, deal an additional 4% damage.

Paragon Paths[edit]

There are two Paragon Paths available to Hunter Rangers: Stormwarden and Pathfinder

Feats[edit]

Heroic Feats[edit]

Name Points allowed Description
Tier 1
Predatory Action 5 Your Daily powers deal 1/2/3/4/5% additional damage.
Weapon Mastery 3 Increases your Critical Chance by 1/2/3%.
Toughness 3 Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Swift Footwork 5 Your Stamina regenerates 2/4/6/8/10% faster
Battlewise 3 You create 2/4/6% less threat.
Agile Combatant 3 After switching Stances, deal 1/2/3% more damage for 5 seconds
Tier 3
Endless Assault 3 Your encounters deal 2/4/6% more damage.
Nature's Enhancement 5 When switching to Melee Stance, increase your Deflect Severity by 5/10/15/20/25% for 5 seconds
Lucky Skirmisher 3 Increase your chance to Deflect by 1/2/3%
Tier 4
Scoundrel Training 3 Your At-Wills deal 3/6/9% more damage to foes not targeting you.
Disciple of Strength 3 Increase the amount of bonus damage Dexterity gives you by 2/4/6%
Extra Action 5 Increase your Action Points gain by 2/4/6/8/10%

Paragon Feats[edit]

Archery[edit]

Hone your sight and focus with the bow.

Name Points allowed Description
Tier 1
Ghostwalker 5
While in Ranged Stance, recover Stamina 5/10/15/20/25% faster.
Keen Eye 5
Your Ranged powers generate 1/2/3/4/5% more AP.
Tier 2
Broadhead Arrow 5
While in Ranged Stance gain 1/2/3/4/5% Critical Strike.
Tier 3
Unflinching Aim 5
Your Ranged powers deal 4/8/12/16/20% more damage.
Bottomless Quiver 5
Your Ranged Powers have 6/12/18/24/30% shorter cooldowns.
Tier 4
Rising Focus 5
Ranged Critical Strikes grant 1/2/3/4/5% Critical Severity and 1/2/3/4/5% more power. Stacks 3 times. Lasts 6 seconds.
Stillness of the Forest 5
Your range damage is increased the farther you get from your target. Max 2/4/6/8/10%. Additionally, while no foes are within 25 feet of you, you have a 5/10/15/20/25% increased chance to crit.
Tier 5
Predator 1
Using a ranged encounter power on a foe applies Prey to your target. You deal 40% additional damage to your Prey. You may only have 1 prey at a time and may not reapply Prey until it expires. Prey lasts 20 seconds or until the Prey dies. This feat is only half as effective on players.
Combat[edit]

Master close combat, learning new ways to dispatch you enemies.

Name Points allowed Description
Tier 1
Bloodletting 5
While in Melee Stance you gain 1/2/3/4/5% more Life Steal.
Serpent Weave 5
Shifting lowers Melee cooldowns by .1/.2/.3/.4/.5s.
Tier 2
Fluid Hunter 5
While in Melee you gain .5/1/1.5/2/2.5% more Deflect Chance.
Tier 3
Piercing Blade 5
Melee attacks deal an additional 8/16/24/32/40% damage as Piercing damage. Piercing damage is Physical damage that cannot be resisted or deflected.
Wilds Medicine 5
Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack 10 times.
Tier 4
Scything Blades 5
The Ranger deals 1/2/3/4/5% more Melee Damage for each foe within 25 feet.
Battle Crazed 5
Melee Attacks grant .6/1.2/1.8/2.4/3% more Life Steal. This effect stacks up to 5 times. Lasts 3 seconds.
Tier 5
Blade Hurricane 1
Using a Melee Encounter Power grants Flurry. Flurry causes your next Melee At-Will to strike two additional times for 65% additional damage. Flurry can only be triggered once every 5 seconds.
Trapper[edit]

Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.

