# Ability Score

**Ability Scores** are general measures of a character's broadest abilities. Not counting bonuses or other modifiers, each score can be between 8 and 18. The six ability scores are:

- Strength measures a character's physical power.
- Constitution represents a character's health, stamina and vital force.
- Dexterity measures hand-eye coordination, agility, reflexes, and balance.
- Intelligence describes how well a character learns and reasons.
- Wisdom measures common sense, perception, self-discipline and empathy.
- Charisma measures force of personality, persuasiveness, and leadership.

**Ability Scores** are also frequently called "attributes" and involve character`s statistics.

## Initial Values[edit | edit source]

On character creation, ability scores are "rolled" in arrays based on a point buy system.

One or two ability scores selected by the player will also receive a permanent +2 racial bonus.

For instance, having an 18 in the main ability score (e.g. 18 wisdom for a cleric) comes at the expense of a lower overall point total than taking a more balanced approach (72 points in the 18 13 13 10 10 8 array versus 77 points in the 15 14 13 12 12 11 array).

## Advancement[edit | edit source]

At levels 10, 20, 40 and 50, characters gain 2 points to add to their ability scores. At levels 30 and 60, all of a character's attributes are increased by 1.

## Ability Scores Effect per point over 10 for each Class[edit | edit source]

Characters receive bonuses from each ability score, for each point over 10. The bonus depends on class and their primary and secondary ability scores provide better bonuses.

Class | Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|

Control Wizard | 1% Stamina Regeneration 1% DoT Damage Resist |
2% Maximum Hit Points | 1% AoE Damage Resist 0.5% Deflection Chance |
1% Damage Bonus 1% Recharge Speed Increase |
1% Recharge Speed Increase 1% Action Point Gain 1% Control Bonus 1% Control Resist |
1% Critical Chance 1% Companion Stat Bonus 1% Combat Advantage Damage |

Devoted Cleric | 1% Critical Chance 1% Stamina Regeneration 1% DoT Damage Resist |
2% Maximum Hit Points | 1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Damage Bonus 1% Bonus Healing 1% Control Bonus 1% Control Resist |
1% Recharge Speed Increase 1% Action Point Gain 1% Companion Stat Bonus 1% Combat Advantage Damage |

Great Weapon Fighter | 1% Damage Bonus 1% Stamina Regeneration 1% DoT Damage Resist |
1% Resistance Ignored 2% Maximum Hit Points |
1% Critical Chance 1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Control Bonus 1% Control Resist |
1% Companion Stat Bonus 1% Combat Advantage Damage |

Guardian Fighter | 1% Damage Bonus 1% Stamina Regeneration 1% DoT Damage Resist |
1% Action Point Gain 4% Maximum Hit Points |
1% Resistance Ignored 1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Control Bonus 1% Control Resist |
1% Companion Stat Bonus 1% Combat Advantage Damage |

Hunter Ranger | 1% Resistance Ignored 1% Stamina Regeneration 1% DoT Damage Resist |
2% Maximum Hit Points | 1% Damage Bonus 1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Critical Chance 1% Control Bonus 1% Control Resist |
1% Companion Stat Bonus 1% Combat Advantage Damage |

Oathbound Paladin | 1% DoT Damage Resist | 2.5% Maximum Hit Points 0.5% Damage Resistance |
1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Bonus Healing 1% Critical Chance 1% Control Bonus 1% Control Resist |
1% Stamina Regeneration 1% Action Point Gain 1% Companion Stat Bonus 1% Combat Advantage Damage |

Scourge Warlock | 1% Stamina Regeneration 1% DoT Damage Resist |
1% Damage Bonus 2% Maximum Hit Points |
1% AoE Damage Resist 0.5% Deflection Chance |
1% Resistance Ignored 1% Recharge Speed Increase |
1% Control Bonus 1% Control Resist |
1% Critical Chance 1% Companion Stat Bonus 1% Combat Advantage Damage |

Trickster Rogue | 1% Damage Bonus 1% Stamina Regeneration 1% DoT Damage Resist |
2% Maximum Hit Points | 1% Critical Chance 1% AoE Damage Resist 1% Deflection Chance |
1% Recharge Speed Increase | 1% Control Bonus 1% Control Resist |
1% Deflection Chance 1% Companion Stat Bonus 1% Combat Advantage Damage |

Ability Scores |
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