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Great Weapon Fighter

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Great Weapon Fighter
Role: Striker
Defender
Ability Scores
Primary:
Secondary:
Great Weapon Fighter icon
Great Weapon Fighter artwork
Great Weapon Fighter Pack artwork[1]
Icon Build Player Greatweapon.png

"The Great Weapon Fighter is an unstoppable force of damage and steel, skilled in using the weight of a greatsword to dispatch those that stand in the way. The epitome of strength, the Great Weapon Fighter is also resilient enough to defend allies in need."

This class relies on brute strength alone to overcome the enemies. They are warriors who sacrifice shields in favor of large two-handed weapons. While mainly being an offensive class, Great Weapon Fighters still have considerable defense by carrying scale armor. Additionally, Great Weapon Fighters have a natural +6 Armor Class.

Ability Scores[edit | edit source]

Strength is the Great Weapon Fighter's primary Ability Score. Constitution and Dexterity are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Damage bonus 1%
Critical Chance 1%
Resistance ignored 1%
Combat Advantage damage 1%
Hit Points 2%
Damage Over Time (DoT) resistance 1%
Area of Effect damage resistance 1%
Deflection chance 0.5%
Control Bonus 1%
Control Resistance 1%
Stamina Regeneration 1%
Recharge Speed 1%
Companion stat bonus 1%

Paragon Path[edit | edit source]

The Paragon Paths for the Great Weapon Fighter are the Swordmaster and the Iron Vanguard.

Class Icon Player Secondary Swordmaster Gf Selected.png
Class Icon Player Secondary Ironvanguard Selected.png
Swordmaster Iron Vanguard

Mechanic[edit | edit source]

  • Unstoppable
    • Useable at 50% or more Determination
    • With grim resolve you break free from control effects, and steel yourself for the challenge ahead.
    • While active, you are immune to control effects, your At-Will attacks are much faster but slightly weaker, you gain 10-20% of your max hit points as temporary hit points based on how much Determination you had, and you resist 15-30% of incoming damage based on how much Determination you had.
    • While Unstoppable is active, you gain drastically fewer Action Points with At-Will powers.
    • Determination is built primarily by taking damage or killing foes. Certain powers and/or class features will also build Determination under different circumstances.
      • With the Destroyer capstone feat Destroyer's Purpose, dealing damage in general will also build small amounts of Determination.
    • Determination drains at roughly 12.5% per second while Unstoppable is on.
  • Mark[2]
    • Mark provides 20% increased damage on the target for the Great Weapon Fighter.
    • Mark effects will now taunt foes briefly as well as place the player at the top of the threat list and are no longer removed when damage is received.
    • The duration of the Mark is 20 seconds.

Powers[edit | edit source]

Pts. Req. Type Paragon Path Name Range CD Effect
8
Utility
Sprint Personal Requires Stamina Enhances your Run Speed allowing you to rush targets or avoid attacks. While Sprinting you temporarily ignore crowd control effects and take 30% reduced damage.
1
Skill
Dungeoneering Personal You can detect secret doors and triggers, you can see traps, and collect artifacts to sell.
1
3
Class Feature
Destroyer Your huge swipes strike deep, increasing your damage every time you hit more than 3 enemies with a single attack. Stacks up to 3 times.
15
3
Class Feature
Bravery Increase your Deflect chance and Run Speed.
15
3
Class Feature
Steadfast Determination Steadily gain Determination while in combat.
20
3
Class Feature
Weapon Master You refine your mastery of great weapons, increasing your critical strike chance on every successive hit.
30
3
Class Feature
Swordmaster Steel Blitz Become an adept at fighting multiple targets,gaining a chance to deal an extra attack which increases based on how many enemies you hit.
30
3
Class Feature
Iron Vanguard Ferocious Reaction When your Hit Points drop below 15%, you regain 25% of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 5 seconds. Once every 5 minutes.
40
3
Class Feature
Swordmaster Steel Defense After activating a Daily Power, become immune to damage for a few seconds.
40
3
Class Feature
Iron Vanguard Trample the Fallen When a foe is affected by control powers, deal 5% more damage to it.
50
3
Class Feature
Swordmaster Steel Grace Your skills with weaponry increase, allowing you to migate the duration of Controlling effects.
50
3
Class Feature
Iron Vanguard Enduring Warrior When you kill an enemy, you Heal yourself for 1% of your max Hit Points.
60
3
Class Feature
Warrior's Courage Gain Damage Resistance when below 50% hit points and Deflection CHance when below 25% hit points.
65
3
Class Feature
Wrathful Determination You gain melee Damage as your Determination fills up. This bonus is doubled when your Determination is full.
1
5
At-Will
Sure Strike 15' Range

