Astral Shield

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Astral Shield
Class: Devoted Cleric
Paragon Path:
Minimum Power Points: 50
Race: {{{race}}}
Power Type: Encounter Power
{{{damagetype}}} Damage: {{{damage}}}
Damage type: {{{damagetype}}} Damage
Range: 40' Personal
Area of Effect: 20' Burst
Cooldown: 17.6s
Description: {{{description}}}
Cleric Encounter AstralShield.png

Astral Shield is an Encounter power usable by Devoted Clerics. It is available to them after spending 50 power points.

Ranks[edit | edit source]

  • Rank I: Create a shimmering shield at target location that improves the defenses of allies in its protective circle by 10%.*
  • Rank II: Damage Resist Buff +10%, Temporary Hit Points +15%
  • Rank III: Damage Resist Buff +10%, Temporary Hit Points +15%
  • Rank IV: Damage Resist Buff +10%, Temporary Hit Points +15%

Divinity Effects[edit | edit source]

Allies receive Temporary Hit Points.

Empowered[edit | edit source]

Astral Shield now consumes all stacks of Empowered to absorb a fixed amount of damage on each attack. This absorb is equal to 3% of your Maximum Hit Points for each stack consumed.

Affecting Feats[edit | edit source]

  • Invigorated Healing: Sun Burst, Bastion of Health, and Astral Shield apply Invigorated Healing to affected targets. After 6 seconds, Invigorated Healing expires and the target is healed for .5/1/1.5/2/2.5% of their Max Hit Points.
  • Linked Spirit: First tick of heal over time from a Divine (blue)Astral Shield applies Linked Spirit to affected targets.

Additional Notes[edit | edit source]

  • NOTE: The +10% from the tooltip is multiplicative rather than additive. Therefore for actual Damage Resist buff values are 20% * 1.1 for Rank 2, and (20% * 1.1) * 1.1 for Rank 3. Thus:
  • Rank II: Total Damage Resist Buff 22% (effective +2%)
  • Rank III: Total Damage Resist Buff 24.2% (effective +2.2%)
  • The shield lasts 10 seconds.
  • The Regeneration in divine mode is unaffected by Righteousness
  • Is considered a Heal-over-Time

Tooltip[edit source]

Astral Shield

20' Burst
17.6s Cooldown
Create a shimmering shield at target location that reduces incoming damage to allies in its protective circle.

Divinity: Allies now Regenerate while in it's radius.