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Hunter Ranger

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Hunter Ranger
Role:
Striker
Controller
Ability Scores
Primary:
Secondary:

The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantle module. Hunter Rangers are strikers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.

Contents

[edit] Ability Scores

Dexterity is the Hunter Ranger's primary Ability Score. Strength and Wisdom are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Stamina Regeneration 1%
Damage bonus 1%
Damage Over Time (DoT) resistance 1%
Maximum Hit Points 2%
Critical Chance 1%
AoE Damage Resist 1%
Combat Advantage damage 1%
Recharge Speed 1%
Resistance Ignored 1%
Control Bonus 1%
Control Resistance 1%
Deflection chance 0.5%
Companion stat bonus 1%

[edit] Powers

Pts. Req. Type Paragon Path Name Range CD Effect
4
Tactical
Shift Personal Quickly shift out of the way of incoming attacks, moving you 8 feet in any direction.


[edit] Notes

  • This power and all other Tactical dodge powers grant invulnerability frames during and for ~1 second after use. During this time, you cannot be CCed or damaged.
1
Skill
Nature Personal You collect nature items to sell and you can interact with nature objects, these interactions often give you a bonus to combat skills.
2
Mechanic
Grasping Roots Personal Some of your abilities apply Grasping Roots, tethering your enemy to their current location.
2
Mechanic
Ranged Stance Personal Press 'Tab' to switch between Ranged Stance and Melee Stance. Your at-will and encounter powers will function differently depending on which stance you're in.
0
5
At-Will
Rapid Shot 80' Range Fire a flurry of arrows at your enemy.

Melee Alternative: Rapid Strike
0
5
At-Will
Rapid Strike Melee 2' cylinder Strike your target at close range.

Ranged Alternative: Rapid Shot
0
5
At-Will
Split Shot 80' Range Shoot a spray of arrows at your enemies, dealing more damage the longer you focus.

Melee Alternative: Split Strike
0
5
At-Will
Split Strike 15' Range Quickly dash forward, striking enemies in front of you.

Ranged Alternative: Split Shot
0
6
Encounter
Marauder's Escape Personal 16 seconds Dash backward 50 feet, escaping your enemies.

Melee Alternative: Marauder's Rush
0
6
Encounter
Marauder's Rush 80' range 16 seconds Rush your target, striking them with your weapons.

Ranged Alternative: Marauder's Escape
0
7
Daily
Seismic Shot 80' Range Fire a concussive blast into the ground, causing a shockwave the pulls enemies in and damages them.
0
3
Class Feature
Aspect of the Falcon Personal Increase the range of your ranged powers by 3'.
5
6
Encounter
Hindering Shot 80' range 3 seconds Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.

Melee Alternative: Hindering Strike
5
6
Encounter
Hindering Strike Personal 15 seconds Slash your enemies' ankles, applying Strong Grasping Roots.

Ranged Alternative: Hindering Shot
5
6
Encounter
Rain of Arrows 80' range 17 seconds Fire several shots into the air, which rain down on enemies in a small area.

Melee Alternative: Rain of Swords
5
6
Encounter
Rain of Swords Melee 15 seconds Strike down with your blades in a large area in front of you.

Ranged Alternative: Rain of Arrows
10
2
Mechanic
Melee Stance Personal Press 'Tab' to switch between Ranged Stance and Melee Stance. Your at-will and encounter powers will function differently depending on which stance you're in.
10
7
Daily
Forest Ghost Personal Slip into the forest where you remain unseen for a short duration. While hidden, you strike each enemy you come across (foes cannot be attacked more than once).
10
7
Daily
Forest Meditation Personal Become one with the forest, regenerating hit points for several seconds.
15
6
Encounter
Thorn Ward 40' range 22 seconds Summon a thorn ward to attack your enemies. Each attack reduces the target's defenses by a slight amount.

Melee Alternative: Thorn Strike
15
6
Encounter
Thorn Strike Melee 14 seconds Strike your opponent with thorny vines. Deal additional damage based on how full the target's health is.