5' Cylinder

Swing your blade in a series of narrow slashes, followed by a powerful downward slam. Damage is slightly reduced for every target hit beyond the first.
1
5
At-Will
Reaping Strike 15' Range

3' Cylinder

Hold the button to prepare a powerful sweeping strike that grows in strength the longer you charge it up. While charging your swing, you gain more Determination from taking damage.
20
5
At-Will
Wicked Strike 12' Range 290° Cone Deals damage in a wide arc around you. The third hit deals additional damage, and damage overall is slightly reduced for every target you hit beyond the first.


35
5
At-Will
Swordmaster Weapon Master's Strike 12' Range 240° Cone You attack with an expert strike that briefly reduces Damage Resistance against your At-Wills, and then quickly follows up with another attack from behind. Damage slightly reduced for every target hit beyond the first.


35
5
At-Will
Iron Vanguard Threatening Rush Melee Rush to target and slam into them with a painful looking attack. Your target and those around it are temporarily Marked.


1
6
Encounter
Not so Fast Personal 15' Burst 15s cooldown Release a fast spinning slice to the legs of enemies around you, briefly Slowing them.
5
6
Encounter
Restoring Strike 15' Range

3' Cylinder

15s cooldown You slice through a single target in front of you with merciless satisfaction, Healing yourself based on damage dealt and restoring Stamina.
5
6
Encounter
Mighty Leap Personal 13' Burst 16s cooldown Leap to the target location, damaging those around the impact.
15
6
Encounter
Takedown 3' Cylinder 15s cooldown Smash into your foe with your hilt, knocking your target Prone. If you fail to hit, the cooldown is reduced.
20
6
Encounter
Roar 30' Range 45° Cone 14s cooldown Unleash a mighty battle roar in front of you, interrupting and pushing your opponents back, and building Determination for every target hit.
30
6
Encounter
Daring Shout 20' Burst 18s cooldown Release a mighty challenge that Marks nearby enemies for a short period, building your Determination for every target hit, and increasing your Damage Resistance based on how powerful the targets are.

Marked foes have reduced Damage Resistance until they attack you.

30
6
Encounter
Swordmaster Flourish 17' Range 3' Cylinder 12s cooldown With masterful grace, Stun your opponent and stab them with blinding speed.
30
6
Encounter
Iron Vanguard Frontline Surge 30' Range 10' Cylinder 19s cooldown You Knock back your enemies, sending them Prone, allowing you and your allies to seize new ground. This power Stuns players instead of knocking them Prone.
35
6
Encounter
Come and Get It 30' Burst 18s cooldown Pull your enemies towards you in a massive area around you, then gain a flat damage buff to your next attack within 3 seconds.
45
6
Encounter
Punishing Charge 25' Range

4' Cylinder

Rush forward, passing through enemies and striking them along the way.

This ability has 3 charges.

45
6
Encounter
Battle Fury Personal 22s cooldown Increases your Atwill and Encounter damage as well as Action Point gain for brief period. In addition, when first activated your Stamina is refilled.

This power may be activated while moving.

50
6
Encounter
Indomitable Battle Strike 13' Range

3' Cylinder

14s cooldown Savagely strike your target to shows your other foes the fate that awaits them. After killing a target with this strike, you gain bonus Action Point, and nearby enemies are briefly Marked.

Marked targets take additonal physical damage until they attack you.

60
6
Encounter
Grand Fissure 50' Range

4' Cylinder

12s cooldown You create a fissure in the earth, damaging and slowing foes.
70
6
Encounter
Hidden Daggers 40' Range

90' Cone

12s charge refill You fling a series of hidden blades at foes in front of you. This power increases your melee damage for a few seconds. This ability also will move the fighter away from the target and give him some short ranged ability.


1
7
Daily
Spinning Strike Personal

10' Burst

Using the weight of your body against it, you swing the sword around you multiple times, cutting into foes around you, and increasing your Run Speed while active.
10
7
Daily
Avalanche of Steel Personal 30' Burst Leap into the air and come down with a crushing force that leaves your enemies Prone.
10
7
Daily
Slam Personal Smash the ground, causing the earth to temporarily shake beneath you, Slowing and damaging the enemies around you.
40
7
Daily
Savage Advance Melee Release a warcry that Pushes nearby enemies away, and then charge your target, slamming them Prone from the impact.