Name Points allowed Description
Tier 1
Ancient Roots 5
Increases the effectiveness of healing towards you by 4/8/12/16/20%.
Deft Strikes 5
Your buff powers also increase the target's Run Speed by 2/4/6/8/10% for 10 seconds.
Tier 2
Fleet Stance 5
When you switch stances you move 2/4/6/8/10% faster for several seconds.
Tier 3
Readied Stance 5
When you switch stances you generate 1/2/3/4/5% more AP for several seconds.
Serpent's Bite 5
Your Aspect of the Serpent Class Feature now provides 1/2/3/4/5% more damage per stack. Additionally these stacks also provide .5/1/1.5/2/2.5% Critical chance per stack.
Tier 4
Swiftness of the Fox 5
Your Melee encounter powers shorten the cooldown of your Ranged encounter powers by .2/.4/.6/.8/1 second. Your Ranged encounter powers shorten the cooldown of your Melee encounter powers by .2/.4/.6/.8/1 second.
Thorned Roots 5
Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 50/100/150/200/250% of your Weapon damage over their duration. Half this damage is dealt immediately to control immune targets.
Tier 5
Biting Snares 1
When you apply Grasping Roots or Thorned Roots you gain "Biting Snares". Biting Snares causes your next stance shift to generate 10% of your AP and increase your damage by 15% for 10 seconds. This effect can only be trigged once every 10 seconds.

Weapons[edit]

Dread Legion Equipment[edit]

  • Blades of the Dread Legion
  • Longbow of the Dread Legion

Fallen Dragon Weapons[edit]

  • Fallen Dragon Blades
  • Fallen Dragon Longbow

Weapons of Castle Never[edit]

  • Ancient Trapper's Ornate Blades
  • Ancient Trapper's Ornate Longbow

Fomorian Gear[edit]

  • Fomorian Fabled Blades
  • Fomorian Fabled Longbow

Armors[edit]

PVP[edit]

Brutal Hunter[edit]

  • 2 Piece Bonus: +400 Armor Penetration
  • 4 Piece Bonus: You run 10% faster and have a chance when you deflect to regenerate 1% of your Hit Points.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 252 252 0 0 0 163 0 108 0 108 883 PVP Vendor
Armor 392 392 0 0 0 244 0 108 0 168 1224 PVP Vendor
Gauntlets 252 252 0 0 0 163 0 108 0 108 883 PVP Vendor
Greaves 252 252 0 0 0 163 0 108 0 108 883 PVP Vendor
  • Combined Gear Score & Bonus: 4273

Master Predator[edit]

  • 2 Piece Bonus: +450 Armor Penetration
  • 4 Piece Bonus: You run 15% faster and have a chance when you deflect to regenerate 1.5% of your Hit Points.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 126 279 279 0 0 297 0 0 0 0 981 Gauntlgrym Relics Merchant
Armor 196 434 434 0 0 452 0 0 0 0 1516 Gauntlgrym Relics Merchant
Gauntlets 126 279 279 0 0 297 0 0 0 0 981 Gauntlgrym Relics Merchant
Greaves 126 279 279 0 0 297 0 0 0 0 981 Gauntlgrym Relics Merchant
  • Combined Gear Score & Bonus: 4909

Tier 1[edit]

Glade Stalker[edit]

  • 2 Piece Bonus: +400 Armor Penetration
  • 4 Piece Bonus: When dealing damage to a foe you have a chance to reduce all your cooldowns by 20%.
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Helm 252 0 252 0 0 163 108 108 0 883 Lair of the Mad Dragon
Armor 392 0 392 0 0 244 168 108 0 1304 Throne of Idris
Gauntlets 252 0 252 0 0 163 108 108 0 883 The Cloak Tower
Greaves 252 0 252 0 0 163 108 108 0 883 Cragmire Crypts
  • Combined Gear Score & Bonus: 4353

High Sentry[edit]

  • 2 Piece Bonus: +400 Critical Strike
  • 4 Piece Bonus: When you critically strike with Alt-Will power, there is a 20% chance that your next Encounter power will deal more physical damage.
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Helm 252 252 108 0 108 163 0 0 0 883 Lair of the Mad Dragon
Armor 392 392 168 0 168 244 0 0 0 1304 Throne of Idris
Gauntlets 252 252 108 0 108 163 0 0 0 883 The Cloak Tower
Greaves 252 252 108 0 108 163 0 0 0 883 Cragmire Crypts
  • Combined Gear Score & Bonus: 4353

