Role: | Defender Controller |
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Ability Scores | |
Primary: | |
Secondary: |
A fighter is a class with martial origin and excels in primary role of a Defender. The Guardian Fighter is a build of Fighter which uses tactics and placement while fighting the enemy intelligently. Guardian Fighter has a secondary role of a controller and is a warrior who fights with a shield and heavy armor, thus able to fight with a high degree of survivability and control the battle around him or her. A Guardian Fighter's high Hit Points and abilities make it acceptable for crowd control roles and ideal for boss tanking. Placement and tactics are very important for a guardian fighter. Guardian Fighters are proficient in Plate armor.
When fighting the main bosses in dungeons, usually the best role for the Guardian Fighter is to grab boss aggro and drag the boss to one side of the area. Then the Rogue can do tremendous damage with combat advantage without having to worry about any of the adds. That way, the other three classes can also concentrate on what they are best at: crowd control and area effect damage for the CW and GWF, and, in the case of the cleric, keeping everyone else alive. Note that for some boss fights, this tactic doesn't work, and the Guardian Fighter should fall back on his secondary role of crowd control.
Ability Scores[ | ]
Constitution is the Guardian Fighter's primary Ability Score. Strength and Dexterity are secondary.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Damage bonus | 1% | |||||
Resistance ignored | 1% | |||||
Combat Advantage damage | 1% | |||||
Hit Points | 4% | |||||
Damage Over Time (DoT) resistance | 1% | |||||
Area of Effect damage resistance | 1% | |||||
Deflection chance | .5% | |||||
Action Points gain | 1% | |||||
Guard Meter | 1% | |||||
Control Bonus | 1% | |||||
Control Resistance | 1% | |||||
Recharge Speed | 1% | |||||
Companion stat bonus | 1% |
Paragon Path[ | ]
The Paragon Paths available to Guardian Fighters are the Iron Vanguard and the Swordmaster.
Iron Vanguard | Swordmaster |
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Powers[ | ]
Pts. Req. | Type | Path | Icon | Name | Range | Cooldown | Effect |
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Tactical | Guard | Personal | Block 80% of all incoming damage in front of you at the cost of your Stamina. Also negate some control effects, like Daze or Stun. | ||||
Skill | Dungeoneering | Personal | You can detect secret doors and triggers, see traps, and collect artifacts to sell. | ||||
0 | At-Will | Cleave | 12' | You swing through foes in front of you. The third hit deals additional damage. Recovers 5% of your Stamina. | |||
0 | At-Will | Tide of Iron | 12' | Smash your shield into a single foe, reduce their Damage Resistance to your attacks. Recovers 10% of your Stamina. | |||
0 | Encounter | Lunging Strike | 70' lunge | 12s | Charge at your foe, and finish with a hearty stab that also damages enemies in a cone behind them. Enemies damaged by the cone receive 2/3rd damage, but you still build full threat against them. This power grants you 50% increased Damage Resistance for 3 seconds. | ||
0 | Daily | Villain's Menace | Personal | With valiant fury you smash the ground, damaging foes around you. In your temporary fervor, you deal increased damage, gain immunity to disabling effects, and gain 20% increased Damage Resistance. | |||
0 | Class Feature | Shield Talent | Personal | Your Guard consumes Stamina 5% slower. | |||
5 | Encounter | Enforced Threat | Personal | 14s | Forcefully Taunt nearby foes, applying Mark and causing them to attack you. Recovers 15% of your Stamina over 8 seconds. | ||
5 | Encounter | Griffon's Wrath | Personal | 16s | You lash out with a heavy overhand blow that briefly Stuns your foe. This power can be used up to 3 times before going on cooldown. If you don't use this power for 16 seconds, the cooldown will immediately refresh. This cooldown is modified by your Recharge Speed. | ||
10 | Mechanic | Mark | 100' | Mark your target. The challenged foe will have lowered Damage Resistance and you build twice as much threat when striking them. Whoever you have most recently marked is considered your Mark Focus. Previously marked targets lose your focus, and if they damage you, Mark will be removed from them. Guarded attacks will not remove your Mark. | |||