Ranged Alternative: Thorn Ward
15
3
Class Feature
Aspect of the Lone Wolf Personal Gain 25% bonus mitigation while no enemies are within 25 feet of you. Each enemy within 25' reduces the mitigation bonus by 5%. Minimum bonus is 0%.
15
3
Class Feature
Aspect of the Pack Personal If you are within 10 feet of an ally, you and your ally gain Combat Advantage.
20
5
At-Will
Aimed Shot 80' Range Take precise aim, firing an incredibly deadly shot into your enemy.

Melee Alternative: Aimed Strike
20
5
At-Will
Aimed Strike 20' Range Take careful aim, striking your foe in a vital spot. Causes significant bleed damage but can only stack once.

Ranged Alternative: Aimed Shot
20
6
Encounter
Constricting Arrow 80' range 18 seconds Fire an arrow at your opponent, causing vines to constrict around them.

Melee Alternative: Steel Breeze
20
6
Encounter
Steel Breeze Personal 16 seconds Spin and slash your blades, damaging your enemies around you and regaining stamina for each enemy hit.

Ranged Alternative: Constricting Arrow
20
3
Class Feature
Aspect of the Serpent Personal Add a stacking buff on every hit which increases your damage. If the stacks are added from Ranged Stance, they will affect your melee attacks and vice versa. Each buffed attack reduces the stacks by one and both stacks can't affect you at the same time.
30
6
Encounter
Boar Hide Personal 20 seconds Channeling the thick skin of the boar, grant yourself and one nearby ally 5 stacks of 2% Mitigation. Every attack against you removes a stack.

Melee Alternative: Boar Charge
30
6
Encounter
Boar Charge Melee 16 seconds Charge your foe, damaging them and knocking them to the ground.

Ranged Alternative: Boar Hide
30
6
Encounter
Stormwarden Split the Sky 80' range 22 seconds Lacerate the sky, opening a storm in a large area. Enemies who attack you or your allies in this area will be struck, dealing damage and snaring them.

Melee Alternative: Throw Caution
30
6
Encounter
Stormwarden Throw Caution Personal 20 seconds Risk lowering your defenses to deal increased damage for a short period.

Ranged Alternative: Split the Sky
30
3
Class Feature
Blade Storm Personal When dealing melee damage, gain a 25% chance to deal an additional 5% of your attack's damage in an area around you.

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35
5
At-Will
Stormwarden Electric Shot 80' Range Fire a storm imbued arrow at your target, causing a deadly gust of damage in an area around them.

Melee Alternative: Clear the Ground
35
5
At-Will
Stormwarden Clear the Ground 15' burst Slice your enemies in an area around you, dealing extra damage the closer they are.

Ranged Alternative: Electric Shot
35
6
Encounter
Hawk Shot 80' range 20 seconds Fire an arrow at your enemy, dealing extra damage based on their distance from you.

Melee Alternative: Hawkeye
35
6
Encounter
Hawkeye Personal 20 seconds With the precision of a hawk, you and one nearby ally deal bonus damage on the next attack.

Ranged Alternative: Hawk Shot
40
7
Daily
Disruptive Shot 80' Range Quickly fire an arrow at your target's head, dealing damage and interrupting their attack.
40
3
Class Feature
Stormwarden Stormstep Action Personal When activating a daily power, reduce the cooldown on all of your encounter powers by 1 second.
45
6
Encounter
Binding Arrow 80' range 22 seconds Fire an arrow at your opponent, binding them with Strong Grasping Roots. If another foe is directly behind them, it will bind them as well.

Melee Alternative: Oak Skin
45
6
Encounter
Oak Skin Personal 18 seconds Enhance yourself and one nearby ally with oaken skin, increasing your defenses and regenerating health over time.

Ranged Alternative: Binding Arrow
45
6
Encounter
Commanding Shot 80' range 18 seconds With the powerful bugle of the Stag, your shot lowers your enemy's defenses and damage for a short period.

Melee Alternative: Stag Heart
45
6
Encounter
Stag Heart Personal 20 seconds Grant yourself the constitution of the Stag, giving yourself and one nearby ally Temporary Hit Points.

Ranged Alternative: Commanding Shot
50
6
Encounter
Fox's Cunning Personal 20 seconds With the precise timing of the Fox, you and one nearby ally dodge the next incoming attack.

Melee Alternative: Fox's Shift
50
6
Encounter
Fox's Shift Melee 15 seconds Dash to nearby targets, reducing their Run Speed while increasing your own. Each target can only be hit once.

