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Gauntlgrym
Location Type:
Within:
Neighbors:
Contains:
Levels: 60

Forgotten Realms[edit]

Gauntlgrym, in Forgotten Realms lore, it is an ancient ruined dwarven city. Via the Underdark it links to many places such as Deepearth, Nuur Throth, and Shadowdale.

It was stated in an interview with Jack Emmert that many locations to be included in the game were to come from the novel series of the same name by R.A. Salvatore.

The Factions[edit]

Delzoun Explorers[edit]

A society dedicated to restoring the city of Gauntlgrym to its former glory, the Delzoun Explorers were founded by a scion of the Delzoun bloodline and a high-minded sage with a map. Upon declaring their intentions to occupy, excavate and repopulate the lost city they quickly gained popular support as well as bulging coffers. They have imposed strict procedures for documenting and reclaiming lost treasures.

Luskan Corsairs[edit]

The Luskan Corsairs describe themselves as enterprising individuals dedicated to the advancement of personal wealth. Hailing from (and not planning to return to) the fallen city of Luskan, the Corsairs know the way to lost Gauntlgrym, and intent to squeeze every last ancient coin out of the ruin. They claim rights to the plunder due to historical ties to the lost human kingdom of Illusk, which helped to build the original city of Gauntlgrym.

Silver halls and mithral doors
Stone walls to seal the cavern
Grander sights than e'er before
In smithy, mine, and tavern.

Toil hard in endless night
In toast, oh lift yer flagon!
Ye'll need the drink to keep ye right
At forger that bakes the dragon.

Come, Delzoun, come one come all!
Rush to grab yer kin
And tell 'em that their home awaits
In grandest Gauntlgrym!

Lore[edit]

Gauntlgrym, legendary ancestral home of the Delzoun Dwarves, long thought myth by any and all non-dwarf kind. Though every dwarf maintained that it existed simply because they knew it did. Gauntlgrym was the capital of Delzoun, and was the home of the famous forge that was powered by Maegera the Fire Primordial. It was with the help of the gift bestowed upon the Dwarves by the Elves that made trapping Maegera possible. In return for helping the Elves build the Hosttower, the Elves provided Gauntlgrym with the Tendrils of Magic, which facilitated the usage of Water Elementals to trap Maegera. This allowed the Dwarves to use the Primordial to fire the forges, making it possible for them to create legendary weapons and armor, thus allowing the Delzoun clan to claim supremacy among Dwarf kind in the North.

In 1452 DR, Dahlia Sin'felle tricked Jarlaxle Baenre and Athrogate into going to Gauntlgrym, all with hopes of restoring power to the great city. While in truth she wanted to reawaken Maegera. When Dahlia, Jarlaxle and Athrogate made it to the room housing the lever to release the Primordial, Dor'crae the Vampire "influenced" Athrogate into pulling the lever by conjuring images of Delzoun ghosts in the dwarfs mind who pleaded with him to pull the lever. Athrogate proved unable to resist the influence and pulled the lever, thus releasing the Primordial.

A decade later, 1462 DR, the Primordial once again began to stir and so Bruenor Battlehammer, Drizzt Do'Urden, Dahlia Sin'felle, Jarlaxle Baenre, and Athrogate set out to trap the beast once more. Only during their venture Valindra Shadowmantle summoned a Pit Fiend who, while defeated, proved to be the downfall of Bruenor Battlehammer. In his dying moments, he pulled the lever once more and trapped the Primordial. Though only 9 of the ten Water Elementals was used to trap Maegera since one of the summoning locations was destroyed when Maegera woke up a decade before.

Another decade later, 1463 DR, after killing Sylora Salm and sending Herzgo Alegni fleeing to the Shadowfell- Drizzt, Dahlia and Artemis Entreri now free of the influence of Charon's Claw, set out to destroy the Netherese Artifact they had taken from Alegni; ending Entreri's enslavement to the weapon once and for all (and presumably his unnaturally extended life.) The plan was to return to Gauntlgrym and cast the weapon into the pit which held the primordial, that it would be consumed.

Unbeknownst to the companions, Gauntlgrym had been taken and occupied by a band of Drow from Menzoberranzan hoping to establish a sister city sustained by the craft of the ancient forge. Herzgo Alegni also was healed enough to lead a mission to retrieve Charon's Claw at the order of his master- the Netherese lord, Draygo Quick- bringing along the offspring of his rape of Dahlia Sin'felle, Effron the Twisted.