Forest Warden[edit]

  • 2 Piece Bonus: +400 Recovery
  • 4 Piece Bonus: When you buff an ally you have a chance to grant them 500 Power, Armor Penetration, Critical Strike or Recovery. You always grant the stat of theirs that is highest.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 108 0 0 0 252 163 252 0 0 108 883 Lair of the Mad Dragon
Armor 168 0 0 0 392 244 392 0 0 108 1304 Throne of Idris
Gauntlets 108 0 0 0 252 163 252 0 0 108 883 The Cloak Tower
Greaves 108 0 0 0 252 163 252 0 0 108 883 Cragmire Crypts
  • Combined Gear Score & Bonus: 4353

Tier 2[edit]

Royal Guard[edit]

  • 2 Piece: +450 Armor Penetration
  • 4 Piece: When dealing damage to a foe you have a chance to reduce all of your cooldowns by 30%.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 279 0 279 0 0 170 126 126 0 0 980 Spellplague Caverns
Armor 434 0 434 0 0 256 196 126 0 0 1446 Temple of the Spider
Gauntlets 279 0 279 0 0 170 126 126 0 0 980 Caverns of Karrundax
Greaves 279 0 279 0 0 170 126 126 0 0 980 Icespire's Heart
  • Combined Gear Score & Bonus: 4836

Grand Warden[edit]

  • 2 Piece: +450 Critical Strike
  • 4 Piece: When you critically strike with an At-will power, there is a 20% chance that your next Encounter power will deal 1,735 more physical damage.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 279 279 126 0 126 170 0 0 0 0 980 Spellplague Caverns
Armor 434 434 196 0 196 256 0 0 0 0 1446 Temple of the Spider
Gauntlets 279 279 126 0 126 170 0 0 0 0 980 Caverns of Karrundax
Greaves 279 279 126 0 126 170 0 0 0 0 980 Icespire's Heart
  • Combined Gear Score & Bonus: 4836

Forest Lord[edit]

  • 2 Piece Bonus: +450 recovery
  • 4 Piece Bonus: When you buff an ally, you have a chance to grant them 500 power and 500 critical strike, armor penetration, or recovery. You always grant the stat that is their highest.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 126 0 0 0 279 170 279 0 0 126 980 Spellplague Caverns
Armor 196 0 0 0 434 256 434 0 0 126 1446 Temple of the Spider
Gauntlets 126 0 0 0 279 170 279 0 0 126 980 Caverns of Karrundax
Greaves 126 0 0 0 279 170 279 0 0 126 980 Icespire's Heart
  • Combined Gear Score & Bonus: 4836

Fabled Iliyanbruen[edit]

  • 2 Piece: +450 Critical Strike
  • 4 Piece: Your direct damage Encouter Powers apply Strong Grasping Roots to their target.This may only occur once every 40 seconds.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 0 284 284 0 133 174 133 0 0 0 1008 New Sharandar Seal Vendor
Armor 0 441 207 0 441 250 207 0 0 0 1546 New Sharandar Seal Vendor
Gauntlets 0 284 284 0 133 174 133 0 0 0 1008 Malabog Castle Chest
Greaves 0 284 284 0 133 174 133 0 0 0 1008 New Sharandar Seal Vendor
  • Combined Gear Score & Bonus: 5020

Dread Legion[edit]

  • 2 Piece: +450 Critical Strike
  • 4 Piece: When dealing damage,you have a chance to activate Illusionist's Grip on your target for 2 seconds.When this effect expires,Illusionist's Grip jumps to a new nearby target.It will jump twice.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 288 140 288 0 0 178 0 0 0 140 1034 Thayan Dungeon Store
Armor 448 217 448 0 0 265 0 0 0 217 1595 Valindra's Tower(Boss drop)
Gauntlets 288 140 288 0 0 178 0 0 0 140 1034 Thayan Dungeon Store
Greaves 288 140 288 0 0 178 0 0 0 140 1034 Valindra's Tower Chest
  • Combined Gear Score & Bonus: 5147

External Links[edit]