Alliances[edit | edit source]
Abbreviations used in this text: Alliance Level (AL) - Alliance Size (AS) - Experience Points Bonus (XPB) - Stronghold Structure Discount (SSD)
Alliances are formed between 2 to 13 Guilds, that are player-formed organizations composed of players, that gain certain in-game features such as a special Alliance chat channels. They form for a variety of reasons. Usually to enhance the social nature of the game and to offer help to smaller guilds. By grouping together though, guilds in an alliance will be able to do things that they would have had trouble doing on their own.
To start an Alliance, or expand an existing one, a guild leader just needs to invite another guild leader to join (use the new “Alliance” tab in the existing guild user interface).
Alliances are composed of up to 13 Guilds arranged in an hierarchical system. The founding Guild will be called the "Helm Guild", which can invite (and kick) up to 3 "Sword Guilds", which, in turn, can each invite (and kick) up to 3 "Gauntlet Guilds".
Guilds you invite stay with you when you move, so if a Sword guild decides to strike out on its own, when it leaves its alliance it will become the Helm guild of a new alliance, and any Gauntlet guilds it has will move with it (becoming Sword guilds, which can then invite Gauntlet guilds of their own).
Guild leaders will be able to turn off certain features, like incoming and outgoing donations of specific resources, or map visits (if the guild’s Stronghold map is in danger of becoming full, for example).
There will be benefits for all sizes of guilds. Small guilds especially will appreciate the chance to shop at a larger ally’s store. Large guilds should have an easier time getting guild marks, if they have some smaller allies who can still use certain resources that the larger guild has maxed out. And everyone will get a bit extra from the alliance bonuses.
Structure[edit | edit source]
An Alliance has 3 tiers.
Tier 1 - Helm Guild, the main/founding guild who can invite three Tier 2 guilds in to their alliance.
Tier 2 - Sword Guilds, can invite three more Tier 3 guilds, each, to the tier below them.
Tier 3 - Gauntlet Guilds, can not invite any other guilds.
Features[edit | edit source]
Alliance Guild leaders can:
Set various contribution permissions for Allies for the Guild's coffer.
Invite other guilds to join an Alliance as a Sword-ally. Guild leaders who are Sword-allies can invite other guilds as a Gauntlet-ally.
Kicking lower tier guilds from the Alliance that they have invited.
Leaving a higher tier guild's alliance that they have joined.
- If this is done by a Sword-ally they will take the 3 Gauntlet-allies with them to form a new Alliance where they will all get bumped up one tier.
All Alliance Guild Members can:
Access the Alliance chat.
Visit any allied Stronghold maps.
While there you can team up to do Heroic Encounters or tackle the Dragons.
You can even shop at their stores.
You will also be able to from all coffers contribute to any Ally Guild, including your own, to earn Guild Marks.
Alliance bonuses[edit | edit source]
The benefits of XPB & SSD are dependent on a few things.
1. The over all Alliance level, which is the total sum of all the member Guilds' levels combined.
2. What tier the Guild is at in the Alliance.
AL * 0.1% = SSD
AL * 0.025% = XPB
AL * 0.05% = SSD
AL * 0.05% = XPB
AL * 0.025% = SSD
AL * 0.1% = XPB
List of Alliances[edit | edit source]
Add to the list the names of the Alliance, its level, its size (amount of members), on the next line its member guilds in tiered order. Each tier separated with a: /
If you have a vacant slot in any of the tiers write VACANT SWORD and/or VACANT GAUNTLET instead.
For interested guilds to be able to ask for invites, write the @handle to the person you want them to contact in game.
- Alliance: The Alliance Guild / AL: 100 / AS: 650
Sword 1, Sword 2, VACANT SWORD / Gauntlet 1, Gauntlet 2, VACANT GAUNTLET, Gauntlet 4, Gauntlet 5, Gauntlet 6, VACANT GAUNTLET, VACANT GAUNTLET, VACANT GAUNTLET