Once in the entry tunnels of Gauntlgrym, Drizzt, Dahlia and Entreri were beset by the Netherese. The unsuspecting Drow band from Menzoberranzan arrived before the Netherese could gain the upper hand, capturing the companions and temporarily halting the advance of Alegni's forces. Entreri resourcefully bluffed that the group were agents of Braegan D'aerth, which was enough to convince the Drow to release the companions. However, the Drow forced retreated to the underdark, not wishing an open war with the Netherese. Leaving Drizzt, Dahlia and Entreri to attempt to circumvent the Netherese forces and access the Primordial Chamber to destroy Charon's Claw.

Once arriving in the Primordial Chamber they were forced to battle Alegni and his Netherese entourage in order to reach the Primordial. After a hard fought victory, with the help of Amber Gristle O'Maul (of the Adbar O'Mauls) Dahlia Managed to slay Alegni, Effron the Twisted revealed his identity and swore vengeance on his mother before fleeing to the Shadowfell with the Netherese forces, and Drizzt cast Charon's Claw into the raging inferno. Entreri was freed from its influence, but not killed.

After the Netherese and the Companions had withdrawn from the Gauntlgrym complex, the Drow band returned to finish their work of fortifying and settling the city and working the ancient forge, Producing the first two implements; A shield named "Orbcress" and a Scimitar named "Vidrinath" commissioned by Tiago Baenre who had been a key player in the mission for Gauntlgrym on the condition that he have the first weapons from the forge.

History[edit]

This map was added on June 20th, 2013, when Neverwinter ceased to be Beta.

Currency[edit]

Gauntlgrym uses the [Grym Coin] as currency for buying special gear from the Gautlgrym Trader.

Overview[edit]

Gauntlgrym location is available only for lvl 60 characters that are in guild assigned to one of two fractions:

  • Delzoun Explorers
  • Luskan Corsairs


To participate in Gauntlgrym events, there is no need to go with guild nor being in party.
There are three consecutive Gauntlgrym events:

  1. (30 min) Iron Tabernacle
  2. (30 min) Armories of Moradin
  3. (30 min) Delzoun Crypts


Gauntlgrym Atrium[edit]

Gauntlgrym Atrium is the only Gauntlgrym place available all the time.

There are 3 NPCs in Gauntlgrym Atrium.

Potions Vendor
Item Cost
Consumables
Potion of Weak Healing 24 Copper
Potion of Minor Healing 1 Silver   0 Copper
Potion of Lesser Healing 2 Silver   0 Copper
Potion of Healing 3 Silver 76 Copper
Potion of Greater Healing 5 Silver 50 Copper
Potion of Major Healing 7 Silver   0 Copper
Minor Injury Kit 1 Silver 20 Copper
Injury Kit 9 Silver   0 Copper
Major Injury Kit 20 Silver   0 Copper
PvP Supplies Vendor
Item Cost
Consumables
[Battle Potion of Minor Healing] 1 Glory
[Battle Potion of Lesser Healing] 4 Glory
[Battle Potion of Healing] 7 Glory
[Battle Potion of Greater Healing] 11 Glory
[Battle Potion of Major Healing] 15 Glory
This information from the preview server may change significantly before it is introduced into the game. [Battle Potion of Superior Healing] 35 Glory
Delzoun to Glory
[Token of Glory] 1 Grym Coin
[Greater Token of Glory] 10 Grym Coin
Gauntlgrym Relics Merchant
Equipment
Class specific Grim Equipment for [Grym Coin]s.

Gallery[edit]

Scrying Stones[edit]

Each side has different locations for Scrying Stones.

See Gauntlgrym for screenshots.


Gauntlgrym Ruins East: The second Stairs on the right side, to the Big Blacksmith. (1524, 1633 on Delzoun Explorers map) (519,422 on Luscan Corsairs map)
The Great Hall: Just north of the center of the map (1276, 1185) on Delzoun Explorers map (765,862 on Luscan Corsairs map)
The Pumps: On a ledge overlooking the pumps (1582,605 on Delzoun Explorers map) (469,1444 on Luscan Corsairs map)

Gameplay[edit]

Luskan Corsair Liaison
There is a battle coming between the Luskan Corsairs and the Delzoun Explorers for control of the Armories of Moradin.