10 | Mechanic | Shield Slam | 12' | Replaces an At-Will while Guarding Slams your shield into a foe without leaving yourself vulnerable. Recovers 5% of your Stamina. | |||
10 | Mechanic | Aggravating Strike | 12' | Replaces an At-Will while Guarding Stab your foe over your shield, Taunting them to engage you. | |||
10 | Daily | Fighter's Recovery | Personal | You steady yourself and gain vigor for the fight to come by temporarily Healing for a large portion of the damage you deal. | |||
10 | Daily | Terrifying Impact | 50' | Giving an exultant battle cry you pulverize the ground; foes hit by the upheaval are Stunned. | |||
15 | Encounter | Knee Breaker | 12' | 14s | Break your target's knee, dealing damage over time and temporarily Slowing them. | ||
15 | Class Feature | Enhanced Mark | Personal | Marked targets now build threat while Marked, and you generate 75% more threat when striking them. | |||
15 | Class Feature | Guarded Assault | Personal | While blocking, reflect 5% of incoming damage to your attacker. This damage cannot exceed 15% of your Max HP. | |||
20 | Unlock | Rank 3 | When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential. | ||||
20 | At-Will | Crushing Surge | Melee | Bash your foe with a series of slow, satisfying attacks. Each strike of the combo will Heal you, with the second and third strikes healing for more. | |||
20 | Encounter | Knight's Challenge | 40' | 15s | Challenge your target, temporarily locking them into 1 on 1 combat. While challenged, you and your target deal double damage to each other and half damage to anyone else. When used against other players, you deal 50% more damage instead of double damage. | ||
20 | Class Feature | Combat Superiority | Personal | When a foe hits you, you deal 5% additional damage to them and they deal 5% less damage to you for 8 seconds. | |||
30 | Encounter | Anvil of Doom | 12' | 15s | Your weapon collides with your enemy's skull, dealing heavy damage. If your target has 50% or less health, you deal additional damage over 5 seconds. | ||
30 | Encounter | Frontline Surge | 30' | 14s | You Knock back your enemies, sending them Prone, allowing you and your allies to seize new ground. This power Stuns players instead of knocking them Prone. | ||
30 | Encounter | Flourish | 18' | 13s | With masterful grace, Stun your opponent and stab them with blinding speed. | ||
30 | Class Feature | Ferocious Reaction | Personal | When your Hit Points drop below 15%, you regain 25% of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 10 seconds. This effect can only occur once every 3 minutes. | |||
30 | Class Feature | Steel Blitz | Personal | Every time you damage an enemy with one of your powers, you have a 15% chance to instantly strike again, dealing 50% of your weapon damage. | |||
35 | At-Will | Threatening Rush | 28' lunge | Rush to target and slam into them with a painful-looking attack. Your target and those around it are temporarily Marked. | |||
35 | At-Will | Weapon Master's Strike | 12' | You attack with an expert strike, and then quickly follow up with another attack from behind that briefly increases the damage the target takes from your At-Wills. | |||
35 | Encounter | Into the Fray | Personal | 15s | A fierce battle cry that temporarily increases your adventuring party's Run Speed, Action Point generation, and Damage. In addition, all party members receive a small portion of your Max Hit Points as Temporary Hit Points Recovers 15% of your Stamina over 8 seconds. | ||
40 | Daily | Supremacy of Steel | Personal | You ready yourself to lash out at any who dare strike you, returning a portion of the damage you just suffered, and increasing your Deflection Chance. | |||
40 | Class Feature | Trample the Fallen | Personal | When a foe is affected by control powers, deal 5% more damage to it. | |||
40 | Class Feature | Steel Defense | Personal | After activating a Daily power, become immune to damage for 2 seconds. | |||
45 | Encounter | Iron Warrior | Personal | 20s | You gain Temporary Hit Points based on your missing Hit Points, and your Stamina regeneration is increased by 50%. In addition, all your attacks generate 200% more threat while this buff is active and you gain 30% increased Damage Resistance. | ||