Ranged Alternative: Fox's Cunning
50
7
Daily
Stormwarden Cold Steel Hurricane 40' Range Call forth a mighty electrical storm in front of you, damaging and snaring foes that come in contact with it.
50
3
Class Feature
Stormwarden Twin-Blade Storm Personal Any time you hit more than 2 enemies, deal an additional 4% damage.

[edit] Paragon Paths

There are two Paragon Paths available to Hunter Rangers: Stormwarden and Pathfinder

[edit] Feats

[edit] Heroic Feats

Name Points allowed Description
Tier 1
Predatory Action 5 Your Daily powers deal 1/2/3/4/5% additional damage.
Weapon Mastery 3 Increases your Critical Chance by 1/2/3%.
Toughness 3 Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Swift Footwork 5 Your Stamina regenerates 2/4/6/8/10% faster
Battlewise 3 You create 2/4/6% less threat.
Agile Combatant 3 After switching Stances, deal 1/2/3% more damage for 5 seconds
Tier 3
Endless Assault 3 Your encounters deal 2/4/6% more damage.
Nature's Enhancement 5 When switching to Melee Stance, increase your Deflect Severity by 5/10/15/20/25% for 5 seconds
Lucky Skirmisher 3 Increase your chance to Deflect by 1/2/3%
Tier 4
Scoundrel Training 3 Your At-Wills deal 3/6/9% more damage to foes not targeting you.
Disciple of Strength 3 Increase the amount of bonus damage Dexterity gives you by 2/4/6%
Extra Action 5 Increase your Action Points gain by 2/4/6/8/10%

[edit] Paragon Feats

[edit] Archery

Hone your sight and focus with the bow.

Name Points allowed Description
Tier 1
Ghostwalker 5
While in Ranged Stance, recover Stamina 5/10/15/20/25% faster.
Black Arrow 5
Your ranged attacks crit with 2/4/6/8/10% more Critical Severity.
Tier 2
Bloodthirsty 5
After activating a ranged Encounter power, your neхt melee Encounter power will deal an aditional 3/6/9/12/15% damage.
Stormcaller's Arrow 5
Increases the duration of Split the Sky by 1/2/3/4/5 second(s).
Tier 3
Correcting Aim 5
Non-critical attacks increase your Critical Chance by 1/2/3/4/5%. The effect is removed upon a successful crit.
Nature's Grasp 5
Your ranged powers have a 1/2/3/4/5% chance to apply Weak Grasping Roots.
Tier 4
Sniper's Aim 5
Increase your damage based on you target's distance from you. At max range increases your damage by 4/8/12/16/20%.
Prime Critical 5
When you crit, reduce your Encounter cooldowns by .1/.2/.3/.4/.5 second(s).
Tier 5
Master of Archery 1
When you crit with a ranged attack, guarantee that your next Encounter power will crit. This effect cannot be triggered more than once every 20 seconds.
[edit] Combat

Master close combat, learning new ways to dispatch you enemies.

Name Points allowed Description
Tier 1
Seeker 5
Your melee attacks now generate .2/.4/.6/.8/1% of your Stamina.
Retreat Technique 5
Shifting grants you 1/2/3/4/5 Action Points.
Tier 2
Agile Hunter 5
Your melee Encounter powers reduce cooldowns of your ranged Encounter powers by .2/.4/.6./.8/1 second(s).
Warden's Courage 5
Increase the damage bonus of Throw Caution by 1/2/3/4/5%.
Tier 3
Lethal Hunter 5
Your melee attacks deal 3/6/9/12/15% more damage.
Elusive Hunter 5
While in Melee Stance, increase your Deflection Chance by 2/4/6/8/10%.
Tier 4
Bleeding Precision 5
Increase your Critical Chance with melee attacks by 2/4/6/8/10%.
Expert Skirmisher 5
Increase your Run Speed by 2/4/6/8/10% while in Melee Stance.
Tier 5
Master of Combat 1
Your melee attacks have a 17% chance to strike twice. The second attack deals weapon damage and cannot be mitigated.
[edit] Nature

Harness the power of Nature, bolstering your ability to enhance yourself and your allies.

