The Neverwinter companion system is a hired-helper system available for all characters. At rank 16, the quest "A Companion" becomes available from Sergeant Knox in Protector's Enclave. This quest is not required to use the companion system as companions acquired via trade, auction, zen store, promotion, or other means can be used as soon as a character completes the tutorial.
You can hire a number of companions that initially take the form of an item in your inventory. Double clicking the companion item will activate it. Companions can range from simple mercenary humanoids to pet-like creatures and even glowing stones that circle the head. A single companion can be summoned at any time outside of combat to help you in combat. Each character in a five-player group can summon their own companion. If a companion runs out of health during combat, it can be revived by approaching it and selecting the option in the same manner as reviving a fallen player. Unlike a player it doesn't have a limit on how frequently it can be brought back during the same battle. If combat ends while a companion is out of health it will automatically revive with all hit points returned. If a companion dies in a manner other than losing health (for instance by falling off a cliff or into a spiked pit) then it will have to be summoned again.
Companions are classified by the following types just like classes:
Companions can be purchased for Gold, Astral Diamond, Zen, Seals, Ardent Coins, Trade Bars, Glory or found as rare drops. Most companions can be acquired from the Grand Emporium in Protectors Enclave, or from the Zen market. A unique companion is also included in several of the games purchasable Packs.
At level 16 you will be given the A Companion Quest. The reward is your choice of one of four companions for free. The Cleric Disciple, Man-at-Arms, Wayward Wizard and Dog are the reward choices and are tradable. All four are of white quality, with a max rank of 15. All four of these, along with the Sellsword, are available to purchase for 2 each from the companion vendor who you will be directed to when you receive the companion quest.
1. This is the rank of your companion. A rank 30 companion is comparable to a level 60 player. Notice the (Max 15)- this means that the highest rank this companion can achieve is rank 15. A companions rank can be upgraded by one rank (White--> Green--> Blue--> Purple) with the COMPANION QUALITY UPGRADE feature being added with the Fury of the Feywild expansion on 2013-08-22.
. This feature lets you invest Astral Diamonds to upgrade the quality of a companion when it is already at Max Rank
2. This is your companion's experience bar. While your companion fights at your side, it will gain experience. Once it has gained enough experience points to ascend to the next rank, the "Begin Training" button will appear. Click this button to send your companion for training.
- While your companion is training, they will be unable to fight at your side or gain experience. Just as if the companion was idle.
- You can speed up the training process by contributing an amount of astral diamonds toward their training. The time that the companion is unavailable for while in training is accumulative. Each rank the companion is sent to train for is added together if you skip a training period. There is a shorter training time for one rank than waiting to train after your companion gains two ranks.
3. These are your companion's powers. Mouse over them for details.
4. Every companion has three equipment slots starting with one slot open at rank 1. As your companion gains ranks, the other two slots will unlock at rank 15 and rank 25.
- Your companion can wear gear from any class, of any quality- even gear that has been enchanted.
5. These are your companion's Runestone slots automatically starting with one slot open at rank 1. As your companion gains ranks, the other two slots will unlock at rank 10 and rank 15. Here you can give your companion additional bonuses depending on what kind of slot your companion has.
6. As your companion gains in rank, they will gain additional costumes or skins at ranks 10, 20 and 30.
7. While there is a limited number of active companion slots, you can have a large number of Idle Companions. You start with three active companion slots and can buy two more with Zen for a total of five active slots. Idle companions must be switched into an active companion slot before they can be summoned. You can only have one active companion summoned to assist you and gaining experience at a time.
 List of Companions
- After the August 27th, 2013 update, Cleric Disciples and Lillends were converted from Controllers to Leaders. However, this change applied only to unbound or newly-purchased companions. Bound companions remained Controllers.
 Active Bonuses
Active Bonuses are a new feature introduce in Module 2: Shadowmantle. Companions provide bonuses when in an active slot, even if not summoned. The bonuses vary by companion, and the bonuses' size depends on the companion's quality. These bonuses are disabled in PvP. It is impossible to have more than one of each type of companion in your active slots, so multiple of the same bonuses can not be stacked.