When close to your target, the warcry will Knock them away from you, then charge and stab them as they lay Prone.

50
7
Daily
Swordmaster Crescendo 30' Range Stun your enemy with a with a flurry of attacks, and then attack from many angles simutaneously to send them Prone. While attacking, you are immune to control effects.
50
7
Daily
Iron Vanguard Indomitable Strength Melee Pummel your target with two attacks, knocking them away and leaving them Prone.

Feats[edit | edit source]

Heroic Feats[edit | edit source]

Tier Pts Path Icon Name Effect
1 5
Icons Powers Feat Damage 01.png
Unstoppable Action You gain 5/10/15/20/25% bonus Action Points for dealing damage while you are Unstoppable.
3
Icons Powers Feat Power 01.png
Disciple of Strength Increase the amount of bonus damage Strength gives you by 2/4/6%
3
Icons Powers Feat Enduring 02.png
Toughness Increases your maximum Hit Points by 3/6/9%.
2 5
Icons Powers Feat Surefooted 01.png
Fast Runner Decrease Stamina drain while Sprinting by 3/6/9/12/15%.
3
Icons Powers Feat Damage 01.png
Endless Assault Your encounters deal 2/4/6% more damage.
3
Icons Powers Feat Enduring 01.png
Armor Specialization Increases the effectiveness of Armor Class and Defense by 5/10/15%.
3 5
Feat Proficiency.png
Steely Defense Grants you Power equal to 4/8/12/16/20% of your Defense.
3
Icons Powers Feat Enduring 01.png
Constitution Focus Increase the effectiveness of Constitution by 5/10/15%
3
Feat Proficiency.png
Grit Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown)
4 3
Feat Assault.png
Weapon Mastery 1/2/3% greater chance to land a critical hit.
3
Icons Powers Feat Courage 01.png
Devastating Critical Increases Critical Severity by 5/10/15%
5
Icons Powers Feat Enduring 01.png
Ubiquitous Shield Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%.


Paragon Feats[edit | edit source]

Instigator Feats[edit | edit source]

"The Instigator combines cunning and strength to harnesses the ferocity of battle into precision attacks and tatical maneuvers."

Name Points allowed Description
Tier 1
Student of the Sword 5
Your critical strikes lower your target's Damage Resistance to your attacks by 1/2/3/4/5% for 5 seconds. This effect does not stack.
Fleet Footed 5
Whenever you Control a target, you gain an additional 3/6/9/12/15% Run Speed for 3s.
Tier 2
Vicious Advantage 5
Combat Advantage now grants you an additional 1/2/3/4/5% Damage and Crit Chance.
Stunning Flourish 5
Flourish has an extra 1/2/3/4/5% chance to crit and stuns for (0.2/0.4/0.6/0.8/1) seconds on last hit.
Reinforced Surge 5
Frontline Surge now leaves targets Prone for an additional 0.1/0.2/0.3/0.4/.5 second and deals 1/2/3/4/5% more damage.
Tier 3
Warrior's Rush 5
Your Mighty Leap now cools down 5/10/15/20/25% faster and silences foes for 1 second on impact.
Flanking Maaneuvers 5
When you critically strike a foe from behind you knock them Prone for 1.2/1.4/1.6/1.8/2 seconds. This power Stuns players instead of knocking them Prone.
Tier 4
Nimble Runner 5
Sprint and Punishing Charge grant 2/4/6/8/10% Deflect chance.
Allied Opportunity 5
Mighty Leap and Not so Fast deal an additional 6/12/18/24/30% damage and you and your allies gain Combat Advantage aginst the damaged targets for 1.5/3/4.5/6/7.5s.
Tier 5
Group Assault 5
Wicked Strike now deals an additional 2/4/6/8/10% for each target hit.
Crippling Strike 5
Spinning Strike and Avalanche of Steel now Slow your targets by 10/20/30/40/50% for 5s.
Tier 6
Instigator's Vengeance 1
Your damage is increased by 10%. This value is increased by 10% each time you are struck in combat, up to a total maximum bonus of 50%. Instigator's Vengeance expires after 6 seconds of not getting hit.

Destroyer Feats[edit | edit source]

"The Destroyer is a torrent of unfettered rage and anger that deals a crushing amount of damage no foe is likely to survive."