Name Points allowed Description
Tier 1
Nature's Blessing 5
Increases the effectiveness of healing towards you by 4/8/12/16/20%.
Forestwalk 5
Your buff powers also increase the target's Run Speed by 2/4/6/8/10% for 10 seconds.
Tier 2
Hawk Style 5
Your Hawkeye has a 10/20/30/40/50% chance to apply Strong Grasping Roots.
Nature's Fury 5
Increase the snare duration of Cold Steel Hurricane by .5/1/1.5/2/2.5 second(s).
Tier 3
Grace of the Fox 5
Reduce the cooldown of your Fox's Cunning power by 1/2/3/4/5 second(s).
Thickness of the Stag 5
While affected by Stag Heart, targets gain 2/4/6/8/10% Damage Reduction.
Tier 4
Blessing of the Oak 5
Your Oak Skin power lasts an additional 1/2/3/4/5 second(s).
Endurance of the Boar 5
Increases the stack limit of your Boar Hide power by 1/2/3/4/5.
Tier 5
Master of Nature 1
Increase the effectiveness of Hawkeye, Boar Hide, Stag Heart and Oak Skin on your teammates to 100%.

[edit] Weapons

[edit] Dread Legion Equipment

  • Blades of the Dread Legion
  • Longbow of the Dread Legion

[edit] Fallen Dragon Weapons

  • Fallen Dragon Blades
  • Fallen Dragon Longbow

[edit] Weapons of Castle Never

  • Ancient Trapper's Ornate Blades
  • Ancient Trapper's Ornate Longbow

[edit] Fomorian Gear

  • Fomorian Fabled Blades
  • Fomorian Fabled Longbow

[edit] Armors

[edit] PVP

[edit] Brutal Hunter

  • 2 Piece Bonus: +400 Armor Penetration
  • 4 Piece Bonus: You run 10% faster and have a chance when you deflect to regenerate 1% of your Hit Points.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 252 252 0 0 0 163 0 108 0 108 883 PVP Vendor
Armor 392 392 0 0 0 244 0 108 0 168 1224 PVP Vendor
Gauntlets 252 252 0 0 0 163 0 108 0 108 883 PVP Vendor
Greaves 252 252 0 0 0 163 0 108 0 108 883 PVP Vendor
  • Combined Gear Score & Bonus: 4273

[edit] Master Predator

  • 2 Piece Bonus: +450 Armor Penetration
  • 4 Piece Bonus: You run 15% faster and have a chance when you deflect to regenerate 1.5% of your Hit Points.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 126 279 279 0 0 297 0 0 0 0 981 Gauntlgrym Relics Merchant
Armor 196 434 434 0 0 452 0 0 0 0 1516 Gauntlgrym Relics Merchant
Gauntlets 126 279 279 0 0 297 0 0 0 0 981 Gauntlgrym Relics Merchant
Greaves 126 279 279 0 0 297 0 0 0 0 981 Gauntlgrym Relics Merchant
  • Combined Gear Score & Bonus: 4909

[edit] Tier 1

[edit] Glade Stalker

  • 2 Piece Bonus: +400 Armor Penetration
  • 4 Piece Bonus: When dealing damage to a foe you have a chance to reduce all your cooldowns by 20%.
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Helm 252 0 252 0 0 163 108 108 0 883 Lair of the Mad Dragon
Armor 392 0 392 0 0 244 168 108 0 1304 Throne of Idris
Gauntlets 252 0 252 0 0 163 108 108 0 883 The Cloak Tower
Greaves 252 0 252 0 0 163 108 108 0 883 Cragmire Crypts
  • Combined Gear Score & Bonus: 4353

[edit] High Sentry

  • 2 Piece Bonus: +400 Critical Strike
  • 4 Piece Bonus: When you critically strike with Alt-Will power, there is a 20% chance that your next Encounter power will deal more physical damage.
Gear Power Critical Strike Armour Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Gear Score Acquired From
Helm 252 252 108 0 108 163 0 0 0 883 Lair of the Mad Dragon
Armor 392 392 168 0 168 244 0 0 0 1304 Throne of Idris
Gauntlets 252 252 108 0 108 163 0 0 0 883 The Cloak Tower
Greaves 252 252 108 0 108 163 0 0 0 883 Cragmire Crypts
  • Combined Gear Score & Bonus: 4353