We need to prepare for this battle to ensure our side is victorious!

Gauntlgrym`s first room is the only place you can go unless the event is taking place. Once the event starts, a gate opens in the wall and the rest of the map is accessible.

The Luskan Corsairs and the Delzoun Explorers each get their own map instance, so everyone in the map are on your side. Gauntlgrym event is splitted into 3 half hour phases.


Every time you die, you spawn near the nearest camp and near Injury Healer will remove your injury.

Injury Healer
The battle for gauntlgrym is an important one. It is so important the leaders of your faction have hired members of my order to be on call during the fight to heal injured warriors.

If you suffer an injury during the battle, return to one of the campfires and I or one of my sisters will remove your injuries.

If you are defeated and suffer an injury, stand near the healer and she will remove it.

Phase 1: The Iron Tabernacle[edit]

Luskan Corsair Liaison
The Iron Tabernacle is the heart of gauntlgrym. We need to get this section of the city working again so we can prepare our forces for the coming battle.

There are three primary tasks to accomplish:

  1. Armor the Howlers
  2. Reforge Weapons
  3. Kill the Blasphemer

The Iron Tabernacle is splitted into 3 simultaneous tasks.
Players follows the objectives, collecting points for their fractions.


GG Winner receives PvP Buff.png
The fraction that will win collect summary more points at the end of Phase 1: The Iron Tabernacle, will gain a buff in Phase 2: The Armories of Moradin.


Armor the Howlers[edit]

Luskan Corsair Liaison
We need to make sure our side has enough mounts for the coming fight. To do that we need to provide the Iron Bear Stables with sufficient water and armor for the howlers that are stabled there.

You`ll need to clear the Hellthorn Golems out of the stable area, turn the pumps, and then equip the howlers with proper barding.

  1. Kill Hellthorn Golems at the Iron Bear Stables.
  2. Collect [Elemental Earth] by killing Earth Elementals.
  3. Feed the [Elemental Earth] into the Pumps to start them.
  4. Collect [Stolen Howler Barding] by killing Duergar.
  5. Take the [Stolen Howler Barding] to the Iron bear Stables and interact with the Howler stalls to equip them with armor.
  6. Every Armored Howler created adds to your Faction`s score.
  7. The Faction with the highest score at the end of the phase gains a special buff in the PvP event.
Stable Master
There is going to be a mad rush to claim the riches of the Armories of Moradin when the gates open. The side with the better mounts will have an advantage.

We need two things to make sure our side has this advantage:

First, we need to start the pumps. We can`t properly care for the animals without the water.

Second, we need to armor the howlers. There was a supply of howler barding in the stables, but the Duergar have made off with most of it.

Hunt them down and get that barding back! Then return have the prepare the howlers for battle.

North part of Gauntlgrym Ruins map

There are 3 subtasks in Armor the Howlers objective.

First subtask is to Kill Hellthorn Golems from The Iron Bear Stables (9).

Hellthorn Golems, once killed, will not respawn.


Since Hellthorn Golems are killed, 2nd subtask is to Feed the [Elemental Earth] dropped from Earth Elementals (4) into the Pumps (10) to start them.

Once Pumps are fed, feeding them is no longer available. Remaining [Elemental Earth] can be used in the last task of Phase 2: Load Mine Carts.[1]


Finally, since Pumps are fed anough and Howlers have a water to drink, there is a need to equip them into the armor from [Stolen Howler Barding] gained by killing Duergar (2).

Reforge Weapons[edit]

Luskan Corsair Liaison
Our rank and file troops need more weapons. They are not trained with the Duergar weapons, but if we capture enough Duergar equipment, we can melt it down and make new ones.

You need to get the Grang Forge up and running again to do that. Clear the Hellthorn Golems out of the forge and fire it up!

  1. Kill Hellthorn Golems at the Grang Forge.
  2. Collect [Elemental Fire] by killing Fire Elementals.
  3. Feed the [Elemental Fire] into the Grand Forge to light it.
  4. Collect [Broken Weapon]s by killing Duergar.
  5. Take the [Broken Weapon]s to the Grand Forge and interact with the anvils to create Reforged Weapons.
  6. Every Reforged Weapon created adds to your Faction`s score.
  7. The Faction with the highest score at the end of the phase gains a special buff in the PvP event.
South part of Gauntlgrym Ruins map

There are 3 subtasks in Reforge Weapons objective.