45 | Encounter | Knight's Valor | Personal | 10s | Defend your party, temporarily intercepting half of all damage they would have taken, which builds threat based on a portion of how much you intercepted. | ||
50 | Encounter | Bull Charge | 28' lunge | 12s | Rush your foe, violently Knocking them back, leaving them Prone if they are not players. This power grants you 50% increased Damage Resistance for 3 seconds. | ||
50 | Daily | Indomitable Strength | 15' | Pummel your target with two attacks, Knocking them away and leaving them Prone. The target deals 20% less Damage for a short duration. | |||
50 | Daily | Crescendo | 30' | Stun your enemy with a flurry of attacks, and then attack from many angles simultaneosly to send them Prone. While attacking, you are immune to control effects. | |||
50 | Class Feature | Enduring Warrior | Personal | You gain 10% increased Incoming Healing from spells, and when you kill an enemy, you Heal yourself for 1% of your max Hit Points. | |||
50 | Class Feature | Steel Grace | Personal | You become lighter on your feet in combat, increasing your Run Speed by 10% and granting additional precision with your weapons, increasing your Deflection Chance and Critical Strike Chance. | |||
60 | Encounter | Commander's Strike | 12' | 12s | You strike your foe and command your allies to attack. For the next 5 seconds, the next Encounter attack each ally makes against a Marked foe deals +10% bonus damage. | ||
60 | Class Feature | Desperate Survival | Personal | Increase your Deflection Chance by 3%. When your Hit Points are below 35% your Stamina regenerates 30% faster. | |||
65 | Encounter | Line Breaker Assault | 30' | 16s | You dash forward, charging through your foes. Your foes are momentarily Dazed, and your Damage Resistance is increased by 10% for 10 secs. | ||
65 | Class Feature | Shield Warrior's Wrath | Personal | When you successfully Block an attack you gain 1% increased Damage, stacking up to 5 times. Lasts 15 seconds. | |||
70 | Unlock | Rank 4 | When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential. |
Feats[ | ]
Heroic Feats[ | ]
Tier | Max. Rank | Icon | Name | Effect |
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1 | 5 | Action Surge | Gain 2/4/6/8/10% more Action Point from Guarding attacks. | |
1 | 3 | Strength Focus | Increase the effectiveness of Strength by 5/10/15%. | |
1 | 3 | Toughness | Increases your maximum Hit Points by 3/6/9%. | |
2 | 3 | Shielded Resurgence | When affected by a control power, gain 2/3/4% of your Hit Points over 10 seconds. Can happen once every 30 seconds. | |
2 | 5 | Distracting Shield | When you Guard an attack, your attacker briefly deals 1/2/3/4/5% less damage. | |
2 | 3 | Armor Specialization | Increases the effectiveness of Armor Class and Defence by 5/10/15%. | |
3 | 3 | Potent Challenge | You generate 5/10/15% more threat. | |
3 | 5 | Powerful Attack | Increase the damage of your Encounter and At-Will powers by 2/4/6/8/10%. | |
3 | 3 | Grit | Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a player power. (40 second cooldown) | |
4 | 3 | Pin Down | The Prone duration of your powers are increased by .1/.2/.3 seconds. | |
4 | 3 | Weapon Mastery | Increases your Critical Chance by 1/2/3%. | |
4 | 5 | Ubiquitous Shield | Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%. |
Paragon Feats[ | ]
Conqueror[ | ]
The Conqueror wields weapons with skill and mastery, dealing heavy damage to foes with enhanced damage dealing powers, criticals, and Combat Advantage.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Improved Vigor | When less than 50% health, gain 2/4/6/8/10% more Action Points. | ||
1 | 5 | Take Measure | When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your maximum Hit Points. (50 second cooldown) | ||
2 | 5 | Wrathful Warrior | When you have Temporary Hitpoints you deal 3/6/9/12/15% more damage. | ||
2 | 5 | Reinforced Surge | Frontline Surge now leaves targets Prone for an additional .1/.2/.3/.4/.5 second, and deals 1/2/3/4/5% more damage. | ||
2 | 5 | Stunning Flourish | Flourish has an extra 1/2/3/4/5% chance to crit and stuns for (0.2/0.4./0.6/0.8/1) seconds on last hit. | ||
3 | 5 | Jagged Blades | When you critically strike a foe they begin bleeding. This bleed lasts 10 seconds and deals 100/200/300/400/500% of your weapon damage over its duration. | ||