|[Cleric Disciple]||+25/100/190/300 Regeneration|
|[Dog]||+25/100/190/300 Armor Penetration|
|[Man at Arms]||+25/100/190/300 Defense|
|[Skeletal Dog]||+25/100/190/300 Life Steal|
|[Wayward Wizard]||+25/100/190/300 Recovery|
|[Archmage's Apprentice]||+55/105/165 Life Steal|
|[Armored Orc Wolf]||+100/190/300 Critical Strike|
|[Blink Dog]||+2/3/5% Combat Advantage Damage|
+50/?/?% Critical Severity
|[Cave Bear]||+400/760/1200 Hit Points|
|[Cold Iron Warrior]||Affects Companion|
+20/?/?% increased damage versus Fey creatures
|[Faithful Initiate]||+55/105/165 Recovery|
|[Hawk]||+55/105/165 Armor Penetration|
+55/105/165 Critical Strike
|[Helmite Ghost Paladin]||+55/105/165 Recovery|
|[Ioun Stone of Might]||+2/3/5% Stamina Regen|
|[Mercenary (Companion)]||+55/105/165 Power|
+55/105/165 Critical Strike
|[Pig]||1/1.5/2% of your Max HP healed every second you are Controlled|
|[Portal Hound]||+100/190/300 Deflect|
|[Quickling (Companion)]||+100/190/300 Movement|
|[Renegade Evoker]||On suffering a critical hit|
Does fire damage to nearby enemies
|[Skeleton Warrior]||+55/105/165 Life Steal|
|[Storm Rider]||+55/105/165 Power|
|[Wild Hunt Rider]||On Encounter Use|
2/3/5% chance to increase damage by 10% for 5 seconds
|[Wolf]||+55/105/165 Armor Penetration|
|[Acolyte of Kelemvor]||+3/5% Incoming Healing|
|[Blacksmith (companion)]||On Damage Taken|
15% chance to reflect 10% of damage taken. If the same target is hit 4 times it will reflect 3 times the damage taken.
|[Cantankerous Mage]||+15/?% Control Bonus|
|[Cat]||Reduce falling damage by 25/50%|
|[Dancing Blade]||+3/?% Critical Severity|
|[Dancing Shield]||+1/2% Deflect chance|
|[Fey Panther]||+105/165 Life Steal|
+5/10% Damage bonus
|[Hunting Hawk]||On At-will Use|
Damage bonus increases as the range increases with a maximum of +7/10% bonus damage at 100'
|[Ioun Stone of Allure]||On Encounter Use|
7/10% chance to slow target
|[Jagged Dancing Blade]||Affects Companion|
5/10% chance to reduce target's Defense
|[Leprechaun (Companion)]||+5/?% AoE Damage Resist|
|[Neverember Guard]||On Damage Taken|
1/2% chance to heal 1% of Max HP
|[Phase Spider]||Reduces the damage effect of Combat Advantage against you by 10/25%|
|[Slyblade Kobold]||Increases damage against Rooted or Stunned targets by +3/5%|
|[Tomb Spider]||On Encounter Use|
1/3% chance to inject deadly poison into target
|[Wererat Thief]||On Encounter Use|
3/5% chance to poison target
|[Angel of Protection]||On Resurrection|
You are shielded for 10% of total your Hit Points
|[Aranea]||3% chance to have lightning strike target|
|[Book Imp]||+2% Recharge Speed|
|[Fire Archon]||Increases damage against targets with less than 30% Hit Points by +5%|
|[Galeb Dhur]||Deal up to 10% more damage based on the percentage of damage you have taken|
|[Honey Badger]||Damage taken reduced by 10% when HP is less than 35% of max|
|[Icosahedron Ioun Stone]||+10% XP Bonus|
|[Lillend]||On Daily Use|
Heal nearby friends 2% of their MaxHP once every 30 seconds
|[Mystic Phoera]||On Resurrection|
Duration: 10 seconds
|[Panther]||Increases damage against Prone targets by 10%|
Duration: 10 seconds
|[Pseudodragon]||20% chance to restore some Stamina/Guard when attacking|
|[Rust Monster]||On Damage Taken|
25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.
|[Sprite]||+2% Action Point Gain|
|[Sylph]||+50% Control Resist|
|[Vicious Dire Wolf]||5% chance to Interrupt your target|
|[Con Artist]||+25/100/190/300 Critical Strike|
|[Damaran Shepherd]||Affects Companion|
+2/?/?/?% Critical Chance
|[Lightfoot Thief]||On Critical Hit|
Foes nearby target will bleed for Level based damage every 2 seconds for 10 seconds.
 Companion Advancement
- Whenever a character is rewarded experience, the currently-summoned companion also receives 75% of the rewarded experience.
- When training multiple ranks at once, the training time is summed.
- Companion training can be hastened with Astral Diamonds.
- The formula appears to be: training time in seconds * 1.111 = AD cost.
- Waiting during training does not reduce the speed up cost. It costs the same at the start as near the end.
 Companion Hit Points
A companion's base hit points depend on rank, quality and role. The majority have predictable hit points, but a few exceptions exist. The companion's total hit points depend on equipment, runestones, charisma and buffs.
- Controllers have 15% less hit points than Strikers.
- Defenders and Leaders have 10% more hit points than Strikers.
- Uncommon companions have 10% more hit points than common companions.
- Rare companions have 20% more hit points than common companions.
- Epic companions have 25% more hit points than common companions.