First subtask is to Kill Hellthorn Golems from The Grang Forge (8).

Hellthorn Golems, once killed, will not respawn.


Forgemaster
We need to get the Grand Forge up and running if we`re going to have a chance of taking the Armories of Moradin.

The Grand Forge runs on [Elemental Fire]. You`ll need ot get some from the Fire Elementals and they are unlikely to give up willingly.

Once you have Elemental Fire, return here and place it in the furnace grates behind me.

Since Hellthorn Golems are killed, 2nd subtask is to Feed the [Elemental Fire] dropped from Fire Elementals (7) into the Grand Forge (8) to light it.

Once the Grand Forge is lit, feeding it is no longer available. Remaining [Elemental Fire] can be used in the last task of Phase 2: Load Mine Carts.[1]


Forgemaster
Once the Grand forge has been lighted we can get to the important work — building weapons!

The Durgear weaponry is unsuitable for our rank and file and often sports nasty curses. We can get around by melting the weapons down and reforging them in the Grand Forge.

So get out there and knock some Duergar heads togheter!

Finally, since the Grand Forge is lit, there is a need to forge [Broken Weapon] gained by killing Duergar (3).

[Broken Weapon] can be also gained from Broken Weapon crate.

Kill the Blasphemer[edit]

Luskan Corsair Liaison
The Duergar in the Gauntlgrym ruins are led by an unholy beast known as the Blasphemer. He is half Duergar and half devil. he must be defeated before we stand a chance of capturing the Armories.

The Blasphemer is located in the Great Hall.

Defeating him grants a one–time bonus to your Faction`s score. It also gives you a headstart toward winning the Giant Asmud`s loyalty.

Vertical Centre part of Gauntlgrym Ruins map

Kill the Blasphemer objective has no subtasks.
Blasphemer will spawn at the very beginning of the Iron Tabernacle in the Great Hall.


Blasphemer is half Duergar and half devil. Blasphemer has powerful AoE fire attacks and can summon both Duergars and devils. Noticeable summon is Shocktroop Devil.

Killing Blasphemer gives you a headstart toward winning the giant Asmud`s loyalty.

Scoring[edit]

Task Points Notes
Kill Duergars (including Hellthorn Golems) 1 Every killed Duergar awards 1 point[2][3]
Feed [Elemental Earth] into The Pumps 10 Every [Elemental Earth] fed into The Pumps awards 10 points
Armor [Stolen Howler Barding] on Howlers 10 Every [Stolen Howler Barding] armored on Howlers with awards 10 points
Feed [Elemental Fire] into The Grand Forge 10 Every [Elemental Fire] fed into The Grand Forge awards 10 points
Forge [Broken Weapon] on anvils 10 Every [Broken Weapon] forged on anvils awards 10 points
Kill Blasphemer  ? Killing Blasphemer gives you a headstart toward winning the Giant Asmud`s loyalty

Phase 2: The Armories of Moradin[edit]

Luskan Corsair Liaison
During the second phase of this battle, some of our warriors will enter the Armories of Moradin and fight the enemy faction for control of this location. Others will remain here and provide those in combat with long range support.

There are 4 main tasks to accomplish during this phase:

  1. Fight in the Armories
  2. Construct Catapults
  3. Win Amusud`s Loyalty
  4. Load Mine Carts

The Armories of Moradin is splitted into 4 tasks.
Players follows the objectives, collecting points for their fractions.


GG Winner receives — phase 2.png
The fraction that will win collect summary more points (combined from PvE and PvP) at the end of Phase 2: Armories of Moradin event gains the right to enter and loot the Dwarf King Crypt.


Fight in the Armories[edit]

Luskan Corsair Liaison
The gates to the Armories of Moradin will be opened once the battle preparations are completed. Some will enter the Armories to drive out the enemy, while others remain here to support them.

The battle preparation in the Armor the Howlers lasts 30 minutes. At the end of this time new activities become available on this map.

Players may choose to queue for PvP in the Armories of Moradin or remain here and participate in support actibities.