Name Points allowed Description
Tier 1
Great Weapon Focus 5
Increase the damage of your At-Will powers by 2/4/6/8/10%.
Deep Gash 5
Your critical strikes cause your target to Bleed, taking 4/8/12/16/20% of your Power as Damage over 6 seconds.
Tier 2
Disciple of War 5
Grants you Power equal to 5/10/15/20/25% of your Recovery and Armor Penetration.
Staying Power 5
Weapon Master's Strike now also reduces your target Mitigation to your Encounter powers 2/4/6/8/10%.
Improved Reaction 5
Ferocious Reaction Heals you for an additional 2/4/6/8/10% of your max Hit Points.
Tier 3
Mighty Blade 5
Your AoE Damage is increased by 2.5/5/7.5/9/12.5%.
Unfettered Strikes 5
Successful Melee attacks increase your Run Speed by 1/2/3/4/5% for 4 seconds. This effect stacks 4 times.
Tier 4
Executioner's Style 5
Indomitable Battle Strike and Sure Strike now deal 6/12/18/24/30% bonus damage as target's health diminishes.
Relentless Battle Fury 5
Reduces the Cooldown of Roar, Takedown, and Battle Fury by 10/20/30/40/50%. The damage of Roar and Takedown are increased by 5/10/15/2/25% and the duration of Battle Fury is increased by 5/10/15/20/25%.
Tier 5
Focused Destroyer 5
Destroyer now has a 5/10/15/20/25% chance to grant a stack when hitting any number of targets. Additionally Destroyer grants you .7/1.4/2.1/2.8/3.5% bonus damage per stack.
Battle Awareness 5
Savage Advance grants you 5/10/15/20/25% shorter cooldowns for 15 seconds and Slam grants you 5/10/15/20/25% more Power while it is active.
Tier 6
Destroyer's Purpose 1
You now gain Determination by dealing damage, and Unstoppable also increases your Encounter power damage by 20%. When you deal damage while Unstoppable, you gain a stack of Destroyer's Purpose (max 10). Each stack of Destroyer's Purpose increases your damage by 5%. Destroyer's Purpose lasts 25 seconds.

Sentinel Feats[edit | edit source]

"The Sentinel uses innate strength to entice the aggression of monster and mitigate blows that would otherwise devastate allies."

Name Points allowed Description
Tier 1
Unstoppable Recovery 5
Activating Unstoppable now Heals you for 1/2/3/4/5% of your maximum Hit Points.
Scale Agility 5
You gain 1/2/3/4/5% chance to Deflect attacks.
Tier 2
Powerful Challenge 5
You deal an additional 3/6/9/12/15% damage to Marked targets.
Grim Promise 5
Crescendo reduces the damage your target deals to you by 3/6/9/12/15% for 10 seconds.
Battle Trample 5
When Trample the Fallen would cause you to deal more damage, you also gain 5/10/15/20/25% of your weapon damage in threat and deal 5/10/15/20/25% of your weapon damage as Physical Damage.
Tier 3
Living Wall 5
Allies within 30' of you take 1/2/3/4/5% less Damage. If they stand directly behind you this bonus is doubled.
Countless Scars 5
Each time you are struck you gain 1% Damage Resistance for 6 seconds. This effect can stack 3/6/9/12/15 times.
Tier 4
Grudge Style 5
Sure Strike now has an extra 1/2/3/4/5% chance to Crit and both Sure Strike and Reaping Strike generate an additional 10/20/30/40/50% Threat.
Intimidation 5
Daring Shout and Come and Get It now deal 25/50/75/100/125% of your weapon damage, and generates twice that value as threat. In addition, affected become Intimidated and all of your attacks build 100/200/300/400/500% more threat against them.
Tier 5
Master at Arms 5
Furthering your ability to use your weapon defensively, each stack of Weapon Master now also grants .4/.8/1.2/1.6/2% Deflect Chance. Having Weapon Master slotted increases your AC by 1/2/3/4/5 and increases your threat generation by 10/20/30/40/50%.
Defiance 5
Slam and Spinning Strike generate 5/10/15/20/25% additional threat and your Defense is increased by 5/10/15/20/25% while they are active.
Tier 6
Sentinel's Aegis 1
Increases the effectiveness of your Defense stat by 20% and causes Restoring Strike to Heal an additional 50% over 3 seconds. Unstoppable now grants 40-80% Damage Resistance when activated. Threat Generation is passively increased by 250%.

Epic Gear[edit | edit source]

References[edit | edit source]

  1. Great Weapon Fighter Booster Pack
  2. Unclassified Class Feature. Introduced in Patch_NW.25.20140728a.11