Boons are permanent character bonuses that can be obtained by progressing through campaigns. They were introduced with Module 1: Fury of the Feywild. Boons function much the same as feats - permanent character effects that stay with you forever. There are five tiers, and only one buff can be chosen at each tier. The first four tiers have only 2 choices, while the final fifth tier offers 4 choices. Unlike feats, your choices cannot be reset direct with Astral Diamonds, but reseting feats reset them too. They can be reset by a [Retraining Token] too.
Tier 1 - Iliyanbruen Warden Training[edit | edit source]
"Iliyanbruen wardens know how to protect themselves and others from the many dangers of the Feywild."
Cost: 60 , 2 & 5,000
Tier 2 - Iliyanbruen Scout Training[edit | edit source]
"Iliyanbruen scouts leave no trace as they pass through the forests of the Feywild. They are masters of stealth and ambush."
Cost: 60 , 2 & 10,000
Tier 3 - Iliyanbruen Warrior Training[edit | edit source]
"Iliyanbruen warriors hone their fighting skills with ancient martial traditions harkening back to the Grand Kingdom of Illefarn."
Cost: 18 , 160 , 40 , 4 & 15,000
Tier 4 - Iliyanbruen Sentinel Training[edit | edit source]
"Iliyanbruen sentinels master their passions to remain calm in the face of danger or ferocious in the heat of battle."
Cost: 9 , 9 , 9 , 220 , 60 , 4 & 20,000
||When being struck by a foe you have a chance to heal yourself for 20000 HP. (60s Internal Cooldown)
||When striking a foe you have a chance to deal up to 20000 Arcane damage. (60s Internal Cooldown)
Tier 5 - Iliyanbruen Champion Training[edit | edit source]
"Iliyanbruen champions master the secrets of elven battle magic to become an unstoppable force against their enemies."
Cost: 9 , 9 , 9 , 250 , 60 , 6 & 25,000
||Your Stamina regenerates 10% faster in Combat.
||When you Deflect an attack you deal up to 3000 damage to your attacker. (Proc on every deflected attack. Debuff on attacker and his Damage Resistance affect damage)
||When you kill a foe you gain 135 Power for 45 seconds. This buff stacks up to 30 times.
||Potions now heal you for 10% more.
Tier 1 - Thayan Apprentice Technique[edit | edit source]
Unlocked by completing "Study Thayan Writings" 3 times.
Tier 2 - Thayan Initiate Technique[edit | edit source]
Unlocked by completing "Study Thayan Writings" 7 times in total.
Tier 3 - Thayan Adept Technique[edit | edit source]
Unlocked by completing "Decipher Thayan Writings" 6 times.
Tier 4 - Thayan Master Technique[edit | edit source]
Unlocked by completing "Decipher Thayan Writings" 14 times.
||When taking damage you have a chance to heal 20000 Hit Points over a few (4) seconds. After this effect ends you have 4000 more Defense for 10 seconds. (80s Internal Cooldown)
||When dealing damage you have a chance to deal 20000 Necrotic damage over a few (4) seconds. After this effect ends the target receives 25% less healing from spells for 10 seconds. (80s Internal Cooldown) (This ability has ~1% chance to proc on any attack, and can proc on any tick of a damage over time effect).
Tier 5 - Thayan Grandmaster Technique[edit | edit source]
Unlocked by completing "Decipher Thayan Writings" 24 times.
|Augmented Thayan Bastion
||When taking damage you have a chance to generate a shield that absorbs up to 10000 incoming damage and redirects that damage to a nearby foe. This shield lasts 6 seconds. (60s Internal Cooldown. Debuff on attacker and his Damage Resistance affect damage)
||When you deal damage you gain a stack of "Madness". When you reach 50 stacks of "Madness" you gain 4000 Power, 4000 Life Steal, and 4000 Regeneration. 10 seconds after gaining this bonus your stacks are reset. You may only gain one stack of "Madness" per second. (The 10 second rule only applies once damage is dealt after reaching 50 stacks...also, stacks will last for 60 seconds when not dealing damage).
||When you steal health from your Life Steal stat, it has a chance to steal 3 times as much.
||Your healing spells have a chance to burn enemies near the target for up to 2000 Radiant damage.
Tier 1 - Icewind Wanderer Skill[edit | edit source]
Tier 2 - Icewind Scavenger Skill[edit | edit source]
Tier 3 - Icewind Survivor Skill[edit | edit source]
Tier 4 - Icewind Hunter Skill[edit | edit source]
||When damaged by a foe you have a chance to proc Cold Shoulder on them, which will reduce the damage of their next attack by up to 2000.
||You gain up to 2000 Power based on how much Stamina or Guard you are missing.
Tier 5 - Icewind Hero Skill[edit | edit source]
||When damaged by a foe, chance to gain a stack of Avalanche. At 20 Stacks, taking damage will clear the stacks and deal up to 15000 damage to nearby targets.
||Chance when Healed to gain up to 3000 damage bonus on next attack.
||Chance to gain bonus 10% Action Points when killing a target.
||Drinking Healing Potions now Heal allies within 35 feet for 10% of that potions value.
Tier 1 - Form of the Dragon[edit | edit source]
Tier 2 - Power of the Dragon[edit | edit source]
Tier 3 - Will of the Dragon[edit | edit source]
Tier 4 - Spirit of the Dragon[edit | edit source]
Tier 5 - Soul of the Dragon[edit | edit source]
||You gain 500 Movement while flagged for PvP. Allies within 10 feet of you get half this bonus. (Can not stack with itself.)
||You gain 250 Defense and 250 Deflect while flagged for PvP.
||You gain 250 Power and 250 Critical Strike while flagged for PvP.
||Allies near you who take damage are granted 3000 hit points over 6 seconds while you are flagged for PvP. (Does not stack.)
||Nearby allies gain up to 10% additional damage resistance as their health decreases while you are flagged for PVP. (Does not stack)
||Players who strike you grant you 400 Power for 8 seconds. Each foe can only add 400 at a time. (Max 2000)
||You gain 400 Power and 400 Recovery whenever an ally or enemy is within 20 feet of you while flagged for PvP.
||You gain 25% additional movement speed when there are no enemy or allied players within 20 feet of you while flagged for PvP. (This effect does not work if you have recently been damaged by a player)
||You gain 400 Defense for each teammate within 20 feet of you while flagged for PvP. (Max of 5 players)
||You gain 400 Life Steal for each enemy player within 20 feet of you while flagged for PvP. (Max of 5 players)
- ↑ Neither PvP or PvE Black Ice nodes drop more raw black ice with this boon. Even the reward Black Ice from Quests isn't increased.