Scoring points in PvP adds directly to your Faction`s score.

The Faction with the highest score at the end of the Armories of Moradin event gains the right to enter and loot the Dwarf King Crypt!

GUI: Queued for PvP

While the whole Armories of Moradin, players can queue for Background PvP.

It`s 20 vs 20 PvP that takes place in the Armories of Moradin.


While PvP takes place on different, closed maps for the 40 matched players, others still can participate in PvE part of Armories of Moradin, supporting PvP players by Constructing Catapults and Winning Amusud`s Loyalty.

Construct Catapults[edit]

Luskan Corsair Liaison
The warriors who enter the Armories need support from those who remain here.

Search the ruins for scraps of lumber. Take what you find to the unconstructed catapult frames on the lower levels facing the Armories.

Also look for [Hellthorn Boulder]s. Stockpile the boulders near the weapons.

  1. Collect lumber from carts.
  2. Interact with the catapults to add your lumber to them. Each piece of lumber added adds to your Faction`s score.
  3. Collect [Hellthorn Boulder]s scattered around the map and stockpile them near the catapults. Each boulder stockpiled adds to your Faction`s score.
  4. The Faction with the highest score at the end of the Armories of Moradin event gains the right to enter and loot the Dwarf King Crypt!
Catapults marked on map

There are 2 simultaneous subtasks in Construct Catapults objective.

First subtask is to Construct Catapults (4) from [Salvaged Lumber].
[Salvaged Lumber] can be dropped from Duergar or found on the ground.

There are 8 catapults on the map, 4 on North and 4 on South, each requires a few [Salvaged Lumber]s to be built.

Catapults, once built (3), cannot take any more [Salvaged Lumber].


Second subtask is to Stockpile Catapults with [Hellthorn Boulder]s.

[Hellthorn Boulder] can be dropped from Duergar or found on the ground.



Construct Catapults objective begins when Phase 2: Armories of Moradin begin, lasts 10 minutes and after this time passed, there is no longer possible to Construct Catapults from [Salvaged Lumber] nor Stockpile Catapults with [Hellthorn Boulder]s.

Once this objective ends, armed catapults will attack players from opponent fraction in Gauntlgrym PvP Session.

Win Amusud`s Loyalty[edit]

Luskan Corsair Liaison
There is a powerful giant named Amusud who makes his home in these ruins. He has promised to aid the side which grants him the greatests tribute.

Clear the Duergar out of the Great Hall so you have a place to bring tribute to Asmud.

Search objects and kill Duergar to find [Scavenged Food] and [Dwarven Artifact]s.

Interact with the cooking pit in the Great Hall to give Amusud food.

Place [Dwarven Artifact]s in Amusud`s chest.

The Faction with the highest score at the end of the Armories of Moradin event gains the right to enter and loot the Dwarf King Crypt!

Amusud speaking icon

There are 2 simultaneous subtasks in Win Amusud`s Loyalty objective.



Amusud
The Dwarves of Gauntlgrym were extremely wealthy.

Although the city now lies in ruins, some of that wealth must remain.

If you wish to have Amusud`s assistance in the coming battle, bring me the treasures of Gauntlgrym. Search for them in the hidden places and take them from thieving Duergar.

Then return and place them in my chest.

First subtask is to Recover [Dwarven Artifact]s.
[Dwarven Artifact]s can be dropped from Duergar or found on the ground.


Amusud
Amusud will not fight on an empty stomach!

Find the food the Duergar must have stockpiled throughout the ruins. Bring it here and prepare it for me.

If your cooking pleases me, I will lead your forces to victory in the upcoming bettle!

Second subtask is to Cook [Scavenged Food] for Amusud.

[Scavenged Food] can be dropped from Duergar or found on the ground.



Win Amusud`s Loyalty objective begins when Phase 2: Armories of Moradin begin, lasts 20 minutes and after this time passed, there is no longer possible to Recover [Dwarven Artifact]s nor Cook [Scavenged Food] for Amusud.

Once this objective ends, Amusud will fight versus fraction that brought him less tribute (summary from Recover [Dwarven Artifact]s and Cooked [Scavenged Food]) in Gauntlgrym PvP Session.

