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Cragmire Crypts

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Cragmire Crypts
Location Type: Dungeon Delve
Within: {{{within}}}
Neighbors: {{{neighbors}}}
Contains:
Levels: 25
Cragmire Crypts
Cragmire Crypts loading screen

These crypts hold the vast treasures of the Blackdagger house, which are well guarded by their original owners.

Garl Gnarlwclaw at 719, 1105 (campfire site) gives this quest (Blackdagger's End) for the dungeon in completion of the new Deeds campaign system.

Description[edit | edit source]

Cragmire Crypts
After Cragmire Keep was destroyed by Neverwinter and the necromantic cult shattered, the commanders turned their attention to the extensive crypts beneath the ruins where the cult had conducted most of their dark rituals. Soldiers and priests entered the crypts to purify or destroy the horrors that awaited, but few returned, and those that did spoke of an entire army of undead.

Rather than risk further loss of life, the Neverwinter forces decided to seal the Cragmire Crypts with a powerful enchantment that would ensure that no trace of the cult's work would escape. While the enchantment somehow survived the Spellplague, it was weakened substantially. A wizard named Kallos Tam, working with Traven and Malus Blackdagger, was able to break it and gain entry.

A Dungeon Delve located in the Blackdagger Ruins.

Queue[edit | edit source]

Dungeon Level Monster Level Players Queue Level Minimum Item Level
Normal 25 25 3 19 - 70
Epic 70 70 5 70 - 70 2000

Quests[edit | edit source]

Enemies[edit | edit source]

Minion - 3 HP segments

Standard - 5 HP segments

Elite - 9 HP segments

Bosses of Cragmire Crypts[edit | edit source]

  • Traven Blackdagger
    • First kill adds Hexen
    • Avoid Fire Bomb red areas and huge melee attack.
    • At ~30%, group of adds is spawned with Hexen and this group must be killed quickly to go back on fight routine
      • Adds do not re-spawn after being killed.

Loot[edit | edit source]

Normal Boss/Chest Equipment Seals
Kallos Tam random piece of unidentified Rare equipment 50 Seal of the Adventurer
Competing Adventure Party random piece of unidentified Rare equipment 50 Seal of the Adventurer
Traven Blackdagger random piece of unidentified Rare equipment 100 Seal of the Adventurer
End Reward Chest random piece of unidentified Rare equipment for your class
Epic Boss/Chest Equipment Seals
Kallos Tam chance of a random piece of Elemental Alliance Body, Arm, or Neck equipment for your class 25Seal of the Elements, 10Seal of the Protector
Competing Adventure Party chance of a random piece of Elemental Alliance Body, Arm, or Neck equipment for your class 25Seal of the Elements, 10Seal of the Protector
Traven Blackdagger chance of a random piece of Elemental Alliance Body, Arm, or Neck equipment for your class 25Seal of the Elements, 10Seal of the Protector
End Reward Chest random piece of Elemental Alliance Body, Arm, or Neck equipment for your class 30Seal of the Elements, 20Seal of the Protector

By completing the Epic version of this dungeon, you can obtain once a day a [Cache of the Protector] containing 60 Seal of the Protector.

Shadow Gate[edit | edit source]

The Shadow Gate is a passage found near the end of the dungeon Cragmire Crypts, in the Blackdagger Ruins. As you approach the Shadow Gate you will pass a hidden hallway (A) and blocked by a pink barrier. The Shadow Gate teleports those who enter to the hidden hallway to lower the barrier. Advanced trickster rouges with teleport ability can pass beyond the barrier. However their party cannot join them until the barrier is lowered. Shadow Gate1.jpg
The obstruction before returning to the pink barrier (B) is a tiny bridge over a spike pit with enemies on the far side. A high level trickster rouge can teleport across, wizards and rangers can attack the enemy on the far side before extending the bridge (C). If any members wait by the barrier, it will fall as soon as the bridge is extended and then they may proceed down the stairs that were previously blocked by the barrier.The enemies in the hidden hallway is simple to overcome and only one team member needs to extend the bridge. Shadow Gate2.jpg
This last image shows the hidden hall exit revealed as you return to the landing with the single spike trap. Shadow Gate3.jpg

External Links[edit | edit source]