[edit] Forest Warden

  • 2 Piece Bonus: +400 Recovery
  • 4 Piece Bonus: When you buff an ally you have a chance to grant them 500 Power, Armor Penetration, Critical Strike or Recovery. You always grant the stat of theirs that is highest.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 108 0 0 0 252 163 252 0 0 108 883 Lair of the Mad Dragon
Armor 168 0 0 0 392 244 392 0 0 108 1304 Throne of Idris
Gauntlets 108 0 0 0 252 163 252 0 0 108 883 The Cloak Tower
Greaves 108 0 0 0 252 163 252 0 0 108 883 Cragmire Crypts
  • Combined Gear Score & Bonus: 4353

[edit] Tier 2

[edit] Royal Guard

  • 2 Piece: +450 Armor Penetration
  • 4 Piece: When dealing damage to a foe you have a chance to reduce all of your cooldowns by 30%.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 279 0 279 0 0 170 126 126 0 0 980 Spellplague Caverns
Armor 434 0 434 0 0 256 196 126 0 0 1446 Temple of the Spider
Gauntlets 279 0 279 0 0 170 126 126 0 0 980 Caverns of Karrundax
Greaves 279 0 279 0 0 170 126 126 0 0 980 Icespire's Heart
  • Combined Gear Score & Bonus: 4836

[edit] Grand Warden

  • 2 Piece: +450 Critical Strike
  • 4 Piece: When you critically strike with an At-will power, there is a 20% chance that your next Encounter power will deal 1,735 more physical damage.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 279 279 126 0 126 170 0 0 0 0 980 Spellplague Caverns
Armor 434 434 196 0 196 256 0 0 0 0 1446 Temple of the Spider
Gauntlets 279 279 126 0 126 170 0 0 0 0 980 Caverns of Karrundax
Greaves 279 279 126 0 126 170 0 0 0 0 980 Icespire's Heart
  • Combined Gear Score & Bonus: 4836

[edit] Forest Lord

  • 2 Piece Bonus: +450 recovery
  • 4 Piece Bonus: When you buff an ally, you have a chance to grant them 500 power and 500 critical strike, armor penetration, or recovery. You always grant the stat that is their highest.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 126 0 0 0 279 170 279 0 0 126 980 Spellplague Caverns
Armor 196 0 0 0 434 256 434 0 0 126 1446 Temple of the Spider
Gauntlets 126 0 0 0 279 170 279 0 0 126 980 Caverns of Karrundax
Greaves 126 0 0 0 279 170 279 0 0 126 980 Icespire's Heart
  • Combined Gear Score & Bonus: 4836

[edit] Fabled Iliyanbruen

  • 2 Piece: +450 Critical Strike
  • 4 Piece: Your direct damage Encouter Powers apply Strong Grasping Roots to their target.This may only occur once every 40 seconds.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 0 284 284 0 133 174 133 0 0 0 1008 New Sharandar Seal Vendor
Armor 0 441 207 0 441 250 207 0 0 0 1546 New Sharandar Seal Vendor
Gauntlets 0 284 284 0 133 174 133 0 0 0 1008 Malabog Castle Chest
Greaves 0 284 284 0 133 174 133 0 0 0 1008 New Sharandar Seal Vendor
  • Combined Gear Score & Bonus: 5020

[edit] Dread Legion

  • 2 Piece: +450 Critical Strike
  • 4 Piece: When dealing damage,you have a chance to activate Illusionist's Grip on your target for 2 seconds.When this effect expires,Illusionist's Grip jumps to a new nearby target.It will jump twice.
Gear Power Critical Strike Armor Penetration Maximum HP Recovery Defense Deflection Regeneration Movement Life Steal Gear Score Acquired From
Helm 288 140 288 0 0 178 0 0 0 140 1034 Thayan Dungeon Store
Armor 448 217 448 0 0 265 0 0 0 217 1595 Valindra's Tower(Boss drop)
Gauntlets 288 140 288 0 0 178 0 0 0 140 1034 Thayan Dungeon Store
Greaves 288 140 288 0 0 178 0 0 0 140 1034 Valindra's Tower Chest
  • Combined Gear Score & Bonus: 5147

[edit] External Links