Load Mine Carts[edit]

Luskan Corsair Liaison
Loading Mine Carts doesn`t sound very glorious, but believe me it is!

Our Faction needs to stockpile both [Elemental Earth] and [Elemental Fire] for future conflicts. Once Amusud has been dealt with, head downstairs from the Great Hall to the Mine Cart Control area. Help load the trains there. Your contribution will noted with individual rewards.

If you run out of either Element, harvest some more from the nearby Elementals.

The Mine Carts become active following Amusud`s departure.

The Mine Carts are located underneath the Great Hall.

Each cart requires 5 [Elemental Earth] or 5 [Elemental Fire] to load.

Each loaded car grants an individual Glory reward.

Mine Cart Control

Load Mine Carts is the last objective of Phase 2: Armories of Moradin.

This objective, unlike any other PvE Gauntlgrym ovjectives, does not award you with points, but with [Glory].


Objective is to Load Mine Carts located in Mine Cart Control under the Great Hall.

Loot [Elemental Earth] from Earth Elementals and [Elemental Fire] from Fire Elementals.


Every 5 stacks of [Elemental Earth] or [Elemental Fire] delivered to carts is awarded with 10 Glory.



Load Mine Carts objective begins 20 minutes after Phase 2: Armories of Moradin begin, lasts the rest 10 minutes and after this time passed, there is no longer possible to Load Mine Carts neither with [Elemental Earth]s nor [Elemental Fire].

Scoring[edit]

Task Points Notes
Construct Catapults with [Salvaged Lumber] 10 Every [Salvaged Lumber] fed into The Pumps awards 10 points
Stockpile Catapults with [Hellthorn Boulder]s 10 Every [Hellthorn Boulder] armored on Howlers with awards 10 points
Recover [Dwarven Artifact]s 10 Every [Dwarven Artifact] fed into The Grand Forge awards 10 points
Cook [Scavenged Food] for Amusud 10 Every [Scavenged Food] forged on anvils awards 10 points
Fight in the Armories 0 The amount of points earned on Gauntlgrym PvP Session counts toward faction points only
Load Mine Carts 0 10 Glory for every 5 stacks of [Elemental Earth]s or [Elemental Fire] delivered to the carts

Phase 3: The Crypts[edit]

Luskan Corsair Liaison
Control of the Armories of Moradin grants the owner the ability to open the Dwarf King Crypt! It is rumored to be filled with dangerous beasts and fabulous treasure!

Win or lose, though, we will also be sending an expedition into the Fardelver's Crypt to look for riches.


The faction with the highest combined PvE and PvP scores at the end of the Armories of Moradin event wins the right to enter the Dwarf King Crypt.

The Dwarf King Crypt is a dungeon that awards Tier 2 items. You must have an [Iron Tabernacle Share] AND an [Armories of Moradin Share] to enter the Dwarf King Crypt.

Win or lose, all factions may enter the Fardelver's Crypt. You must have an [Iron Tabernacle Share] OR an [Armories of Moradin Share] to enter the Fardelver's Crypt.

Last phase, Delzoun Crypts event, lasts 30 minutes.
There are two dungeons available to play only while this event:

Dungeon Gear Score Awads Tier
Fardelver's Crypt 5700 1
Dwarf King Crypt 8300 2

While Fardelver's Crypt is available for every faction, queue for Dwarf King Crypt can only the faction that won summary previous phases.

Additionally, all players must have at least one of the following Shares to queue for Fardelver's Crypt or all of them to queue for Dwarf King Crypt:

  1. [Iron Tabernacle Share] awarded for participating in Phase 1: Iron Tabernacle
  2. [Armories of Moradin Share] awarded for participating in Phase 2: Armories of Moradin



It is possible to run Fardelver's Crypt and Dwarf King Crypt multiple times during one event.

Since the last phase is over, players cannot queue into these Dungeons anymore and all pending queues are destroyed, however players still inside Crypts can end their Dungeons.

References[edit]

  1. 1.0 1.1 [Elemental Earth] and [Elemental Fire] disappears after 30 minutes, but refreshed Remaining Time in last 10 minutes of Iron Tabernacle will allow to use [Elemental Earth] in Load Mine Carts task in Phase 2: The Armories of Moradin.
  2. Only last hit counts.
  3. Hellthorn Golems also are Duergars, thus will also awards 1 point