3 | 5 | Crushing Shield | Your Shield Slam and Tide of Iron powers now deal 4/8/12/16/20% more damage. | ||
4 | 5 | Cruel Cut Style | Cleave now deals 3/6/9/12/15% more damage. | ||
4 | 5 | Staggering Challenge | Gain 4/8/12/16/20% damage bonus to Griffon's Wrath when the target has recently been struck by Staggering Challenge empowered Griffon's Wrath. Additionally your damage bonus from Knight's Challenge is increased by 2/4/6/8/10%. | ||
5 | 5 | Tactical Superiority | You deal 1/2/3/4/5% more damage and Combat Superiority grants an additional 1/2/3/4/5% damage. | ||
5 | 5 | Menacing Impact | Villain's Menace now has 1/2/3/4/5 feet more range and both Terrifying Impact and Villain's Menace now deal 2/4/6/8/10% more damage. | ||
6 | 1 | Reckless Attacker | When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times. |
Protector[ | ]
The Protector specializes at mitigating big hits with the use of a shield and protecting the party from harm.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Armor of Bahamut | When Stamina is below 30% of max you take 2/4/6/8/10% less damage from all sources. | ||
1 | 5 | Plate Agility | You gain 1/2/3/4/5% chance to Deflect attacks. | ||
2 | 5 | Shield Defense | Gain 1/2/3/4/5 to AC. | ||
2 | 5 | Iron Focus | Ferocious Reaction Heals you for an additional 2/4/6/8/10% of your max Hit Points. Frontline Surge now has a 20/40/60/80/100% chance to Taunt and Mark the affected targets. | ||
2 | 5 | Staying Power | Weapon Master's Strike now also reduces your targets Mitigation to your Encounter powers by 2/4/6/8/10%. | ||
3 | 5 | Unshakable Line | Each ally within 20' of you increases your Stamina Regen by 2/4/6/8/10%. | ||
3 | 5 | Devoted Protector | When you block an attack you gain 1/2/3/4/5% increased Deflection Chance for 6 seconds. | ||
4 | 5 | Shieldmaster | Guarding drains Stamina 2/4/6/8/10% more slowly. | ||
4 | 5 | Brawling Warrior | Knight's Valor increases your Damage Resistance by 1/2/3/4/5% and Enforced Threat deals an additional 2/4/6/8/10% damage and threat. | ||
5 | 5 | Balanced Shield Fighter | Your Shield Slam and Aggravating Strike At Wills deal 3/6/9/12/15% additional damage. | ||
5 | 5 | Overwhelming Impact | Supremacy of Steel and Terrifying Impact now temporarily reduces Damage Resistance by 1/2/3/4/5% on affected targets. | ||
6 | 1 | Iron Guard | With every melee hit on an enemy, you reduce its damage by 5%. Maximum 20% damage reduction. |
Tactician[ | ]
The Tactician is often thinking and planning, the master of strategy on the battlefield. Lots of control and threat keep foes right where they ought to be.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Fight On | Encounter cooldowns reduced by 2/4/6/8/10%. | ||
1 | 5 | Crushing Pin | Your control powers cause the target to take 2/4/6/8/10% bonus damage for 3 seconds. | ||
2 | 5 | Daunting Challenge | Marked targets now deal 2/4/6/8/10% less damage to your allies, but still deal full damage to you. | ||
2 | 5 | Battle Trample | When Trample the Fallen would cause you to deal more damage, you also gain 5/10/15/20/25% of your weapon damage in threat and deal 5/10/15/20/25% of your weapon damage as Physical Damage. | ||
2 | 5 | Grim Promise | Crescendo reduces the damage your target deals to you by 3/6/9/12/15% for 10 seconds. | ||
3 | 5 | Rousing Speech | Allies within 30' of you gain Action Points 1/2/3/4/5% faster. | ||
3 | 5 | United | Allies within 30' of you take 1/2/3/4/5% less Damage. | ||
4 | 5 | Inspiring Leader | Into the Fray increases the damage dealt by party members by 1/2/3/4/5% | ||
4 | 5 | Powerful Strike | Lunging Strike provides 4/8/12/16/20% more threat and has a 20/40/60/80/100% chance to interrupt your target. Line Breaker Assault now has its recharge time reduced by 0.2/0.4/0.6/0.8/1s for every target hit. | ||
5 | 5 | Surging Tide | Tide of Iron's debuff also reduces the amount of physical damage they deal to you by 2/4/6/8/10%. | ||
5 | 5 | Terrifying Menace | Anvil of Doom now has a 20/40/60/80/100% chance to stun the target for 1 second. | ||
6 | 1 | Martial Mastery | Taking damage while now builds Action Points for yourself and allies within 50'. You gain a bonus to this value based on your Damage Resistance. |
Epic Gear[ | ]
Guide[ | ]
Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Guardian Fighter
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