Boons are permanent character bonuses that can be obtained by progressing through campaigns. They were introduced with Module 1: Fury of the Feywild. Boons function much the same as feats - permanent character effects that stay with you forever. There are five tiers, and only one buff can be chosen at each tier. The first four tiers have only 2 choices, while the final fifth tier offers 4 choices. Unlike feats, your choices cannot be reset direct with Astral Diamonds, but reseting feats reset them too. They can be reset by a Retraining Token too.
 Tier 1 - Iliyanbruen Warden Training
"Iliyanbruen wardens know how to protect themselves and others from the many dangers of the Feywild."
Cost: 60, 2 & 5,000
|Dark Fey Warden
||You gain 250 Defense.
|Dark Fey Hunter
||You gain 250 Power.
 Tier 2 - Iliyanbruen Scout Training
"Iliyanbruen scouts leave no trace as they pass through the forests of the Feywild. They are masters of stealth and ambush."
Cost: 60, 2 & 10,000
 Tier 3 - Iliyanbruen Warrior Training
"Iliyanbruen warriors hone their fighting skills with ancient martial traditions harkening back to the Grand Kingdom of Illefarn."
Cost: 18, 160, 40, 4 & 15,000
||Your Max HP increased by 700.
||You now gain Action Points 2% faster.
 Tier 4 - Iliyanbruen Sentinel Training
"Iliyanbruen sentinels master their passions to remain calm in the face of danger or ferocious in the heat of battle."
Cost: 9, 9, 9, 220, 60, 4 & 20,000
||When being struck by a foe you have a chance to heal yourself for 400 HP. (60s Internal Cooldown)
||When striking a foe you have a chance to deal 400 Arcane damage. (60s Internal Cooldown)
 Tier 5 - Iliyanbruen Champion Training
"Iliyanbruen champions master the secrets of elven battle magic to become an unstoppable force against their enemies."
Cost: 9, 9, 9, 250, 60, 6 & 25,000
||Your Stamina or Guard Meter regenerate 10% faster in Combat.
||When you Deflect an attack you deal 400 damage to your attacker. (Proc on every deflected attack. Debuff on attacker and his Damage Resistance affect damage)
||When you kill a foe you gain 20 Power for 45 seconds. This buff stacks up to 30 times.
||Potions now heal you for 10% more.
 Tier 1 - Thayan Apprentice Technique
Unlocked by completing "Study Thayan Writings" 3 times.
 Tier 2 - Thayan Initiate Technique
Unlocked by completing "Study Thayan Writings" 7 times in total.
 Tier 3 - Thayan Adept Technique
Unlocked by completing "Decipher Thayan Writings" 6 times.
||You gain 3% Deflection Severity. (currently bugged and multiplying your deflection severity instead of adding to it.)
||You gain 250 Armor Penetration.
 Tier 4 - Thayan Master Technique
Unlocked by completing "Decipher Thayan Writings" 14 times.
||When taking damage you have a chance to heal 1000 Hit Points over a few (4) seconds. After this effect ends you have 250 more Defense for 10 seconds. (80s Internal Cooldown)
||When dealing damage you have a chance to deal 1000 Necrotic damage over a few (4) seconds. After this effect ends the target receives 25% less healing from spells for 10 seconds. (80s Internal Cooldown) (This ability has ~1% chance to proc on any attack, and can proc on any tick of a damage over time effect).
 Tier 5 - Thayan Grandmaster Technique
Unlocked by completing "Decipher Thayan Writings" 24 times.
|Augmented Thayan Bastion
||When taking damage you have a chance to generate a shield that absorbs 500 incoming damage and redirects that damage to a nearby foe. This shield lasts 6 seconds. (60s Internal Cooldown. Debuff on attacker and his Damage Resistance affect damage)
||When you deal damage you gain a stack of "Madness". When you reach 50 stacks of "Madness" you gain 600 Power, 300 Life Steal, and 300 Regeneration. 10 seconds after gaining this bonus your stacks are reset. You may only gain one stack of "Madness" per second. (The 10 second rule only applies once damage is dealt after reaching 50 stacks...also, stacks will last for 60 seconds when not dealing damage).
||When you steal health from your Life Steal stat, it has a chance to steal 3 times as much.
||Your healing spells have a chance to burn enemies near the target for 120 Radiant damage.
 Tier 1 - Icewind Wanderer Skill
|Weathering the Storm
||You gain 250 AoE Resist.
||You gain 250 Combat Advantage Bonus.
 Tier 2 - Icewind Scavenger Skill
|Appreciation of Warmth
||You gain 250 Incoming Healing Bonus.
||You gain 250 Stamina/Guard Gain.
 Tier 3 - Icewind Survivor Skill
||You gain 250 Recovery
||You gain 2% Crit Severity.
 Tier 4 - Icewind Hunter Skill
||When damaged by a foe you have a chance to proc Cold Shoulder on them, which will reduce the damage of their next attack by 200.
||You gain up to 500 Power based on how much Stamina or Guard you are missing.
 Tier 5 - Icewind Hero Skill
||When damaged by a foe, chance to gain a stack of Avalanche. At 20 Stacks, taking damage will clear the stacks and deal 200 damage to nearby targets.
||Chance when Healed to gain 500 damage bonus on next attack.
||Chance to gain 10% Action Points when killing a target.
||Drinking Healing Potions now has a chance to Heal nearby allies for 10% of that potions value.
 Tier 1 - Form of the Dragon
||Grants 800 Hit Points.
||Grants 200 Power.
 Tier 2 - Power of the Dragon
||Grants 200 Deflect.
||Grants 200 Critical Strike.
 Tier 3 - Will of the Dragon
||Grants 200 Defense.
||Grants 200 Armor Penetration.
 Tier 4 - Spirit of the Dragon
||Grants 200 Life Steal Rating.
||Grants 200 Regen.
 Tier 5 - Soul of the Dragon
||Grants 3% increased Life Steal.
||Grants 10% Increased Incoming Healing.
||Grants 5% increased Critical Severity.
||Grants 10% increased Control Strength.
 Tier 1
||You gain 250 Movement while flagged for PvP. Allies within 10 feet of you get half this bonus. (Can not stack with itself.)
||You gain 125 Defense and 125 Deflect while flagged for PvP.
||You gain 125 Power and 125 Critical Strike while flagged for PvP.
 Tier 2
||Allies near you who take damage are granted 300 hit points over 6 seconds while you are flagged for PvP. (Does not stack.)
||Nearby allies gain up to 10% additional damage resistance as their health decreases while you are flagged for PVP. (Does not stack)
||Players who strike you grant you 100 Power for 8 seconds. Each foe can only add 100 at a time (Max 500)
 Tier 3
||You gain 150 Power and 150 Recovery whenever an ally or enemy is within 20 feet of you while flagged for PvP.
||You gain 25% additional movement speed when there are no enemy or allied players within 20 feet of you while flagged for PvP. (This effect does not work if you have recently been damaged by a player)
||You gain 85 Defense for each teammate within 20 feet of you while flagged for PvP. (Max of 5 players)
||You gain 85 Life Steal for each enemy player within 20 feet of you while flagged for PvP. (Max of 5 players)
||Earn 3% more Black Ice from all sources. (Bugged)
||Chance to gain a Grym coin when killing a player on the Gauntlgrym battleground.
||Earn 5 Glory when killing a player on a Domination map.
- ↑ Neither PvP or PvE Black Ice nodes drop more raw black ice with this boon. Even the reward Black Ice from Quests isn't increased.